Difference between revisions of "ProZone:Archive - Games 1 - 10"

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<noinclude>{{ProZoneArchiveMenu}}</noinclude>
 
<noinclude>{{ProZoneArchiveMenu}}</noinclude>
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{{Archive_ProZone|Pro Zone Game 10|24.10.2009 - 04.11.2009|[[User:Chris_Booth|Chris_Booth]], [[User:Mark|Mark]], [[User:^Spike^|^Spike^]], ''(Add yourself)''|Temperate - Cargo|TL3|256 x 512 Temperate |r17847|#openttdcoop-GRF Pack7.3|This Pro Zone game is a replay of [[PublicServer:Archive - Games 161 - 170#gameid_163 | PSG 163]], we finished the game with 537 trains and rebuilt most of the ML and major hubs.|10|Image:ProZone10.png|This is a Screeny of the Main BBH in the game(pimped by [[User:Mark|Mark]])}}
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{{Archive_ProZone|Pro Zone Game 9|17.10.2009 - 24.10.2009|[[User:Mark|Mark]], [[User:^Spike^|^Spike^]], [[User:tneo|tneo]], [[User:Combuster|Combuster]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512 * 512|r17814|#openttdcoop-GRF Pack7.3|A Sort of Chaos like FIRS game|9|Image:ProZone9.png|One of the Many MSHs built on this small map}}
  
 
{{Archive_ProZone|Pro Zone Game 8|Unknown|[[User:Chris booth|Chris Booth]], ''(Add yourself)''|Temperate - Cargo |TL: 5|1024 * 1024|r17496|#openttdcoop-GRF Pack7.3|An ECS game that had an an overly complex plan and was under played by the members of Pro Zone. This was mainly to do with the complexity of ECS and not the plan. In the end the game had no jams and only 428 trains|8|Image:ProZone8.png|A nice looking symetrical Hub}}
 
{{Archive_ProZone|Pro Zone Game 8|Unknown|[[User:Chris booth|Chris Booth]], ''(Add yourself)''|Temperate - Cargo |TL: 5|1024 * 1024|r17496|#openttdcoop-GRF Pack7.3|An ECS game that had an an overly complex plan and was under played by the members of Pro Zone. This was mainly to do with the complexity of ECS and not the plan. In the end the game had no jams and only 428 trains|8|Image:ProZone8.png|A nice looking symetrical Hub}}
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{{Archive_ProZone|Pro Zone Game 7|Unknown|[[User:Mark|Mark]], [[User:Ammler|Ammler]]|Temperate - Cargo |TL: 5|256*256|Works with laster nightly|#openttdcoop-GRF Pack7.3|This was a head to head game between Mark and Ammler. It took place over game years (Roughly 3 hours) The objective of the game was to see who could build the most proffitable network in the least amount of time. Read this [[http://openttdcoop.org/2009/03/27/coopetition-pz-game/ blog]] entry for more details|7|Image:ProZone7.png|A picture of Marks factory drop with Ammler steeling Goods}}
 
{{Archive_ProZone|Pro Zone Game 7|Unknown|[[User:Mark|Mark]], [[User:Ammler|Ammler]]|Temperate - Cargo |TL: 5|256*256|Works with laster nightly|#openttdcoop-GRF Pack7.3|This was a head to head game between Mark and Ammler. It took place over game years (Roughly 3 hours) The objective of the game was to see who could build the most proffitable network in the least amount of time. Read this [[http://openttdcoop.org/2009/03/27/coopetition-pz-game/ blog]] entry for more details|7|Image:ProZone7.png|A picture of Marks factory drop with Ammler steeling Goods}}
  
{{Archive_ProZone|Pro Zone Game 6|Unknown|'[[User:Chris booth|Chris Booth]], "(Add yourself)''|Temperate - Cargo |TL: upto TL8|512 * 512|Works with laster nightly|#openttdcoop-GRF Pack7.3|This game was based on the orginal members CHOAS games. This meant there was no actual plan to follow player of the Pro Zone just discussed where stations should be placed, and where we needed to build a BBH. This lead to a nice low TF game with less than 200 trains.|6|Image:ProZone6.png|A nice picture of the factory drop and its eyecandy}}
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{{Archive_ProZone|Pro Zone Game 6|Unknown|[[User:Chris booth|Chris Booth]], "(Add yourself)''|Temperate - Cargo |TL: 1|512 * 512|Works with laster nightly|#openttdcoop-GRF Pack7.3|TL1 Game. This game had some interesting build techinques for TL1 trains|6|Image:Image-ProZone6.png|A TL1 Hub}}
  
 
{{Archive_ProZone|Pro Zone Game 5|29.12.2008 - 09.01.2009|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512x512|r14922|(no NewGRFs used)|This game has been pushed to it's limits. It is public server game 124, but with 800 trains more. Major adjustments were done in the game, ending with 8 mainlines and over 2500 trains. This [[http://www.openttdcoop.org/blog/?p=492 blog]] entry gives more details on the game. |5|Image:ProZone5.png|Close up of an 8 line joiner used to divide traffic over all mainlines.}}
 
{{Archive_ProZone|Pro Zone Game 5|29.12.2008 - 09.01.2009|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], ''(Add yourself)''|Temperate - Cargo |TL: 3|512x512|r14922|(no NewGRFs used)|This game has been pushed to it's limits. It is public server game 124, but with 800 trains more. Major adjustments were done in the game, ending with 8 mainlines and over 2500 trains. This [[http://www.openttdcoop.org/blog/?p=492 blog]] entry gives more details on the game. |5|Image:ProZone5.png|Close up of an 8 line joiner used to divide traffic over all mainlines.}}
  
{{Archive_ProZone|Pro Zone Game 4|20.11.2008 - xx.xx.2009|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], ''(Add yourself)''|Sub-Tropical - Cargo + Pax|TL: various|1024x256|r14565|#openttdcoop-GRF Pack 7.2|To be added later... |4|Image:ProZone4.png|to be added later}}
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{{Archive_ProZone|Pro Zone Game 4|Unknown|'[[User:Chris booth|Chris Booth]], "(Add yourself)''|Temperate - Cargo |TL: upto TL8|512 * 512|Works with laster nightly|#openttdcoop-GRF Pack7.3|This game was based on the orginal members CHOAS games. This meant there was no actual plan to follow player of the Pro Zone just discussed where stations should be placed, and where we needed to build a BBH. This lead to a nice low TF game with less than 200 trains.|4|Image:ProZone6.png|A nice picture of the factory drop and its eyecandy}}
  
 
{{Archive_ProZone|Pro Zone Game 3|12.10.2008 - 20.11.2008|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], [[User:andyp|andyp]], ''(Add yourself)''|Sub-Tropical - Cargo + Pax|TL: various|1024x256|r14565|#openttdcoop-GRF Pack 7.2|In this game we used a custom scenario featuring a huge river. Part of the objective was not to cross the river, which resulted in lots of interesting ways of transport and some wonderful eye-candy. |3|Image:ProZone3.png|Showing the river that split the map in two and two nice harbours used for transfering cargo from one side of the river to the other.}}
 
{{Archive_ProZone|Pro Zone Game 3|12.10.2008 - 20.11.2008|[[User:XeryusTC|XeryusTC]], [[User:Osai|Osai]], [[User:Thraxian|Thraxian]], [[User:tneo|tneo]], [[User:andyp|andyp]], ''(Add yourself)''|Sub-Tropical - Cargo + Pax|TL: various|1024x256|r14565|#openttdcoop-GRF Pack 7.2|In this game we used a custom scenario featuring a huge river. Part of the objective was not to cross the river, which resulted in lots of interesting ways of transport and some wonderful eye-candy. |3|Image:ProZone3.png|Showing the river that split the map in two and two nice harbours used for transfering cargo from one side of the river to the other.}}

Latest revision as of 16:13, 14 February 2010

Pro Zone Archive II
Hall of Fame II
Games 21 - 30 II
Games 11 - 20 II
Games 1 - 10 II
Pro Zone Game 10
Game Date: 24.10.2009 - 04.11.2009
Usual supects: Chris_Booth, Mark, ^Spike^, (Add yourself)
Gametype: Temperate - Cargo
Trainlength: TL3
Mapsize: 256 x 512 Temperate
Version used: r17847
NewGRF Set: #openttdcoop-GRF Pack7.3
Remarks: This Pro Zone game is a replay of PSG 163, we finished the game with 537 trains and rebuilt most of the ML and major hubs.
Post-game Discussion: Game 10 Analysis
This is a Screeny of the Main BBH in the game(pimped by Mark)
Download: Pro Zone Server Game 10 Final/ Direct Link to this entry


Pro Zone Game 9
Game Date: 17.10.2009 - 24.10.2009
Usual supects: Mark, ^Spike^, tneo, Combuster, (Add yourself)
Gametype: Temperate - Cargo
Trainlength: TL: 3
Mapsize: 512 * 512
Version used: r17814
NewGRF Set: #openttdcoop-GRF Pack7.3
Remarks: A Sort of Chaos like FIRS game
Post-game Discussion: Game 9 Analysis
One of the Many MSHs built on this small map
Download: Pro Zone Server Game 9 Final/ Direct Link to this entry


Pro Zone Game 8
Game Date: Unknown
Usual supects: Chris Booth, (Add yourself)
Gametype: Temperate - Cargo
Trainlength: TL: 5
Mapsize: 1024 * 1024
Version used: r17496
NewGRF Set: #openttdcoop-GRF Pack7.3
Remarks: An ECS game that had an an overly complex plan and was under played by the members of Pro Zone. This was mainly to do with the complexity of ECS and not the plan. In the end the game had no jams and only 428 trains
Post-game Discussion: Game 8 Analysis
A nice looking symetrical Hub
Download: Pro Zone Server Game 8 Final/ Direct Link to this entry


Pro Zone Game 7
Game Date: Unknown
Usual supects: Mark, Ammler
Gametype: Temperate - Cargo
Trainlength: TL: 5
Mapsize: 256*256
Version used: Works with laster nightly
NewGRF Set: #openttdcoop-GRF Pack7.3
Remarks: This was a head to head game between Mark and Ammler. It took place over game years (Roughly 3 hours) The objective of the game was to see who could build the most proffitable network in the least amount of time. Read this [blog] entry for more details
Post-game Discussion: Game 7 Analysis
A picture of Marks factory drop with Ammler steeling Goods
Download: Pro Zone Server Game 7 Final/ Direct Link to this entry


Pro Zone Game 6
Game Date: Unknown
Usual supects: Chris Booth, "(Add yourself)
Gametype: Temperate - Cargo
Trainlength: TL: 1
Mapsize: 512 * 512
Version used: Works with laster nightly
NewGRF Set: #openttdcoop-GRF Pack7.3
Remarks: TL1 Game. This game had some interesting build techinques for TL1 trains
Post-game Discussion: Game 6 Analysis
A TL1 Hub
Download: Pro Zone Server Game 6 Final/ Direct Link to this entry


Pro Zone Game 5
Game Date: 29.12.2008 - 09.01.2009
Usual supects: XeryusTC, Osai, Thraxian, tneo, (Add yourself)
Gametype: Temperate - Cargo
Trainlength: TL: 3
Mapsize: 512x512
Version used: r14922
NewGRF Set: (no NewGRFs used)
Remarks: This game has been pushed to it's limits. It is public server game 124, but with 800 trains more. Major adjustments were done in the game, ending with 8 mainlines and over 2500 trains. This [blog] entry gives more details on the game.
Post-game Discussion: Game 5 Analysis
Close up of an 8 line joiner used to divide traffic over all mainlines.
Download: Pro Zone Server Game 5 Final/ Direct Link to this entry


Pro Zone Game 4
Game Date: Unknown
Usual supects: 'Chris Booth, "(Add yourself)
Gametype: Temperate - Cargo
Trainlength: TL: upto TL8
Mapsize: 512 * 512
Version used: Works with laster nightly
NewGRF Set: #openttdcoop-GRF Pack7.3
Remarks: This game was based on the orginal members CHOAS games. This meant there was no actual plan to follow player of the Pro Zone just discussed where stations should be placed, and where we needed to build a BBH. This lead to a nice low TF game with less than 200 trains.
Post-game Discussion: Game 4 Analysis
A nice picture of the factory drop and its eyecandy
Download: Pro Zone Server Game 4 Final/ Direct Link to this entry


Pro Zone Game 3
Game Date: 12.10.2008 - 20.11.2008
Usual supects: XeryusTC, Osai, Thraxian, tneo, andyp, (Add yourself)
Gametype: Sub-Tropical - Cargo + Pax
Trainlength: TL: various
Mapsize: 1024x256
Version used: r14565
NewGRF Set: #openttdcoop-GRF Pack 7.2
Remarks: In this game we used a custom scenario featuring a huge river. Part of the objective was not to cross the river, which resulted in lots of interesting ways of transport and some wonderful eye-candy.
Post-game Discussion: Game 3 Analysis
Showing the river that split the map in two and two nice harbours used for transfering cargo from one side of the river to the other.
Download: Pro Zone Server Game 3 Final/ Direct Link to this entry


Pro Zone Game 2
Game Date: 19.09.2008 - 12.10.2008
Usual supects: Mark, XeryusTC, andyp, (Add yourself)
Gametype: Arctic - Passengers Only
Trainlength: TL: 3, Mag-Lev
Mapsize: 256x1024
Version used: r14316
NewGRF Set: #openttdcoop-GRF Pack 7.1
Remarks: An old style game where we used the old map generator with a very mountanious setting and in the end it served alot of trains.
Post-game Discussion: Game 2 Analysis
Showing the factory drop and pickup, together serving over 1000 trains, giving a pretty good impression of the megalomania in this game.
Download: Pro Zone Server Game 2 Final/ Direct Link to this entry


Pro Zone Game 1
Game Date:  ?.?.? - 19.09.2008
Usual supects: Mark, Rob, Chris Booth, andyp, (Add yourself)
Gametype: Arctic - Passengers Only
Trainlength: TL: 3, Mag-Lev
Mapsize: 512x1024
Version used: r14316
NewGRF Set: #openttdcoop-GRF Pack 7.1
Remarks: This was a passenger-only game. The goal was to connect all towns and cities with a population over 400. No building was permitted above the snowline, and terraform was explicitly minimized. This produced a winding network with several sets of tunnels to permit passage across mountain ranges.
Post-game Discussion: Game 1 Analysis
Bentfingwell was one of the busier stations. The station had three separate feeder systems keeping it fed with a large number of passengers.
Download: Pro Zone Server Game 1 Final/ Direct Link to this entry
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  • This page was last modified on 14 February 2010, at 16:13.