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  • : [[Tutorial Savegame Mainline|Mainline]] • [[Tutorial Savegame Sideline|Sideline]] : [[Mainline]] • [[Sideline]] • [[Signalling]]
    5 KB (618 words) - 07:15, 22 November 2013
  • *Stick to our construction guides for a proper building style unless a plan says something different. In case *On 2+/2+ lines ([[Mainline|''Mainlines'']]) be sure to leave some spaces in between the two lanes (the
    5 KB (880 words) - 04:15, 15 October 2019
  • ...[Guides:Building|^^ Back to Building Guides Index]] | [[Mainline_Junctions|Mainline Junctions >>]] ...wo tracks in each direction). The '''SLH''' has to connect a sideline to a mainline. This is the simplest case of a hub in our games. It is usually called '''"
    6 KB (955 words) - 10:08, 4 December 2013
  • [[Planning|<< Planning]] | [[Guides|^^ Back to Guides-Index]] ...rtant in order to find certain spots in a game. In our games we name every Mainline-Hub and Sideline-Hub in order they are built. Be sure to use '''exactly'''
    2 KB (414 words) - 06:48, 4 December 2013
  • [[Guides:Glossary|<< Glossary]] | [[Guides|^^ Back to Guides-Index]] | [[Guides:Presignals|Presignals-Index >>]] To help our new members and for reference, we have written a number of guides that will help you to understand how our games work. It is recommended that
    2 KB (382 words) - 21:41, 6 November 2013
  • ...ver you want - you'll see the errors coming up in a growing network. Our [[Guides]] will help you on the very basics of good networking etc. ...a Sideline-to-Mainline-Hub) or " BBH number / username" for a Mainline-to-Mainline-Hub. Be sure to use '''''exactly''''' this string (beginning with a space)
    6 KB (1,059 words) - 20:36, 18 June 2017
  • |version=r10532 +[[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] w. DBSetXL |version=r10532 +[[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] w. CanadianSet
    6 KB (900 words) - 10:04, 7 November 2013
  • ...network and much more interesting stuff.|11|Image:MainserverGame11.png|The mainline in this area built by {{User|thgergo}} is merged into the city areas.}} ...ept|Cargo]]|5-Tile trains|512x512 - Scenario: Big Rivers|Nightly r8979 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]||10|Image:MainserverGame10.png|The cent
    6 KB (794 words) - 13:12, 4 December 2010
  • ...ists of at least 3 cardinal directions of [[Basic_Networking#Mainline (ML)|mainline]] Track, and is also usually [[Balancing|balanced]] as well. A BBH connects [[Basic_Networking#Mainline (ML)|mainline]] segments to each other, most often in [[Junctionary_-_BBHs_-_4way|4-way]]
    4 KB (624 words) - 04:37, 7 August 2016
  • ...l mines or forests) to the [[Mainline|mainline]], and are connected to the mainline with [[Sideline_Hub|sideline hubs]]. Sidelines usually have a single track Sideline hubs connect sidelines to the mainline.
    2 KB (280 words) - 09:25, 17 December 2013
  • ...ht|thumb|500px|A functional scheme for a Sideline Hub connected to a LL_RR mainline]] ...22nd Dec 1950-1.png|right|thumb|500px|A very simple SLH connected to a L_R mainline]]
    847 B (131 words) - 17:56, 25 January 2016
  • Sometimes when building the [[Mainline|main line]], [[Sideline|side line]] or a station you come across some [[Use [[Category:Guides]]
    3 KB (504 words) - 23:00, 2 August 2014
  • [[Guides:Presignals|<< Presignals-Index]] | [[Guides|^^ Back to Guides-Index]] | [[Tutorial_Savegame|Tutorial Savegame >>]] Sometimes cities get in the way of building a [[Mainline|mainline]] or something else. Here's how to get rid of it.
    902 B (125 words) - 10:01, 4 December 2013
  • ...on the line hierarchy. When our train leaves the sideline it will join the mainline, where it will probably spend the longer part of its journey. == Mainline (ML) ==
    8 KB (1,364 words) - 08:51, 4 December 2013
  • ...he usual thing" it is basically the type of game described in our [[Guides|guides]] and [[Ruleset|Ruleset]]. * Start with passengers. It brings a good revenue for [[Guides:Glossary:Cashmaker|moneymaking]].
    931 B (145 words) - 20:58, 23 May 2011
  • [[Guides:Altering|<< Altering]] | [[Guides|^^ Back to Guides-Index]] | [[Moneymaker|Moneymaker >>]] ...torialSavegameMenu|Guides|<< Back to Guides|Tutorial Savegame Mainline|1.x Mainline >>|Tutorial Savegame}}
    3 KB (462 words) - 12:25, 6 November 2013
  • |version=r6668 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]]) |TL=Feeder: 3 tiles, Mainline 10 tiles
    5 KB (684 words) - 21:48, 9 May 2013
  • |version=r9796-r10170 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] |description=The game was very slow at start due to unorthodox and complex mainline design. Eventualy most structure was in place, and we learne that server ca
    8 KB (1,066 words) - 22:41, 9 May 2013
  • {{TutorialSavegameMenu|Tutorial Savegame Mainline|<< 1.x Mainline|Tutorial Savegame Stations|3.x Stations >>|Tutorial Savegame Sideline}} ...loser rail if this rail is already occupied by another train moving on the Mainline. It is obvious that we need some kind of solution to this problem.
    3 KB (500 words) - 12:57, 12 February 2010
  • ...he row, effectively making trains on the sideline wait when a train on the mainline is within 9 tiles of the merging point. ...the connections to the parallel track becomes longer than the train on the mainline, in which case the prio won't trigger. This makes it pretty much un-usable
    4 KB (684 words) - 09:40, 17 December 2013

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