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- ; [[Guides:Presignals|Pre-signals]] • [[Max_Curve_Speed|Curves (CL)]]5 KB (618 words) - 07:15, 22 November 2013
- ...low down from encountering a tight turn, we call this [[curve length]], or CL for short. The curve must also not force trains to change direction more t1 KB (206 words) - 23:05, 2 August 2014
- {{Jargon|CL|Max Curve Speed|Curve Length|Mostly used to describe how big a curve must b4 KB (620 words) - 16:44, 29 August 2019
- : [[SML|Shift Mainline]] • [[Priority]] • [[Max Curve Speed|Curves (CL)]]5 KB (641 words) - 01:48, 22 January 2024
- **** Show a measurement tooltip -> '''On''', useful for talk about TL / CL8 KB (1,260 words) - 20:25, 19 September 2014
- ...e:psg248_bbhfurball.png|center|140px|]]|'''Tunnel only'''|A BBH with short CL, long trains and a flood of tunnels providing all-to-all choices. Meet the999 B (132 words) - 01:45, 28 February 2013
- |description=The large TL/CL meant it was convenient to build transfer stations at sidelines with some n7 KB (1,066 words) - 11:18, 24 November 2013
- ...d a nice LLLL_RRRR system going with many good and creative MSHs which the CL 1,5 can take some credit for. Game ended with 2000 trains, capped Fizzy Dri6 KB (821 words) - 18:46, 29 May 2019