Difference between revisions of "Talk:RoundBasedCoop"
From #openttdcoop wiki
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I like the idea because we could play REALLY huge maps again. But as Ammler stated, we need to ensure that MS/SB has priority. Also, I think we should start the map altogether and quit it at the time we made the network plan - then this map can be taken and put at the php-system. | I like the idea because we could play REALLY huge maps again. But as Ammler stated, we need to ensure that MS/SB has priority. Also, I think we should start the map altogether and quit it at the time we made the network plan - then this map can be taken and put at the php-system. | ||
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+ | == SVN instead of PHP == | ||
+ | Use SVN instead of PHP system for Tracking Changes? [[User:John|John]] 15:43, 27 August 2006 (UTC) |
Revision as of 19:19, 21 April 2007
Thoughts by Mucht
I like this idea. But we need some php-thingy for this:
- Account/Password system so we can control who downloads/uploads the game and when this is possible (if Sandbox has 0 players?)
- If someone has downloaded the game, the download is locked or at least marked in a way a users recognizes that another player is currently on this savegame
- On the reupload, a log file is written who has uploaded it and when it was received. We can track changes then.
- Also, we need a comments-box where players can write their ideas for next players and argue about bad things they fixed etc.
I like the idea because we could play REALLY huge maps again. But as Ammler stated, we need to ensure that MS/SB has priority. Also, I think we should start the map altogether and quit it at the time we made the network plan - then this map can be taken and put at the php-system.
SVN instead of PHP
Use SVN instead of PHP system for Tracking Changes? John 15:43, 27 August 2006 (UTC)