PublicServer:Archive - Games 251 - 260

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Public Server Archive II
Hall of Fame II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II


Public Server Game 260
Game Date: 30.05.2013 - 11.06.2013
Usual suspects: V453000, Vinnie, mfb, Sylf, planetmaker, Mazur, Mark, Thraxian, zxbiohazardzx, nicfer, Maraxus, Absolutis, perk11, Ryton, Jam35, Abacus, RT78900, Abacus, scshunt (extend)
Gametype: Cargo
Trainlength: TL3
Mapsize: 512 x 512 Temperate
Version used: r25385 #openttdcoop-GRF-Pack 8.0
Remarks: This game started as a normal cargo game with 1 drop per cargotype and a single huge goods drop in center. With increasing traffic on mostly wood the network quickly evolved into a set of huge set of linked BBH and MSH. It provided some good learning experience for new players, and V453000 used some stations in this game to explain overflows & priorities for overflow-releases a bit more detailed.
Picture can be found above here.
Download: Public Server Game 260 Final / Direct Link to this entry


Public Server Game 259
Game Date: 9.05.2013 - 29.05.2013
Usual suspects: Sylf, mfb, V453000, nicfer, Vinnie,, Mazur Jam35, bio, Maraxus, Absolutis, Fulsalin, Miolin, Kosmic, perk11, Pocok, Ryton, Tycoondemon (extend)
Gametype: Cargo
Trainlength: TL5
Mapsize: 512 x 512 Tropic
Version used: r25267 #openttdcoop-GRF-Pack 8.0
Remarks: This game we made a single BBH in the middle and it connected to the three main drops on the edges of the map. In these maindrops every train that produced secondary cargo will refit to that cargo and load it. The secondary cargo is unloaded at every SLH and refit back to the primary. We extended the complete mainline to 4 tracks and even 5 tracks on some points. The mad thing we did this game is use an underpowered train. Every time the train was full and went up a slope it would slow down. This created some nice mergers that use gravity and we tried our best to prevent slopes on a mainline. Also notice that the lack of a lot of mainline will give fewer SLH's that in turn will have lots of industries connected. Every SLH has 2 lines in and out of the sideline.
The central BBH has quite some traffic. It also grew a little in the needed expansions.
Download: Public Server Game 259 Final / Direct Link to this entry


Public Server Game 258
Game Date: 13.04.2013 - 9.05.2013
Usual suspects: Sylf, mfb, V453000, dwarf, Vinnie, Jam35, bio, Maraxus (extend)
Gametype: Cargo
Trainlength: TL3
Mapsize: 512 x 512 Arctic
Version used: r25227 #openttdcoop-GRF-Pack 8.0
Remarks: A game with full load at both ends for secondaries, and 1000 rather fast trains. A few routes were extended to 3 lines per direction.
One of the BBHs in the game
Download: Public Server Game 258 Final / Direct Link to this entry


Public Server Game 257
Game Date: 1.04.2013 - 13.04.2013
Usual suspects: bio, Darigaaz, dwarf, G-Tus, Jam35, mfb, molv, Sylf, uliko, Vinnie, V453000 (extend)
Gametype: Cargo and Pax, multiple systems
Trainlength: TL2,3,4,5,6,7,10
Mapsize: 512 x 1024 Temperate
Version used: r25137 #openttdcoop-GRF-Pack 8.0
Remarks: A year ago, we celebrated the initial release of NUTS with PSG 231. We celebrated 1st anniversary of NUTS using the similar game plan as 231 - representing all different classes of trains, everything from the slowest cargo trains to the fastest passenger monorails and maglevs. And everything in between.
Maglevs. Rails. Monorails. Wetrails. They're all represented in this game.
Download: Public Server Game 257 Final / Direct Link to this entry


Public Server Game 256
Game Date: 11.03.2013 - 31.03.2013
Usual suspects: G-Tus, Absolutis, Big Meech, Biohazard, Dom, dwarf, Jam35, Killian, LoPo, Maraxus, Mark, mfb, ODM, ondo, Sylf, Troy McClure, V453000, XeryusTC (extend)
Gametype: Cargo
Trainlength: TL5
Mapsize: 512 x 512 Tropic
Version used: r25071 #openttdcoop-GRF-Pack 8.0
Remarks: Four-way backbone hubs. That is what defined this game. We started the game with a pseudo Martian scenario, inspired by Martian town names. Throw-in a hippy theme game plan. Throw in a plan involving five four-way BBHs. Throw in a plan involving two separate networks - primary and secondary cargo lines. What you get is a massive fun!
Slugs and Brainmelters. That's an awesome combo for the Martian environment.
Download: Public Server Game 256 Final / Direct Link to this entry


Public Server Game 255
Game Date: 24.02.2013 - 11.03.2013
Usual suspects: V453000, mfb, dwarf, Sylf, Dom, LoPo, Big_Meech, Jam35, Biohazard, Maraxus, Absolutis, G-Tus (extend)
Gametype: Cargo
Trainlength: TL3
Mapsize: 512 x 512 Arctic
Version used: r25071 #openttdcoop-GRF-Pack 8.0
Remarks: This game featured an cargo refit plan. There were two unique aspects to this game. First, each side lines had their own Printing Works. Second, each side lines had their own food and oil goods drop. Lopo made a unique sideline of his own, featuring SRNW refit plan (SLH06). We finished the game after spamming the map with about 1200 trains.
We built all of the mainlines above the snow line.
Download: Public Server Game 255 Final / Direct Link to this entry


Public Server Game 254
Game Date: 14.02.2013 - 24.02.2013
Usual suspects: Sylf, V453000, mfb, dwarf, Dom, LoPo, Big_Meech, Jam35, Biohazard, pietballas, Kyler, Maraxus, Firestar (extend)
Gametype: Cargo
Trainlength: TL5
Mapsize: 512 x 512 Temperate
Version used: r25034 #openttdcoop-GRF-Pack 8.0
Remarks: After a few unique style games we've been playing lately, we went back to the classic coop style cargo game with 5-tile long maglev trains. The plan featured two rings--north and south--connected by a big ML. We finished the game with 890 trains filling the map.
The connector in the middle was virtually a four-way hub, used by most of the trains on the map.
Download: Public Server Game 254 Final / Direct Link to this entry


Public Server Game 253
Game Date: 13.01.2013 - 14.02.2013
Usual suspects: V453000, Mark, mfb, Ryton, Kalaidos, Dilandau, Iklucas, Tray, Vovolov, Sylf (extend)
Gametype: Pax
Trainlength: TL5
Mapsize: 512 x 512 Arctic
Version used: r24990 #openttdcoop-GRF-Pack 8.0
Remarks: We started with a new type of SRNW pax plan: each town is to have its own group of SRNW trains. This plan was not followed closely, and fell apart as the game progressed. We switched our plan, and created a unreacheable waypoint style of SRNW ring just like we did in PSG 207. Players' interest in this game became extremely low, so this game was left incomplete.
Nuttown was one of three cities on the map that featured one long road covering the entire city..
Download: Public Server Game 253 Final / Direct Link to this entry


Public Server Game 252
Game Date: 08.01.2013 - 13.01.2013
Usual suspects: Mark, mfb, V453000, Maraxus, Vinnie, Ryton, Kalaidos, Dilandau (extend)
Gametype: Cargo
Trainlength: TL2
Mapsize: 512 x 512 Arctic
Version used: r24884 #openttdcoop-GRF-Pack 8.0
Remarks: This time we created a more systematic network which however had 41 backbone hubs.
Even if we start with L_R main lines, we can end up with some nice size BBHs.
Download: Public Server Game 252 Final / Direct Link to this entry


Public Server Game 251
Game Date: 01.01.2013 - 08.01.2013
Usual suspects: V453000, mfb, LoPo, Maraxus, Vinnie, Ryton, Kalaidos (extend)
Gametype: Chaos
Trainlength: TL 1-5
Mapsize: 512 x 512 Temperate FIRS
Version used: r24884 #openttdcoop-GRF-Pack 8.0
Remarks: As the previous game was not chaotic enough, we built this network without regular main lines. Every station was connected to existing lines somehow, which produced significant mess in some areas.
Nicely chaotic looking Machine Shop area. Not overly crowded, but there are plenty of activities in this frame.
Download: Public Server Game 251 Final / Direct Link to this entry
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  • This page was last modified on 11 June 2013, at 18:27.