Difference between revisions of "ProZone:Archive - Games 1 - 10"

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<noinclude>{{ProZoneArchiveMenu}}</noinclude>
 
<noinclude>{{ProZoneArchiveMenu}}</noinclude>
{{Archive_ProZone|Pro Zone Game 2|19.09.2008 - 12.10.2008|[[User:Mark|Mark]], [[User:XeryusTC|XeryusTC], ''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|'256x1024|r14316|#openttdcoop-GRF Pack 7.1|An old style game where we used the old map generator with a very mountanious setting and in the end it served alot of trains.|1|Image:ProZone2.png|}}
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{{Archive_ProZone|Pro Zone Game 2|19.09.2008 - 12.10.2008|[[User:Mark|Mark]], [[User:XeryusTC|XeryusTC]], ''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|'256x1024|r14316|#openttdcoop-GRF Pack 7.1|An old style game where we used the old map generator with a very mountanious setting and in the end it served alot of trains.|1|Image:ProZone2.png|}}
 
{{Archive_ProZone|Pro Zone Game 1|?.?.? - 19.09.2008|[[User:Mark|Mark]], [[User:Rob|Rob]], [[User:Chris booth|Chris Booth]], [[User:andyp|andyp]]''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|'512x1024|r14316|#openttdcoop-GRF Pack 7.1|This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.|1|Image:ProZone1.png|Bentfingwell was one of the busier stations. The station had three separate feeder systems keeping it fed with a large number of passengers.}}
 
{{Archive_ProZone|Pro Zone Game 1|?.?.? - 19.09.2008|[[User:Mark|Mark]], [[User:Rob|Rob]], [[User:Chris booth|Chris Booth]], [[User:andyp|andyp]]''(Add yourself)''|Arctic - Passengers Only|TL: 3, Mag-Lev|'512x1024|r14316|#openttdcoop-GRF Pack 7.1|This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.|1|Image:ProZone1.png|Bentfingwell was one of the busier stations. The station had three separate feeder systems keeping it fed with a large number of passengers.}}

Revision as of 14:53, 12 October 2008

Pro Zone Archive II
Hall of Fame II
Games 21 - 30 II
Games 11 - 20 II
Games 1 - 10 II
Pro Zone Game 2
Game Date: 19.09.2008 - 12.10.2008
Usual supects: Mark, XeryusTC, (Add yourself)
Gametype: Arctic - Passengers Only
Trainlength: TL: 3, Mag-Lev
Mapsize: '256x1024
Version used: r14316
NewGRF Set: #openttdcoop-GRF Pack 7.1
Remarks: An old style game where we used the old map generator with a very mountanious setting and in the end it served alot of trains.
Post-game Discussion: Game 1 Analysis
ProZone2.png
Download: Pro Zone Server Game 1 Final/ Direct Link to this entry
Pro Zone Game 1
Game Date:  ?.?.? - 19.09.2008
Usual supects: Mark, Rob, Chris Booth, andyp(Add yourself)
Gametype: Arctic - Passengers Only
Trainlength: TL: 3, Mag-Lev
Mapsize: '512x1024
Version used: r14316
NewGRF Set: #openttdcoop-GRF Pack 7.1
Remarks: This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.
Post-game Discussion: Game 1 Analysis
Bentfingwell was one of the busier stations. The station had three separate feeder systems keeping it fed with a large number of passengers.
Download: Pro Zone Server Game 1 Final/ Direct Link to this entry
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