Difference between revisions of "Jargon"

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{{Jargon|BBH|Backbone_Hub|Backbone hub|A hub that connects multiple mainlines with each other}}
 
{{Jargon|BBH|Backbone_Hub|Backbone hub|A hub that connects multiple mainlines with each other}}
 
{{Jargon|Cargo|||Synonym for freight}}
 
{{Jargon|Cargo|||Synonym for freight}}
{{Jargon|CL|||CL stands for curve length mostly used to describe how big a curve must be to let pass trains with a certain [[User:Tim/Tilelength|TL]] at full speed.}}
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{{Jargon|CL|Max Curve Speed|Curve Length|CL stands for curve length mostly used to describe how big a curve must be to let pass trains with a certain train length at full speed.}}
 
{{Jargon|CW|||CW stands for ClockWise.}}
 
{{Jargon|CW|||CW stands for ClockWise.}}
 
{{Jargon|Drop|Basic Stations|Stations|A Station where cargo is delivered to}}
 
{{Jargon|Drop|Basic Stations|Stations|A Station where cargo is delivered to}}

Revision as of 19:42, 15 December 2012

Introduction

This page is for explaining all the various jargon that is used on IRC and the servers. Most of this jargon are just abbrevations of certain OpenTTD terms, but these are also explained here. Please keep the list alphabetically sorted when you edit it. Have also a look on our Glossary and the Naming conventions.

The jargon

Word Link Explanation
<span id="<random number>"><random number></span> None When using any number in game chat (sometimes prefixed with a #) we are talking about a train, with the number being the train's number so other people can look it up quickly
1st tier, primaries None The name that is used for all industries that produce raw (not processed) cargo, the coalmine for example. It is also used for trains that transport raw cargo, they are called "1st tier trains" or "primary trains".
2nd tier, secondaries None The name that is used for all the industries that accept raw cargo and possibly produce a new cargo. When trains transport this new cargo they're called "2nd tier trains" or "secondary trains".
BBH Backbone hub A hub that connects multiple mainlines with each other
Cargo None Synonym for freight
CL Curve Length CL stands for curve length mostly used to describe how big a curve must be to let pass trains with a certain train length at full speed.
CW None CW stands for ClockWise.
Drop Stations A Station where cargo is delivered to
ISML ISML page ISML stands for "Inside-out Shift Main Line".
ML Mainline ML stands for mainline which is, as the name suggests, the most important line in a network, it is where most of the trains spend the biggest part of their journey.
MM Money maker The little network we build at the game start to earn money so we can make a plan and start building a network. MM is also used to show which stations belong to the money maker by numbering them and giving them the MM prefix. Sometimes these stations survive till the end of a game!
MSH Main station hub A hub that connects main stations to mainlines
LL / RR None or variations are indicating directions on a main- or sideline
Pax None A shorter way to say passengers.
Pickup Stations A station where trains pick up cargo
Prio Priority A faster way to say priority line.
RV None Road vehicle
SL Sideline Lines that connect industry stations with the mainline, they lead from the station to the sideline hub which connects it to the mainline.
SLH Sideline hub A hub that connects a sideline to the mainline
SML SML page SML stands for "Shift Main Line".
TF Terraforming TF is short for Terraform(ing).
TL TrainLength TL is short for TrainLength. Indicating the amount of tiles a train occupies.
Tile None A square on the map
XML None X stands for express here, which means that there is at least one line dedicated to express traffic, this can be both 2nd tier or passenger trains on a cargo/passenger shared network.
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