PublicServer:Archive - Games 221 - 230

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Public Server Archive II
Hall of Fame II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game 230
Game Date: 20.03.12-31.3.12
Usual suspects: V453000, mfb, Tray, Sylf, Chris Booth, Mark, XeryusTC, MrD2DG, Mazur, Maraxus, Bassals, Hazzard, Firestar (extend)
Gametype: Cargo
Trainlength: TL5
Mapsize: 512 x 512 Temperate
Version used: r23974 #openttdcoop-GRF-Pack 8.0
Remarks: As every temperate map with oil rig becomes, also this map was majorly influenced by oil traffic. Resulting in major expanding of many parts of the network.
BBH04, considered as the biggest mess on the map. With multiple levels of tunnels used through the mountain. Interestingly, this hub was expanded inside of itself without increasing the footprint.
Download: Public Server Game 230 Final / Direct Link to this entry


Public Server Game 229
Game Date: 14.03.12-20.03.12
Usual suspects: V453000, mfb, Tray, Absolutis, Maraxus, Bassals, Hazzard, Firestar (extend)
Gametype: Cargo
Trainlength: RV
Mapsize: 64 x 256 Toyland
Version used: r23974 #openttdcoop-GRF-Pack 8.0
Remarks: This game was a followup to PSG 226. Compared to that game we used a lot more concepts to get a flowing RV network. A completely new one was used in the station seen in screenshot chosen for this game. In the end 1994 RVs were running.
A new concept used in this game - selfregulated RV station.
Download: Public Server Game 229 Final / Direct Link to this entry


Public Server Game 228
Game Date: 03.03.12-14.03.12
Usual suspects: V453000, mfb, LoPo, Tray, Mazur, Maraxus, Bassals, Twerkhoven, Xav, elecRules, TroyMcClure, Cogwheel (extend)
Gametype: PAX
Trainlength: TL8
Mapsize: 512 x 512 Temperate
Version used: r23974 #openttdcoop-GRF-Pack 8.0
Remarks: The aim of this game was to grow one gigantic city over the whole map. We shortly discovered that it is not possible to do. Unfortunately many of our Sbahns were not built for high capacity and the ML was underestimated as well. So we decided to end this game instead of fixing all the various problems, and we could try sometime later again.
The plan, you wont find it in game so it is here.
Download: Public Server Game 228 Final / Direct Link to this entry


Public Server Game 227
Game Date: 20.02.12 - 03.03.12
Usual suspects: V453000, mfb, LoPo, Tray, Mazur, Maraxus, Bassals, Twerkhoven, Brumi, cornjuliox, Xav, sane, Ryton (extend)
Gametype: Cargo
Trainlength: TL6
Mapsize: 512 x 512 Arctic
Version used: r23974 #openttdcoop-GRF-Pack 8.0
Remarks: This time we used a completely new feature which lets us limit train speed by timetable. We simply made all trains on the ML go 111kmh by this order and used a large variety of engines as a reward. This did not result only in eyecandy, but also extremely low curve lengths of less than CL2 as the straight tracks technically had CL1. A fun game which ended up with almost 1200 trains running.
The arctic forests made it again and wood drop ended up as the largest station. MSH02 goes to wood drop and expanding it was particularly peculiar.
Download: Public Server Game 227 Final / Direct Link to this entry


Public Server Game 226
Game Date: 04.02.12 - 20.02.12
Usual suspects: Mark, V453000, mfb, LoPo, Tray, Mazur, Maraxus, Chris Booth, Sylf, Bassals, Twerkhoven, Brumi, cornjuliox, Xav, sane (extend)
Gametype: Cargo
Trainlength: RV + Ships
Mapsize: 256 x 256 Tropic
Version used: r23902 #openttdcoop-GRF-Pack 8.0
Remarks: A very atypical game which intended to use some alternative means of transport, RVs and ships to be precise. Unfortunately we have not reached sufficient amount of RVs to make our network intense in any spot. This came due to a few reasons, firstly we had realistic acceleration for RVs on. This means they slow less in corners, and we had 0% slope steepness. Both points combined, it increases the amount of RVs we need to make the game get interesting and require some network fixing. Secondly we had 200 ships on the map which not only increased the CPU requirements, but also made us not build larger secondary RV pickup stations which was a shame. Learning from our mistakes, we hope to do it better next time.
One of the two getting-there stations. A station with good traffic should require penalty stations.
Download: Public Server Game 226 Final / Direct Link to this entry


Public Server Game 225
Game Date: 04.02.12 - 13.02.12
Usual suspects: V453000, Mark, LoPo, mfb, Tray, Mazur, Maraxus, Chris Booth, Sylf, Bassals, Twerkhoven, Brumi, cornjuliox, Xav, sane (extend)
Gametype: Cargo
Trainlength: TL3
Mapsize: 512 x 256 Arctic
Version used: r23902 #openttdcoop-GRF-Pack 8.0
Remarks: This time we chose a refit game with only wood-paper-goods refit. To make the ML traffic spread good we made a town drop at each SL so majority of trains went in a loop and spread traffic evenly. As there was absolute freedom of SL structure, we have seen many different sidelines from various transfers through standard SL all the way to SRNW. As the network had no BBHs, it was easy to expand all the way to 8L_8R and maintain a staggering count of 2100 trains.
How a refit station ends up when it has 8 lines.
Download: Public Server Game 225 Final / Direct Link to this entry


Public Server Game 224
Game Date: 19.01.12 - 4.02.12
Usual suspects: V453000, Mark, LoPo, mfb, ODM, Vinnie, StarLite, XeryusTC, Tray, Mazur, Maraxus, Chris Booth, Sylf, Bassals, Twerkhoven, Brumi, sam0737, cornjuliox, Xav, sane (extend)
Gametype: Cargo-like PAX
Trainlength: TL2
Mapsize: 512 x 256 Temperate
Version used: r23820 #openttdcoop-GRF-Pack 8.0
Remarks: This was a PAX game with a cargo-styled network. The towns had standard primary stations to pick up passengers and the trains drove them directly to one of the four drop MS, with no transfers. The choice of where to drop was intended to provide some load balancing for the whole network.
A city in the early game
Download: Public Server Game 224 Final / Direct Link to this entry


Public Server Game 223
Game Date: 11.01.12-19.01.12
Usual suspects: V453000, Mark, LoPo, mfb, Vinnie, StarLite, XeryusTC, Chris Booth, Sylf, Bassals, Twerkhoven, Brumi, andyp (extend)
Gametype: SRNW Cargo
Trainlength: TL3
Mapsize: 256 x 256 Temperate
Version used: r23755 #openttdcoop-GRF-Pack 8.0
Remarks: This game featured a one-way loop with a drop at either and and split empty and full trains. The whole network was selfregulating with smart SLs taking trains off the ML.
V's cat.
Download: Public Server Game 223 Final / Direct Link to this entry


Public Server Game 222
Game Date: 24.12.11-11.01.12
Usual suspects: V453000, Mark, LoPo, mfb, Vinnie, StarLite, XeryusTC, Chris Booth, Sylf, Bassals, Twerkhoven, Brumi, andyp (extend)
Gametype: FIRS Cargo
Trainlength: TL3 + RVs
Mapsize: 512 x 512 Temperate
Version used: r23755 #openttdcoop-GRF-Pack 8.0
Remarks: FIRS Industrial Renewal Set was loaded for this game, which means 42 different industries and 29 different cargos. An ambitious plan with 12 BBHs, 12 MSHs and 12 main stations was chosen, add 13 SLHs and 2000 trains and you got a game bordering to insanity even by openttdcoop standards. In the end all main stations were well serviced and 2000 trains flowed smoothly.
The map.
Download: Public Server Game 222 Final / Direct Link to this entry


Public Server Game 221
Game Date: 3.12.11-24.12.11
Usual suspects: V453000, Thraxian, ODM, Mazur, Sylf, mfb, Vinnie, Absolutis, Maraxus, dlrs365, LoPo, MDGrein, Brumi, Bassals (extend)
Gametype: PAX
Trainlength: TL3, S-bahns vary
Mapsize: 512 x 256 Temperate
Version used: r23596 #openttdcoop-GRF-Pack 8.0
Remarks: This game was all about passengers. We made a mainline network to transport them to different ICE terminals. Each terminal had a loading and unloading platform, this allowed us to transport the passengers from another ICE terminal into town with the return trip of our S-Bahn train. We made 1,085 trains where 2/3rd is being used on S-Bahns. With the 2cc train set we could make some really nice S-Bahns with tight curves, or we could make short metro trains with a huge loading capacity. Also the do not let towns grow above snow line made some interesting towns.
A nice town in the valley.
Download: Public Server Game 221 Final / Direct Link to this entry
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  • This page was last modified on 9 May 2013, at 22:07.