Difference between revisions of "CoopetitionRatio"
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- it is ecouraged to build long routes. Short goods-stealing-routes are not encouraged since you need to earn at least 20.000 with each train, otherwise a train doesn't pay. | - it is ecouraged to build long routes. Short goods-stealing-routes are not encouraged since you need to earn at least 20.000 with each train, otherwise a train doesn't pay. | ||
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- each team has to watch its trains - a train with no income is aweful for the ratio | - each team has to watch its trains - a train with no income is aweful for the ratio | ||
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- the global income (of both companies) is the norming factor. | - the global income (of both companies) is the norming factor. | ||
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Revision as of 13:47, 18 August 2006
First Sketch by Mucht
Imagine two Companies:
A: 5.500.000 Train Income, 45 trains with positive income, 5 trains with negative income.
B: 4.000.000 Train Income, 35 trains with positive income, 5 trains with negative income.
The ratio is caculated as:
([Train Income] - [# trains with pos.income]*20.000 - [#trains with neg.income]*40.000) / ( ( [income comp. A] + [income comp. B] ) / 2 )
For our example:
Company A would have a ratio of 92.63%
Company B would have a ratio of 65.26%
- it is ecouraged to build long routes. Short goods-stealing-routes are not encouraged since you need to earn at least 20.000 with each train, otherwise a train doesn't pay.
- each team has to watch its trains - a train with no income is aweful for the ratio
- the global income (of both companies) is the norming factor.