Junctionary

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Revision as of 15:44, 15 April 2007 by Osai (Talk | contribs) (added Junctionary Menu)

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The Junctionary is a collection of important and clever constructions we have developed during our games.

The Junctionary
JunctionaryAll.png View all Objects in the Junctionary
JunctionaryBBH.png Backbone Hubs
JunctionarySLHs.png Sideline Hubs
JunctionaryMergers.png Mergers
JunctionaryStations.png Stations
JunctionaryCityNetworks.png City Networks
JunctionaryLogicAndOther.png Logic and Other
Backbone Hubs (what is that?)
Date Screenshot Type Description Creator Name additional
18.03.07
Pile Transport, 15. Nov 2090.png
4-way A 4-way station in a pretty ancient style. Back in old days, we tried to build some very efficient 4-way BBHs (or simply "Hubs" as we named them some time ago). thgergo "Straight Type"


18.03.07
Pile Transport, 30. Nov 2090.png
T Ancient T-BBH (or simply "Hub" as we named BBHs some time ago). Mucht


18.03.07
Pile Transport, 17. Dez 2090.png
4-way Another BBH of thgergo, built some while ago. Notice the loadbalancing stuff all over the Hub. Only one comment left: "Don't try this at home!" thgergo "My best Hub"


Sideline Hubs (what is that?)
Date Screenshot Type Description Creator Name additional
18.03.07
Lewisworth Transport, 12. Dez 2055.png
4-way Long time ago, Xahodo built this 4-way SLH. Notice: this SLH is unbalanced. Xahodo "The horror construct"


18.03.07
Quigley & Co., 5. Mai 1975.png
T "Fit-in-a-landscape"-SLH. It is a SLH since we didn't build real Mainlines for cargo routes in this game. This SLH is small but leaves enough waiting space in every direction. Mucht "Cargo Hub"


19.03.07
ClaustroTransport, 3. Jul 2117 -1.png
T Nice SLH. Notice the absence of Loadbalencers but the implementation of Prioritizers. Large but fast. The X-Crossing in the bottom left corner is not good though. Doke & Gamer


19.03.07
ClaustroTransport, 3. Jul 2117.png
T Nice SLH because of the small size. Trains can take it on full speed but there is slightly too less waiting space which causes trains waiting on red signals may block other tracks as well. Also, this is unbalanced and unprioritized. hylje


19.03.07
ClaustroTransport, 3. Jul 2117 -2.png
T Easy to understand, easy to build, clean style and fast speed are the advantages here. No Loadbalancing/Priorisation. hylje


19.03.07
Gurkentransporte '04, 4. Aug 2181 -1.png
T This one was possibly not easy to build due to its geographical position up on a hill. It gives the Mainline traffic priorisation over the joining trains from the Sideline. Walle


19.03.07
Gurkentransporte '04, 4. Aug 2181.png
T Fully prioritized Mainline. piratejerk & Walle


Station-Entries
Date Screenshot Type Description Creator Name additional


Station-Exits
Date Screenshot Type Description Creator Name additional


Weird Implementations
Date Screenshot Type Description Creator Name additional
11.02.06
Sandbox5.png
Costum 4 station exits are connected to the mainline. This junction needs perfect load balancers because it works under heavy traffic. e1ko "Big Junction"


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