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  • ...lso distinguish the games by the place where they were played - the public server or pro zone. As smaller maps do not have exactly linear comparison for trai The total production of one cargo is typically a goal for boost games, eventually the value itself is the latest record. Usually
    6 KB (892 words) - 14:38, 27 August 2016
  • ===Proposals for future games on Public Server=== ## Goal: see what plan eventually develops to streamline network
    3 KB (407 words) - 16:12, 30 December 2012
  • ...ed a service to the mainland to carry on the passengers there of. The main goal in this game was all about eye-candy, so a variety of locs was used and tra |description=This game was meant as a test for the new public server with an aim of 2000 trains running and every secondary industry producing a
    8 KB (1,203 words) - 22:25, 9 May 2013
  • This is a list of all servers or server providers using our [[GRF|GRFPack]] * Speedy 3 (Goal) [ Modded ] (85.10.200.174:3981)
    375 B (55 words) - 19:34, 29 September 2009
  • ...uctions had to be expanded as the game went on. This was the first public server game to start since YAPP was included in trunk. The Batmobile could be fou |description=The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achie
    9 KB (1,235 words) - 22:23, 9 May 2013
  • ...eren't present in the OpenTTD dedicated server at that time, such that the server's admin did not have to be at or near the console at all times to keep thin * Periodically change the server's password
    6 KB (968 words) - 14:51, 10 September 2008
  • ...2|(no NewGRFs used)|This game has been pushed to it's limits. It is public server game 124, but with 800 trains more. Major adjustments were done in the game ...x1024|r14316|#openttdcoop-GRF Pack 7.1|This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building
    5 KB (800 words) - 16:13, 14 February 2010
  • === Project goal and scope === ...e a openttd.cfg configuration file. Other possibilities, like restarting a server, will be out of scope for the first version of this configurator.
    3 KB (473 words) - 23:08, 2 August 2014
  • ...lection of prepared scenarios which are ready to be launched on the public server or the ProZone. '''Description''': A very amusive map where your goal is to grow the city on the hill. Use one engine per train only.
    4 KB (524 words) - 00:27, 7 February 2010
  • |description=The goal of this game was to collect all cargo in Kent, UK, process it, and then sen |description=This game was entirely SRNW with a goal set on producing 75K food at the drop. Three factories were needed and we g
    8 KB (1,185 words) - 22:14, 9 May 2013
  • ...server and prozone games) OR creating a map with islands (for the welcome server). ...d those found on bananas. You should have them already, if you play on our server regularily. If you use newgrfs from bananas make sure to update and use the
    8 KB (1,437 words) - 19:09, 10 March 2014
  • ...and OwenS|done|See above|claimed|Waiting for a plan to be chosen in public server game #44|unclaimed|Waiting for plan|N/A}} ...s.org/wiki/index.php/PublicServer:Archive_-_Games_41_-_50#gameid_44 Public Server Game #44].
    22 KB (3,721 words) - 17:51, 28 November 2012
  • Welcome to the Quickstart for the Stable competition server. Server restarts when is the right time to do it (when map is full or people get bo
    4 KB (615 words) - 21:27, 18 June 2017
  • |description=For public server game 199 we went for MARS. Not just a normal Mars, but insane mars with a l ..."normal" ML instead of the highway, which not only violated the "highway" goal, but mainly resulted in increased traffic in the north western part of the
    11 KB (1,629 words) - 22:09, 9 May 2013
  • |description=In this small map the main goal was to get a nice and smooth network with train length of 2. A common netwo ...iption=A ringlike mainline is often an ingredient of coop games on the PSG-server, but only rarely the joins and merges are separated as in this game: Four i
    9 KB (1,355 words) - 21:53, 9 May 2013
  • ...behaviour. By default it is off, but it is activated on every openttdcoop server. ...fect on any following trains, resulting in an inefficient network. As the goal is often to build a highly-efficient, and highly-dense network, these types
    10 KB (1,595 words) - 02:43, 22 January 2024
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