Difference between revisions of "ProZone:Archive - Games 1 - 10"
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− | {{Archive_ProZone|Pro Zone Game | + | {{Archive_ProZone|Pro Zone Game 10|24.10.2009 - 04.11.2009|[[User:Chris_Booth|Chris_Booth]], [[User:Mark|Mark]], [[User:^Spike^|^Spike^]], ''(Add yourself)''|Temperate - Cargo|TL3|256 x 512 Temperate |r17847|#openttdcoop-GRF Pack7.3|This Pro Zone game is a replay of [[PublicServer:Archive - Games 161 - 170#gameid_163 | PSG 163]], we finished the game with 537 trains and rebuilt most of the ML and major hubs.|10|Image:ProZone10.png|This is a Screeny of the Main BBH in the game(pimped by [[User:Mark|Mark]])}} |
− | {{Archive_ProZone|Pro Zone Game | + | {{Archive_ProZone|Pro Zone Game 9|17.10.2009 - 24.10.2009|[[User:Mark|Mark]], [[User:^Spike^|^Spike^]], [[User:tneo|tneo]], [[User:Combuster|Combuster]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512 * 512|r17814|#openttdcoop-GRF Pack7.3|A Sort of Chaos like FIRS game|9|Image:ProZone9.png|One of the Many MSHs built on this small map}} |
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+ | {{Archive_ProZone|Pro Zone Game 8|Unknown|[[User:Chris booth|Chris Booth]], ''(Add yourself)''|Temperate - Cargo |TL: 5|1024 * 1024|r17496|#openttdcoop-GRF Pack7.3|An ECS game that had an an overly complex plan and was under played by the members of Pro Zone. This was mainly to do with the complexity of ECS and not the plan. In the end the game had no jams and only 428 trains|8|Image:ProZone8.png|A nice looking symetrical Hub}} | ||
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+ | {{Archive_ProZone|Pro Zone Game 7|Unknown|[[User:Mark|Mark]], [[User:Ammler|Ammler]]|Temperate - Cargo |TL: 5|256*256|Works with laster nightly|#openttdcoop-GRF Pack7.3|This was a head to head game between Mark and Ammler. It took place over game years (Roughly 3 hours) The objective of the game was to see who could build the most proffitable network in the least amount of time. Read this [[http://openttdcoop.org/2009/03/27/coopetition-pz-game/ blog]] entry for more details|7|Image:ProZone7.png|A picture of Marks factory drop with Ammler steeling Goods}} | ||
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+ | {{Archive_ProZone|Pro Zone Game 6|Unknown|[[User:Chris booth|Chris Booth]], "(Add yourself)''|Temperate - Cargo |TL: 1|512 * 512|Works with laster nightly|#openttdcoop-GRF Pack7.3|TL1 Game. This game had some interesting build techinques for TL1 trains|6|Image:Image-ProZone6.png|A TL1 Hub}} | ||
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+ | {{Archive_ProZone|Pro Zone Game 5|29.12.2008 - 09.01.2009|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512x512|r14922|(no NewGRFs used)|This game has been pushed to it's limits. It is public server game 124, but with 800 trains more. Major adjustments were done in the game, ending with 8 mainlines and over 2500 trains. This [[http://www.openttdcoop.org/blog/?p=492 blog]] entry gives more details on the game. |5|Image:ProZone5.png|Close up of an 8 line joiner used to divide traffic over all mainlines.}} | ||
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+ | {{Archive_ProZone|Pro Zone Game 4|Unknown|'[[User:Chris booth|Chris Booth]], "(Add yourself)''|Temperate - Cargo |TL: upto TL8|512 * 512|Works with laster nightly|#openttdcoop-GRF Pack7.3|This game was based on the orginal members CHOAS games. This meant there was no actual plan to follow player of the Pro Zone just discussed where stations should be placed, and where we needed to build a BBH. This lead to a nice low TF game with less than 200 trains.|4|Image:ProZone6.png|A nice picture of the factory drop and its eyecandy}} | ||
{{Archive_ProZone|Pro Zone Game 3|12.10.2008 - 20.11.2008|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], [[User:andyp|andyp]], ''(Add yourself)''|Sub-Tropical - Cargo + Pax|TL: various|1024x256|r14565|#openttdcoop-GRF Pack 7.2|In this game we used a custom scenario featuring a huge river. Part of the objective was not to cross the river, which resulted in lots of interesting ways of transport and some wonderful eye-candy. |3|Image:ProZone3.png|Showing the river that split the map in two and two nice harbours used for transfering cargo from one side of the river to the other.}} | {{Archive_ProZone|Pro Zone Game 3|12.10.2008 - 20.11.2008|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], [[User:andyp|andyp]], ''(Add yourself)''|Sub-Tropical - Cargo + Pax|TL: various|1024x256|r14565|#openttdcoop-GRF Pack 7.2|In this game we used a custom scenario featuring a huge river. Part of the objective was not to cross the river, which resulted in lots of interesting ways of transport and some wonderful eye-candy. |3|Image:ProZone3.png|Showing the river that split the map in two and two nice harbours used for transfering cargo from one side of the river to the other.}} |
Latest revision as of 16:13, 14 February 2010
Pro Zone Archive | II |
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Hall of Fame | II |
Games 21 - 30 | II |
Games 11 - 20 | II |
Games 1 - 10 | II |
Pro Zone Game 10
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Download: Pro Zone Server Game 10 Final/ Direct Link to this entry |
Pro Zone Game 9
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Download: Pro Zone Server Game 9 Final/ Direct Link to this entry |
Pro Zone Game 8
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Download: Pro Zone Server Game 8 Final/ Direct Link to this entry |
Pro Zone Game 7
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Download: Pro Zone Server Game 7 Final/ Direct Link to this entry |
Pro Zone Game 6
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Download: Pro Zone Server Game 6 Final/ Direct Link to this entry |
Pro Zone Game 5
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Download: Pro Zone Server Game 5 Final/ Direct Link to this entry |
Pro Zone Game 4
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Download: Pro Zone Server Game 4 Final/ Direct Link to this entry |
Pro Zone Game 3
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Download: Pro Zone Server Game 3 Final/ Direct Link to this entry |
Pro Zone Game 2
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Download: Pro Zone Server Game 2 Final/ Direct Link to this entry |
Pro Zone Game 1
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Download: Pro Zone Server Game 1 Final/ Direct Link to this entry |