Difference between revisions of "Gametype:Cargo Concept"

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As we call it "the usual thing" it is basically the type of game described in our [[Guides|guides]] and [[Ruleset|Ruleset]].
 
As we call it "the usual thing" it is basically the type of game described in our [[Guides|guides]] and [[Ruleset|Ruleset]].
  
* Start with coal. It brings a good revenue for [[Guides:Glossary:Cashmaker|moneymaking lines]].
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* Start with passengers. It brings a good revenue for [[Guides:Glossary:Cashmaker|moneymaking]].
 
* To enhance the challenge try to bring every good of a type to one single production site - one factory, one power plant, one steel mill, one sawmill!
 
* To enhance the challenge try to bring every good of a type to one single production site - one factory, one power plant, one steel mill, one sawmill!
 
* Use the edges of a map for the production sites - choose different edges for every site in order to distribute the network load.
 
* Use the edges of a map for the production sites - choose different edges for every site in order to distribute the network load.

Latest revision as of 20:58, 23 May 2011

The cargo concept

by #openttdcoop


As we call it "the usual thing" it is basically the type of game described in our guides and Ruleset.

  • Start with passengers. It brings a good revenue for moneymaking.
  • To enhance the challenge try to bring every good of a type to one single production site - one factory, one power plant, one steel mill, one sawmill!
  • Use the edges of a map for the production sites - choose different edges for every site in order to distribute the network load.
  • Use Mainlines as a backbone of your network. Connect mines/farms/forests ONLY via Sidelines to your network.
  • Think ahead: design your network to avoid bottlenecks later on.
  • Use signs for things you built - its eases up bugtracking. Check our naming conventions.
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  • This page was last modified on 23 May 2011, at 20:58.