Difference between revisions of "Talk:RoundBasedCoop"

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(John's comment)
(SVN instead of PHP)
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== SVN instead of PHP ==
 
== SVN instead of PHP ==
 
Use SVN instead of PHP system for Tracking Changes?  [[User:John|John]] 15:43, 27 August 2006 (UTC)
 
Use SVN instead of PHP system for Tracking Changes?  [[User:John|John]] 15:43, 27 August 2006 (UTC)
 +
:This won't work as the savegame-format is in binary, you cannot see any "diffs". --[[User:Progman|Progman]] 21:37, 21 April 2007 (UTC)

Revision as of 21:37, 21 April 2007

Thoughts by Mucht

I like this idea. But we need some php-thingy for this:

  1. Account/Password system so we can control who downloads/uploads the game and when this is possible (if Sandbox has 0 players?)
  2. If someone has downloaded the game, the download is locked or at least marked in a way a users recognizes that another player is currently on this savegame
  3. On the reupload, a log file is written who has uploaded it and when it was received. We can track changes then.
  4. Also, we need a comments-box where players can write their ideas for next players and argue about bad things they fixed etc.

I like the idea because we could play REALLY huge maps again. But as Ammler stated, we need to ensure that MS/SB has priority. Also, I think we should start the map altogether and quit it at the time we made the network plan - then this map can be taken and put at the php-system.


SVN instead of PHP

Use SVN instead of PHP system for Tracking Changes? John 15:43, 27 August 2006 (UTC)

This won't work as the savegame-format is in binary, you cannot see any "diffs". --Progman 21:37, 21 April 2007 (UTC)
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