Difference between revisions of "Talk:New Votesystem"

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Maybe just some communication about voting would be sufficient. It is now not clear to everyone that a member decides when voting ends and that a member points out the winner, so that building can start. For now it is just after good judgement to get things going or not. A fixed voting end period is what I prefer, so that everyone can see when voting will end. As well planning should not be happening as soon as voting starts. So starting a building plan period, then a voting period and then the plan building.  [[User:tneo|tneo]] , 18 December 2007, 20:28
 
Maybe just some communication about voting would be sufficient. It is now not clear to everyone that a member decides when voting ends and that a member points out the winner, so that building can start. For now it is just after good judgement to get things going or not. A fixed voting end period is what I prefer, so that everyone can see when voting will end. As well planning should not be happening as soon as voting starts. So starting a building plan period, then a voting period and then the plan building.  [[User:tneo|tneo]] , 18 December 2007, 20:28
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I'd also advise strongly against negative voting. Regardless how it is done, it is psychologically the worst way possible. Positive encouragement is far better treatment of people. The usual way that (relative) majority wins is IMO working well and easy to understand. --[[User:pm|pm]], 11 April 2008
  
 
== voting times and game start ==
 
== voting times and game start ==
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Something like that would do the trick as well. The way voting works can be communicated via the Wiki as well I suppose, so that everybody who joins the Servers will know about it and we can point it out as a set of rules. --[[User:Tneo|Tneo]] 11:12, 19 December 2007 (UTC)
 
Something like that would do the trick as well. The way voting works can be communicated via the Wiki as well I suppose, so that everybody who joins the Servers will know about it and we can point it out as a set of rules. --[[User:Tneo|Tneo]] 11:12, 19 December 2007 (UTC)
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Sounds reasonable though the time for plan making and voting may effectively also be longer and IMO combined. But it helps a lot to have fixed ending. Maybe there are fast-track and slow-track gamestarts. Slow track would then mean ~48h building plans/voting combined. --[[User:pm|pm]] 14 April 2008

Revision as of 11:00, 11 April 2008

This idea will prefer unintresting, plain desigins. As an example you may think of somehow innovative plan, which will be supported by 2/3 of all people. In this system that other 1/3 will still successfully manage to kill it. This is good reason for me to call this system stupid :) --Volny 08:14, 8 November 2007 (UTC)

I dont like this idea of voting. I much prefer the simple old method of voting for the plan you like, the plan with the most votes after a member decides there have been enough wins. Asking for people to vote on what plan they like the least will cause alot of people getting upset IMO. --LittleMikey Some time, on some date, from some place.

LittleMikey wrote what I think. This system might take long. I've seen plans that we've been waiting on starting building and that we started building around 2000, which is kind of late.

Maybe just some communication about voting would be sufficient. It is now not clear to everyone that a member decides when voting ends and that a member points out the winner, so that building can start. For now it is just after good judgement to get things going or not. A fixed voting end period is what I prefer, so that everyone can see when voting will end. As well planning should not be happening as soon as voting starts. So starting a building plan period, then a voting period and then the plan building. tneo , 18 December 2007, 20:28

I'd also advise strongly against negative voting. Regardless how it is done, it is psychologically the worst way possible. Positive encouragement is far better treatment of people. The usual way that (relative) majority wins is IMO working well and easy to understand. --pm, 11 April 2008

voting times and game start

I understand what you mean. Maybe we can point out some fixed times for all those periods. It would make the game independent. If you need a member to declare times and winners it might took some time to start the. That's not good for the attractiveness of our Server.

Some Time Proposals:

  • Building the MM: 5-10 years in-game (approximately 1.5 - 2.5h)
  • Creating Plans: 3-5 years in-game (approximately 1 - 1.5h)
  • Voting: 3-5 years in-game (approximately 1 - 1.5h)

This means, every game has a preparation time of ~3h - ~5h. I think, that is okay.

Of course this always depends on the activity.--Osai 02:39, 19 December 2007 (UTC)

Something like that would do the trick as well. The way voting works can be communicated via the Wiki as well I suppose, so that everybody who joins the Servers will know about it and we can point it out as a set of rules. --Tneo 11:12, 19 December 2007 (UTC)

Sounds reasonable though the time for plan making and voting may effectively also be longer and IMO combined. But it helps a lot to have fixed ending. Maybe there are fast-track and slow-track gamestarts. Slow track would then mean ~48h building plans/voting combined. --pm 14 April 2008

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