PublicServer:Archive - Games 31 - 40

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Public Server Archive II
Hall of Fame II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game 40
Game Date: 06.05.07 - 25.06.07
Usual suspects: Phazorx, Dark_Link, thgergo, Kolo, alanin, Osai, hylje, XeryusTC, eJoJ, WhySheepKill, SwordFish, JameiLei, Tino, Mucht, Cipri, Zr40, Kul, handi, Adm.Spock, Schlauke, altaree (extend)
Gametype: Alpine Climate + UKRS
Trainlength: 4 tile trains
Mapsize: 512x512
Version used: r9796-r10170 + #openttdcoop-GRF-Set
Remarks: The game was very slow at start due to unorthodox and complex mainline design. Eventualy most structure was in place, and we learne that server capacity is much lower than network can handle. 500 trains were handled moving quite fast with no major issues. Osai has started quest for alternative server to continue the game, and thanks to Alanin we got one! Game has grown nearly to 1000 trains (however network capacity was closer to 850, past that amout of trains hiccups bacame quite often).
One of farm group terminals, producing about 7500 units of combined cargo per month served by more tha 80 trains.
Download: Public Server Game 40 Final / Direct Link to this entry


Public Server Game 39
Game Date: 30.04.07 - 06.05.07
Usual suspects: Phazorx, Dark_Link, Zombie, thgergo, Kolo, alanin, Osai, Blaekus, Addi, hylje, XeryusTC, itsnotvalid, senfbr0t, DeGhost, itsnotvalid, eJoJ, Gamer (extend)
Gametype: Temperate Climate + TTRS + Canadian Trainset
Trainlength: 8 tile trains
Mapsize: 1024x256
Version used: r9769 + #openttdcoop-GRF-Set
Remarks: We used long trains, to prevent the 500 trains limit. In the outskirts, many cities were grown:) This game was a big one, but unfortunetly has got jamming problems. See this blog post for details.
The Oil dropoff, Wood dropoff and Goods pickup area. It was so huge, this game was massive.
Download: Public Server Game 39 Final / Direct Link to this entry


Public Server Game 38
Game Date: 28.04.07 - 30.04.07
Usual suspects: Phazorx, STE1N, XeryusTC, Osai, eJoJ, Gamer, Dark_Link, itsnotvalid, thgergo (extend)
Gametype: Temperate Climate + TTRS
Trainlength: 3 tile trains
Mapsize: 512x512
Version used: r9712-->9734 + #openttdcoop-GRF-Set
Remarks: Changed from Nighly because of bug's. we used the Chaotic gametype but it didn't realy got chaotic
one of the major T-Hubs
Download: Public Server Game 38 Final / Direct Link to this entry


Public Server Game 37
Game Date: 19.04.07 - 28.04.07
Usual suspects: Phazorx, STE1N, Addi, hylje, EoD, welterde, XeryusTC, Adm.Spock, Osai, HMage, eJoJ, Edik, TinoM (extend)
Gametype: Temperate Climate
Trainlength: 12-Tile Trains for Raw-Materials and 20-Tile Trains for Goods
Mapsize: 1024x256
Version used: r9712 + #openttdcoop-GRF-Set
Remarks: The trains are very long. The network idea was to have express-sideline and local-tracks. But somehow those local tracks were not as successful as proposed. There were no balancing and prios between SL and local, what means in fact no network optimisation.
A station overview for way too looooooong trains.
Download: Public Server Game 37 Final / Direct Link to this entry


Public Server Game 36
Game Date: 13.04.07 - 19.04.07
Usual suspects: Cipri, Phazorx, STE1N, Addi, Kejhic, hylje, EoD, UnderBuilder, SwordFish, hdp, welterde, Ammler, XeryusTC, Adm.Spock, Osai, Teddy (extend)
Gametype: Sub-tropical Climate, TTRS
Trainlength: 6-Tile Trains, Cargo + Pax. between Main-Cities
Mapsize: 512x512
Version used: r9712 + #openttdcoop-GRF-Set
Remarks: A nice network idea. Two main cities we served with all the things to grow. Later on we transported also there Passengers and Mail. A lot of new players joined openttdcoop while running this game. It shows how fast you can learn to build proper junctions.
One of the main stations, its eye-candy with those dead-tracks included into the look and feel.
Download: Public Server Game 36 Final / Direct Link to this entry


Public Server Game 35
Game Date: 06.04.07 - 13.04.07
Usual suspects: AdmSpock, Ammler, Addi, Cipri, hylje, Progman, Osai, JameiLei, welterde, XeryusTC (extend)
Gametype: Temperate Climate, DBset, Oil+Coal+Wood+Goods
Trainlength: 8-Tiles for Cargo, 16 tile maglevs for Goods
Mapsize: 1024x1024, 500 train limit
Version used: r9570 + #openttdcoop-GRF-Set
Remarks: As we were limited to only 500 trains, we turned this into a long train game, with only a few cargoes transported. The networkwas based on an X-shaped pair of ML's, with multiple SL's per leg. We saved the inner track for the goodstrains, and converted those to maglevs as soon as we could. Another game with lots of fun with the newgrfs
Luckily, the BBH became a lot clearer once we switched one track to maglev.
Download: Public Server Game 35 Final / Direct Link to this entry


Public Server Game 34
Game Date: 26.03.07 - 06.04.07
Usual suspects: Hdp, AdmSpock, Ammler, Addi, Behrooz, hylje, Progman, Osai, JameiLei, welterde, XeryusTC (extend)
Gametype: Temperate Climate, Cargo
Trainlength: 2-Tiles
Mapsize: 256x256
Version used: r9533 + #openttdcoop-GRF-Set
Remarks: The first TTT-Game (TwoTileTrains) since ages. This is a hard competition, the number of trains would be unlimited and only the sky is the limit. In our case the network-capacity stays the limit. All in all 744 trains and the oil/wooddrop was served by 205! trains.
1680x1050 pixels full of tracks, we do _not_ need to comment that, do we?
Download: Public Server Game 34 Final / Direct Link to this entry


Public Server Game 33
Game Date: 20.03.07 - 26.03.07
Usual suspects: Hdp, green-devil, AdmSpock, MooUK, Mucht, Ammler, Addi (extend)
Gametype: Temperate Climate, Passenger
Trainlength: Various
Mapsize: 512x512
Version used: r9392 + #openttdcoop-GRF-Set
Remarks: The first game with newhouses! Yay!
Long Distance station on the left, Regional in the middle and small 2 platform S-Bahn on the right.
Download: Public Server Game 33 Final / Direct Link to this entry


Public Server Game 32
Game Date: 12.03.07 - 20.03.07
Usual suspects: hylej, Drakkon, Ammler, HMage, Jinx, Progman, Addi (extend)
Gametype: Arctic Climate, Cargo and Passenger
Trainlength: Various
Mapsize: 512x512
Version used: r8979 + #openttdcoop-GRF-Set
Remarks:
MM DROP survived till the end
Download: Public Server Game 32 Final / Direct Link to this entry


Public Server Game 31
Game Date: 10.03.07 - 12.03.07
Usual suspects: hylej, Progman, SwordFish, Walle, XeryusTC (extend)
Gametype: Toyland (yes, Toyland), Rail, Cargo
Trainlength: 5
Mapsize: 512x512
Version used: r8979 + #openttdcoop-GRF-Set (only some of them)
Remarks: A short but completed game with the Toyland set. Please Note: we do not feel responsible for any brain damaged caused by ingame graphics.
Town Drop and Hub and all the colors....
Download: Public Server Game 31 Final / Direct Link to this entry
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  • This page was last modified on 9 May 2013, at 22:41.