ProZone:Archive - Games 1 - 10

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Pro Zone Archive II
Hall of Fame II
Games 21 - 30 II
Games 11 - 20 II
Games 1 - 10 II
Pro Zone Game 8
Game Date: Unknown
Usual supects: (Add yourself)
Gametype: Temperate - Cargo
Trainlength: TL: ?
Mapsize: Maps Size
Version used: revision
NewGRF Set: (GRF Pack)
Remarks: Game Desription
Post-game Discussion: Game 8 Analysis
Add Picture Here
Download: Pro Zone Server Game 8 Final/ Direct Link to this entry


Pro Zone Game 7
Game Date: Unknown
Usual supects: (Add yourself)
Gametype: Temperate - Cargo
Trainlength: TL: ?
Mapsize: Maps Size
Version used: revision
NewGRF Set: (GRF Pack)
Remarks: Game Desription
Post-game Discussion: Game 7 Analysis
Add Picture Here
Download: Pro Zone Server Game 7 Final/ Direct Link to this entry


Pro Zone Game 6
Game Date: Unknown
Usual supects: 'Chris Booth, "(Add yourself)
Gametype: Temperate - Cargo
Trainlength: TL: upto TL8
Mapsize: 512 * 512
Version used: Works with laster nightly
NewGRF Set: #openttdcoop-GRF Pack7.3
Remarks: This game was based on the orginal members CHOAS games. This meant there was no actual plan to follow player of the Pro Zone just discussed where stations should be placed, and where we needed to build a BBH. This lead to a nice low TF game with less than 200 trains.
Post-game Discussion: Game 6 Analysis
A nice picture of the factory drop and its eyecandy
Download: Pro Zone Server Game 6 Final/ Direct Link to this entry


Pro Zone Game 5
Game Date: 29.12.2008 - 09.01.2009
Usual supects: XeryusTC, Osai, Thraxian, tneo, (Add yourself)
Gametype: Temperate - Cargo
Trainlength: TL: 3
Mapsize: 512x512
Version used: r14922
NewGRF Set: (no NewGRFs used)
Remarks: This game has been pushed to it's limits. It is public server game 124, but with 800 trains more. Major adjustments were done in the game, ending with 8 mainlines and over 2500 trains. This [blog] entry gives more details on the game.
Post-game Discussion: Game 5 Analysis
Close up of an 8 line joiner used to divide traffic over all mainlines.
Download: Pro Zone Server Game 5 Final/ Direct Link to this entry


Pro Zone Game 4
Game Date: 20.11.2008 - xx.xx.2009
Usual supects: XeryusTC, Osai, Thraxian, tneo, (Add yourself)
Gametype: Sub-Tropical - Cargo + Pax
Trainlength: TL: various
Mapsize: 1024x256
Version used: r14565
NewGRF Set: #openttdcoop-GRF Pack 7.2
Remarks: To be added later...
Post-game Discussion: Game 3 Analysis
File:ProZone4.png
to be added later
Download: Pro Zone Server Game 3 Final/ Direct Link to this entry


Pro Zone Game 3
Game Date: 12.10.2008 - 20.11.2008
Usual supects: XeryusTC, Osai, Thraxian, tneo, andyp, (Add yourself)
Gametype: Sub-Tropical - Cargo + Pax
Trainlength: TL: various
Mapsize: 1024x256
Version used: r14565
NewGRF Set: #openttdcoop-GRF Pack 7.2
Remarks: In this game we used a custom scenario featuring a huge river. Part of the objective was not to cross the river, which resulted in lots of interesting ways of transport and some wonderful eye-candy.
Post-game Discussion: Game 3 Analysis
Showing the river that split the map in two and two nice harbours used for transfering cargo from one side of the river to the other.
Download: Pro Zone Server Game 3 Final/ Direct Link to this entry


Pro Zone Game 2
Game Date: 19.09.2008 - 12.10.2008
Usual supects: Mark, XeryusTC, andyp, (Add yourself)
Gametype: Arctic - Passengers Only
Trainlength: TL: 3, Mag-Lev
Mapsize: 256x1024
Version used: r14316
NewGRF Set: #openttdcoop-GRF Pack 7.1
Remarks: An old style game where we used the old map generator with a very mountanious setting and in the end it served alot of trains.
Post-game Discussion: Game 2 Analysis
Showing the factory drop and pickup, together serving over 1000 trains, giving a pretty good impression of the megalomania in this game.
Download: Pro Zone Server Game 2 Final/ Direct Link to this entry


Pro Zone Game 1
Game Date:  ?.?.? - 19.09.2008
Usual supects: Mark, Rob, Chris Booth, andyp, (Add yourself)
Gametype: Arctic - Passengers Only
Trainlength: TL: 3, Mag-Lev
Mapsize: 512x1024
Version used: r14316
NewGRF Set: #openttdcoop-GRF Pack 7.1
Remarks: This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.
Post-game Discussion: Game 1 Analysis
Bentfingwell was one of the busier stations. The station had three separate feeder systems keeping it fed with a large number of passengers.
Download: Pro Zone Server Game 1 Final/ Direct Link to this entry
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