Search results

From #openttdcoop wiki

Jump to: navigation, search

Page title matches

Page text matches

  • : [[Tutorial Savegame Stations|Stations]] • [[Tutorial Savegame Feeder|Feeder]] • [[Tutorial Savegame Tow : [[Road stations]]
    5 KB (618 words) - 07:15, 22 November 2013
  • * If you have a special intention about something, use the ingame signs. Use them to comment out yo ...ided in 99.9% of all situations. Only at some less-frequented, bad-located stations, 2*45s are acceptable. This holds true also for "chaos style".
    5 KB (880 words) - 04:15, 15 October 2019
  • ...o get an idea of the way coop-players play. Mostly they are used to find a special station or hub via the sign- or station list. ** The station names for the '''Main-Stations'''
    2 KB (289 words) - 18:11, 31 August 2010
  • '''Normal Signal''': It does not have any special alibity, it turns to red if the next signal block is blocked by any train. ...gnal A should be red...[[Image:Terminal1.png|270px|center|thumb|Problem at stations without Presignals]]
    3 KB (597 words) - 09:49, 17 December 2013
  • Special types of cargo games are [[refit]]-, [[SRNW]]- and [[SML]]-games. ...SG 222|222|A game with massive amount of hubs and also high amount of main stations due to many various industry types.|[[File:PSG222plan.png|200px]]}}
    1 KB (191 words) - 18:37, 5 December 2012
  • ...(coding), Prebral, Hyronymus, Bart, Nikola, Crotram, Pnaky (data supply). Special thanks to Michael Blunck ===Stations===
    52 KB (6,937 words) - 20:32, 26 September 2010
  • ...permission settings. Every registered user is now welcome to edit their [[Special:Mypage|user page]] and to discuss ideas on the talk page of every article. '''21.07.2006''': Due to some issues with the US-Stations-GRF we reworked our whole GRF-Set. We took the chance to implement the plan
    4 KB (674 words) - 10:22, 4 December 2013
  • ...(coding), Prebral, Hyronymus, Bart, Nikola, Crotram, Pnaky (data supply). Special thanks to Michael Blunck ===Stations===
    23 KB (3,268 words) - 11:07, 14 August 2008
  • ...n running between them. The first thing you need to do is add the both the stations to the order list. We usually begin the orders with the pickup station: ...nt area), it is possible for a primary industry to open up within the drop stations catchment area at a later point in the game. When this happens, and yes it
    17 KB (2,980 words) - 21:58, 20 January 2024
  • *Update: Industrial Stations Renewal v0.8.0 * Update: Industrial Stations Renewal v0.7.1
    8 KB (1,234 words) - 21:55, 26 September 2010
  • For high traffic stations, it is necessary to separate the material drop station from the finished pr The solution is to separate the pickup and drop stations so the trains have minimal interference with each other. The drop station
    6 KB (980 words) - 14:20, 13 September 2007
  • Specialist on: Nothing special yet Prefers: Huge clean networks with freight transport and large stations.
    330 B (39 words) - 11:49, 21 October 2007
  • Specialist on: nothing special Dislikes: PAX service, transferring, over-complicated plans, Terminus stations.
    333 B (38 words) - 19:16, 21 October 2007
  • ## Special map used ##Special Consideration: trains only allowed in desert
    3 KB (407 words) - 16:12, 30 December 2012
  • ...and expanded to eventually use 5 entrance and exit lines, serving 19 coal stations. Items of note in this game include the Factory Island, Refinery Complex, a ...surrounding assimilated Cities. You can see how it grew around the various stations, like the Paper Mill Pickup. }}
    8 KB (1,203 words) - 22:25, 9 May 2013
  • : [[Tutorial Savegame Stations|Stations]] • [[Tutorial Savegame Feeder|Feeder]] • [[Tutorial Savegame Tow ; [[Basic Stations]] • [[Terminus Station]]
    5 KB (567 words) - 21:16, 14 July 2008
  • ...(coding), Prebral, Hyronymus, Bart, Nikola, Crotram, Pnaky (data supply). Special thanks to Michael Blunck ===Stations===
    24 KB (3,385 words) - 13:29, 12 November 2008
  • ...builders to educate the community on proper building styles, new concepts, special constructions, and other advanced topics that may not be apparent when load ...ample, let's say that PZ does an ECS game. The plan calls for single drop stations for all cargo types. When the incoming cargo becomes too much for the stat
    3 KB (443 words) - 17:06, 22 September 2008
  • : [[Tutorial Savegame Stations|Stations]] &bull; [[Tutorial Savegame Feeder|Feeder]] &bull; [[Tutorial Savegame Tow <div class="frontpage_bar"><div style="float: right;">[[Image|*]]</div>Stations and Junctions</div>
    5 KB (641 words) - 01:48, 22 January 2024
  • ...f editing in various places, including a total rebuild of one of the major stations at one point. ...g the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation result
    8 KB (1,158 words) - 22:19, 9 May 2013

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)

Powered by MediaWiki