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− | {{Archive_ProZone|Pro Zone Game 10|24.10.2009 - ????|[[User:Chris_Booth|Chris_Booth]], ''(Add yourself)''|Temperate - ???? |TL: ???|Map Size ???|r?????|#openttdcoop-GRF Pack7.3|And a nice description|10|Still needs Image|And a nice description}} | + | {{Archive_ProZone|Pro Zone Game 10|24.10.2009 - ????|[[User:Chris_Booth|Chris_Booth]], ''(Add yourself)''|Temperate - Cargo|TL3|256 x 512 Temperate |r17847|#openttdcoop-GRF Pack7.3|This Pro Zone game is a replay of PSG 161[http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_161_-_170#gameid_163], we finished the game with 537 trains and rebuilt most of the ML and major hubs.|10|Image:ProZone10.png|This is a Screeny of the Main BBH in the game(pimped by [[User:Mark|Mark])]}} |
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| {{Archive_ProZone|Pro Zone Game 9|17.10.2009 - 24.10.2009|[[User:Mark|Mark]], [[User:^Spike^|^Spike^]], [[User:tneo|tneo]], [[User:Combuster|Combuster]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512 * 512|r17814|#openttdcoop-GRF Pack7.3|A Sort of Chaos like FIRS game|9|Still needs Image|And a nice description}} | | {{Archive_ProZone|Pro Zone Game 9|17.10.2009 - 24.10.2009|[[User:Mark|Mark]], [[User:^Spike^|^Spike^]], [[User:tneo|tneo]], [[User:Combuster|Combuster]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512 * 512|r17814|#openttdcoop-GRF Pack7.3|A Sort of Chaos like FIRS game|9|Still needs Image|And a nice description}} |
Revision as of 13:02, 2 February 2010
{{Archive_ProZone|Pro Zone Game 10|24.10.2009 - ????|Chris_Booth, (Add yourself)|Temperate - Cargo|TL3|256 x 512 Temperate |r17847|#openttdcoop-GRF Pack7.3|This Pro Zone game is a replay of PSG 161[1], we finished the game with 537 trains and rebuilt most of the ML and major hubs.|10|Image:ProZone10.png|This is a Screeny of the Main BBH in the game(pimped by [[User:Mark|Mark])]}}
Pro Zone Game 8
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Game Date:
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Unknown
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Usual supects:
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Chris Booth, (Add yourself)
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Gametype:
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Temperate - Cargo
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Trainlength:
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TL: 5
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Mapsize:
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1024 * 1024
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Version used:
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r17496
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NewGRF Set:
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#openttdcoop-GRF Pack7.3
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Remarks:
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An ECS game that had an an overly complex plan and was under played by the members of Pro Zone. This was mainly to do with the complexity of ECS and not the plan. In the end the game had no jams and only 428 trains
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Post-game Discussion:
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Game 8 Analysis
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A nice looking symetrical Hub
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Download: Pro Zone Server Game 8 Final/ Direct Link to this entry
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Pro Zone Game 7
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Game Date:
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Unknown
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Usual supects:
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Mark, Ammler
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Gametype:
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Temperate - Cargo
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Trainlength:
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TL: 5
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Mapsize:
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256*256
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Version used:
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Works with laster nightly
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NewGRF Set:
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#openttdcoop-GRF Pack7.3
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Remarks:
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This was a head to head game between Mark and Ammler. It took place over game years (Roughly 3 hours) The objective of the game was to see who could build the most proffitable network in the least amount of time. Read this [blog] entry for more details
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Post-game Discussion:
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Game 7 Analysis
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A picture of Marks factory drop with Ammler steeling Goods
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Download: Pro Zone Server Game 7 Final/ Direct Link to this entry
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Pro Zone Game 5
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Game Date:
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29.12.2008 - 09.01.2009
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Usual supects:
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XeryusTC, Osai, Thraxian, tneo, (Add yourself)
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Gametype:
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Temperate - Cargo
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Trainlength:
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TL: 3
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Mapsize:
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512x512
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Version used:
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r14922
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NewGRF Set:
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(no NewGRFs used)
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Remarks:
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This game has been pushed to it's limits. It is public server game 124, but with 800 trains more. Major adjustments were done in the game, ending with 8 mainlines and over 2500 trains. This [blog] entry gives more details on the game.
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Post-game Discussion:
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Game 5 Analysis
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Close up of an 8 line joiner used to divide traffic over all mainlines.
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Download: Pro Zone Server Game 5 Final/ Direct Link to this entry
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Pro Zone Game 4
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Game Date:
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Unknown
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Usual supects:
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'Chris Booth, "(Add yourself)
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Gametype:
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Temperate - Cargo
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Trainlength:
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TL: upto TL8
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Mapsize:
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512 * 512
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Version used:
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Works with laster nightly
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NewGRF Set:
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#openttdcoop-GRF Pack7.3
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Remarks:
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This game was based on the orginal members CHOAS games. This meant there was no actual plan to follow player of the Pro Zone just discussed where stations should be placed, and where we needed to build a BBH. This lead to a nice low TF game with less than 200 trains.
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Post-game Discussion:
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Game 4 Analysis
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A nice picture of the factory drop and its eyecandy
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Download: Pro Zone Server Game 4 Final/ Direct Link to this entry
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Pro Zone Game 3
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Game Date:
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12.10.2008 - 20.11.2008
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Usual supects:
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XeryusTC, Osai, Thraxian, tneo, andyp, (Add yourself)
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Gametype:
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Sub-Tropical - Cargo + Pax
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Trainlength:
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TL: various
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Mapsize:
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1024x256
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Version used:
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r14565
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NewGRF Set:
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#openttdcoop-GRF Pack 7.2
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Remarks:
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In this game we used a custom scenario featuring a huge river. Part of the objective was not to cross the river, which resulted in lots of interesting ways of transport and some wonderful eye-candy.
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Post-game Discussion:
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Game 3 Analysis
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Showing the river that split the map in two and two nice harbours used for transfering cargo from one side of the river to the other.
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Download: Pro Zone Server Game 3 Final/ Direct Link to this entry
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Pro Zone Game 2
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Game Date:
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19.09.2008 - 12.10.2008
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Usual supects:
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Mark, XeryusTC, andyp, (Add yourself)
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Gametype:
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Arctic - Passengers Only
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Trainlength:
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TL: 3, Mag-Lev
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Mapsize:
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256x1024
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Version used:
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r14316
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NewGRF Set:
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#openttdcoop-GRF Pack 7.1
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Remarks:
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An old style game where we used the old map generator with a very mountanious setting and in the end it served alot of trains.
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Post-game Discussion:
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Game 2 Analysis
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Showing the factory drop and pickup, together serving over 1000 trains, giving a pretty good impression of the megalomania in this game.
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Download: Pro Zone Server Game 2 Final/ Direct Link to this entry
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Pro Zone Game 1
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Game Date:
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?.?.? - 19.09.2008
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Usual supects:
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Mark, Rob, Chris Booth, andyp, (Add yourself)
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Gametype:
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Arctic - Passengers Only
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Trainlength:
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TL: 3, Mag-Lev
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Mapsize:
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512x1024
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Version used:
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r14316
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NewGRF Set:
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#openttdcoop-GRF Pack 7.1
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Remarks:
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This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.
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Post-game Discussion:
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Game 1 Analysis
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Bentfingwell was one of the busier stations. The station had three separate feeder systems keeping it fed with a large number of passengers.
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Download: Pro Zone Server Game 1 Final/ Direct Link to this entry
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