PublicServer:Archive - Games 51 - 60

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Public Server Archive II
Hall of Fame II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game 60
Game Date: 31.08.07 - 03.09.07
Usual suspects: Psyco, Kommer, Mark, raWt, Progman, AntB, SmatZ, Ewanm89 (extend)
Gametype: Cargo
Trainlength: (3 tiles
Mapsize: 256x512
Version used: r10996 + #openttdcoop-GRF-Set
Remarks: This game featured a 3x3 SML mainline loop and dual-RoRo stations (as shown on the right). The sidelines originally connected opposite sides of the main loop, but were severed to discourage shortcuts. Towards the end, a flooded lake became home to a Dubai-esque settlement.
A PreSignal Bypass station.
Download: Public Server Game 60 Final / Direct Link to this entry


Public Server Game 58
Game Date: 20.08.07 (?) - 23.08.07
Usual suspects: Psyco, PhazorX, Kommer, Mark, raWt, Addi, SmatZ (extend)
Gametype: Cargo
Trainlength: (7 tiles
Mapsize: 512x512
Version used: r10927 + #openttdcoop-GRF-Set
Remarks: ...
The center of the map with the names of the players
Download: Public Server Game 58 Final / Direct Link to this entry


Public Server Game 56
Game Date: 12.08.07 - 17.08.07
Usual suspects: Psyco, Shader, Kyevan, Kommer, Sian, Farden (extend)
Gametype: Cargo and Pax
Trainlength: (8 tiles
Mapsize: 1024x128
Version used: r10827 + #openttdcoop-GRF-Set
Remarks: ...
PublicServerGame56.png
Download: Public Server Game 56 Final / Direct Link to this entry


Public Server Game 55
Game Date: 07.08.07 - 12.08.07
Usual suspects: Kommer, Shader, Farden, Phazorx, raWt, Sian, Mark (extend)
Gametype: Cargo and Pax
Trainlength: (8 tiles
Mapsize: 512x512
Version used: r10827 + #openttdcoop-GRF-Set (tropical)
Remarks: This game we tried to increase the population of towns as high as possible using passenger/mail, water and food trains
PublicServerGame55.png
Download: Public Server Game 55 Final / Direct Link to this entry


Public Server Game 54
Game Date: 04.08.07 - 07.08.07
Usual suspects: S_m_w, raWt, Shader, Kommer, Sian (extend)
Gametype: Cargo
Trainlength: (10 tiles
Mapsize: 1024x1024
Version used: r10737 + #openttdcoop-GRF-Set with Canadian Trainset
Remarks: (Add me)
PublicServerGame54.png
Download: Public Server Game 54 Final / Direct Link to this entry


Public Server Game 53
Game Date: 02.08.07 - 04.08.07
Usual suspects: Doke, Progman, kezza, Ammler, Phazorx, PaV, Kommer, Sedontane, Shader (extend)
Gametype: Cargo
Trainlength: (RVs only)
Mapsize: 512x128
Version used: r10737 + #openttdcoop-GRF-Set with 4LV
Remarks: Road vehicle only game.
PublicServerGame53.png
Download: Public Server Game 53 Final / Direct Link to this entry


Public Server Game 52
Game Date: 24.07.07 - 02.08.07
Usual suspects: Shader, Kommer, Ammler, Doke, Phazorx, Sedontane (extend)
Gametype: Cargo
Trainlength: 5 tiles
Mapsize: 512x512
Version used: r10620 + #openttdcoop-GRF-Set with NARS
Remarks: In this game we made two separate lines. The first was bringing cargo to one station which was connected to a sawmill, a factory and an oil refinery. The second line was transporting goods from the industries to a town.
The dropoff station
Download: Public Server Game 52 Final / Direct Link to this entry


Public Server Game 51
Game Date: 18.07.07 - 05.08.07
Usual suspects: Phazorx, Ammler, Adm.Spock, raWt, Dark_Link, Mark (extend)
Gametype: Cargo
Trainlength: 5 tiles
Mapsize: 1024x512
Version used: r10620 + #openttdcoop-GRF-Set with DBSetXL
Remarks: One network, 4 BBHs, lots of junctions. SML and 1610 trains, not CPU friendly, but amazing network capacity.
North factory entry, in wait of a better picture
Download: Public Server Game 51 Final / Direct Link to this entry
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  • This page was last modified on 9 May 2013, at 22:35.