Difference between revisions of "Junctionary - SLHs"
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{{Junctionary|11.01.11|[[Image:psg186_SLH06.png|center|140px|]]|'''Corner SLH'''|This hub is based on directions each connection has. Four connections(west split, eastbound join, east split, westbound join), four directions(NE, SW, NW and splitting to east, SE). |{{User|V453000}}|{{PublicServerGameSave|186}} }} | {{Junctionary|11.01.11|[[Image:psg186_SLH06.png|center|140px|]]|'''Corner SLH'''|This hub is based on directions each connection has. Four connections(west split, eastbound join, east split, westbound join), four directions(NE, SW, NW and splitting to east, SE). |{{User|V453000}}|{{PublicServerGameSave|186}} }} | ||
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+ | {{Junctionary|11.01.11|[[Image:psg204_SLH03.png|center|140px|]]|'''Fast joiner'''|SLH built with emphasis on exactly 1xTL waiting bays which allow to have full speed choices. (only westbound part) |{{User|V453000}}|{{PublicServerGameSave|204}} }} | ||
{{Junctionary|11.01.11|[[Image:psg206_SLH03.png|center|140px|]]|'''Invisible SLH'''|An extremely compact hub using the technique called invisible because a big part of the hub is not visible at all - hidden in tunnels. |{{User|V453000}}|{{PublicServerGameSave|206}} }} | {{Junctionary|11.01.11|[[Image:psg206_SLH03.png|center|140px|]]|'''Invisible SLH'''|An extremely compact hub using the technique called invisible because a big part of the hub is not visible at all - hidden in tunnels. |{{User|V453000}}|{{PublicServerGameSave|206}} }} |
Revision as of 14:42, 28 September 2011
The Junctionary | |
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View all Objects in the Junctionary | |
Backbone Hubs | |
Sideline Hubs | |
Mergers | |
Stations | |
City Networks | |
Logic and Other |
Regular Sideline Hubs (what is that?) | ||||||
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Date | Screenshot | Specification | Description | Creator | additional | |
18.03.07 | T | "Fit-in-a-landscape"-SLH. It is a SLH since we didn't build real Mainlines for cargo routes in this game. This SLH is small but leaves enough waiting space in every direction. | Mucht | Swiss Inc. in the Archive
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19.03.07 | T | Nice SLH. Notice the absence of Loadbalencers but the implementation of Prioritizers. Large but fast. The X-Crossing in the bottom left corner is not good though. | Doke & Gamer | Download Savegame
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19.03.07 | T | Nice SLH because of the small size. Trains can take it on full speed but there is slightly too less waiting space which causes trains waiting on red signals may block other tracks as well. Also, this is unbalanced and unprioritized. | hylje | Download Savegame
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19.03.07 | T | Easy to understand, easy to build, clean style and fast speed are the advantages here. No Loadbalancing/Priorisation. | hylje | Download Savegame
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19.03.07 | T | This one was possibly not easy to build due to its geographical position up on a hill. It gives the Mainline traffic priorisation over the joining trains from the Sideline. | Walle | Download Savegame
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19.03.07 | T | Fully prioritized Mainline. | piratejerk & Walle | Download Savegame
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18.03.07 | 4-way | Long time ago, Xahodo built this 4-way SLH. Notice: this SLH is unbalanced. | Xahodo | Download Savegame
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07.07.07 | 4-way | strstrep built this 4-way SLH to service most of the stations on the old moneymaker line in the game. Note that this SLH is unbalanced (no access to 2nd ML) | strstrep | Public Server Game #46 (not available yet)
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11.01.11 | Corner SLH | This hub is based on directions each connection has. Four connections(west split, eastbound join, east split, westbound join), four directions(NE, SW, NW and splitting to east, SE). | V453000 | Download PSG #186
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11.01.11 | Fast joiner | SLH built with emphasis on exactly 1xTL waiting bays which allow to have full speed choices. (only westbound part) | V453000 | Download PSG #204
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11.01.11 | Invisible SLH | An extremely compact hub using the technique called invisible because a big part of the hub is not visible at all - hidden in tunnels. | V453000 | Download PSG #206
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11.01.11 | Classic SLH | A typical SLH with emphasis on system and order. | V453000 | Download PSG #206
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