Difference between revisions of "Junctionary - Stations - All"
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Revision as of 07:20, 24 March 2011
Stations | |
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All Stations | |
Basic Stations | |
Pickup Stations | |
Drop Stations | |
Combined Stations | |
SRNW Stations | |
Back to Junctionary | |
Back to Stations |
Basic Stations (what is that?) | ||||||
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Date | Screenshot | Specification | Description | Creator | additional | |
27.07.07 | RoRo entrance for a 2-lane ML. | s_m_w | Notice that trains on both lanes can access all platforms
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13.08.08 | Balanced Presignal Bypass Station | thomashauk | A combination of the two above, the diagonal lines in avoid sharp corners. Notice the PBS for the balancer and the room left for queuing.
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16.04.08 | RoRo exit for a 2-lane ML. Notice that trains from each platform can enter each ML. Also they have a complete TL before the "X" so that a train can always leave the station properly before it may stop again | planetmaker | Public Server game #89
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2009-03-12 | Pre | Basic Pre-signal Terminus Station
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KenjiE20 | Very low throughput
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2009-03-12 | PBS | Basic PBS-signal Terminus Station Note the lack of signals on platforms, PBS takes care of that automatically
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KenjiE20 | Moderate throughput
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2009-03-12 | PBS | Mildly complex Multi-line Terminus Station NOT recommended under normal circumstances, but when space/money/Terra-forming is an issue this can be a good stop-gap Note use of only diagonals to avoid blocking from crossing trains
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Thijs --TBC | Should set path_backoff_interval=1 or 2 if you use this
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2009-04-14 | PBS | A highly flexible Single or Multi-line Terminus Station Can be fit around the landscape with relative ease
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Unknown (Various) | Moderate/High throughput
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03.12.2009 | Osai Terminus | Typical terminus without an X. | Osai | Download PSG #106
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03.12.2009 | 2way eol | An extremely simple drop station to build. Has no balancing but can have any amount of platforms while keeping maximum throughput. Braking spaces in front of platforms are essential. | V453000, ralph | Download PSG #186
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03.12.2009 | PBS + 2way signals | A relatively simple yet interesting station using PBS and pre-signals. The PBS is used on the first split to make it not ask whether platforms are full, but whether spaces in front of PBS are empty. The PBS was required because the right choice would not fit a TL3 inside so the half tile PBS provided was needed. | V453000, intexon | Download PSG #196
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03.12.2009 | Combo signal X-less terminus | Osai's station copied in psg 198. It has a big disadvantage of using multiple combo signals for one block thus is possible to block if two trains go to the same destination. | Osai | Download PSG #198
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03.12.2009 | Basic overflow | Very simple to build overflow useful for small primary pickups which gained it's popularity very quickly for being small and simple. | V453000 | Download PSG #209
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Drop Stations (what is that?) | ||||||
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Date | Screenshot | Specification | Description | Creator | additional | |
11.01.11 | 2way eol | The 2way eol feature plays a key role in this station. Trains try to join a platform and the 2way signals divert them if the platform is full. | unknown | Download PSG #131
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11.01.11 | PBS semi-balancing | This station looks very messy but due to the fact that it allows trains to choose from many paths, it works. It does not allow all trains go to all platforms though. | Chris_Booth | Download PSG #136
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11.01.11 | Tunnel Exit | In the exit of the station tunnels are used and another set of platforms is fit in there. This not only looks awesome but it also uses the tunnels as waiting space behind platforms for trains so the exit is faster. | tneo | Download PSG #142
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11.01.11 | 2 sides | This technically is quite a normal station. But the key difference is that it is halved and each part enters from one side, making the entrance much smaller and thus work much better. | Farden | Download PSG #156
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11.01.11 | Symmetric Terminus | Technically simple unbalanced terminus, visually a truly wonderful station. | ODM | Download PSG #147
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11.01.11 | Unbalanced Terminus | A nice terminus station in a cute shape. As it uses a single entrance signal, it uses penalties (the road crossings) to make trains prefer platforms which are far away from the first split aka the so called valhallasw style. | ^Spike^ | Download PSG #156
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03.12.2009 | Packer Exit | A special drop station featuring a packer based on using slow bridges to get trains in correct positions. | Osai, ^Spike^, Phazorx, V453000 | Download PSG #170
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11.01.11 | 2wayeol in V shape | A terminus using 2way eol, having balanced exit and being in a special shape. | V453000 | Download PSG #175
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10.08.11 | Ultimate Mess | An extremely messy station which actually worked which ended up being quite incredible. | OwenS | Download PSG #177
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10.08.11 | Balanced Station | A balanced station with a bit atypical yet working entrance. | XeryusTC | Download PSG #184
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10.08.11 | Halved overflow | A special station consisting of 2 parts. Trains try to pick a platform on their part and in case they fail they move to the other part. This station has a downside of problems with balancing and in this case was supported by flipflop logic. | ^Spike^ | Download PSG #189
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11.01.11 | Reverser Exit | The exit of this station is particularly interesting due to saving space by reversers. | thgergo | Download PSG #190
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11.01.11 | '2way eol | Trains simply pass around 2ways, however in a nice shape. If they do not find a free platform, they just loop into another line. | Intexon,V453000 | Download PSG #195
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11.01.11 | 'Two-way station with loop entrance | A bidirectional station where trains pass around waiting bays until they find one. And if they don't find one on the line they came from, they will try another line. | V453000 | Download PSG #196
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11.01.11 | Reverser Entrance | This station uses reversers in station entrance. Note the need of PF trap to make trains "know" the path to station. | V453000 | Download PSG #197
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11.01.11 | 2 in 1 out Terminus | This station is a bit different due to using 3-tile X while 2 tracks go in (from each incoming track one) and one track goes out. A nice and easy way how to simplify balancing a terminus station with 2 lines. | V453000 | Download PSG #197
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11.01.11 | Balanced station | This station has a few interesting points. Aside from the fact that it is huge, it balances all 4 lines into double "X"s which forces it to also use a lot of bridges atop of tunnels.. | V453000 | Download PSG #200
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11.01.11 | X-less Terminus | One of the terminus stations which lacks the "X" many people fear. | V453000 | Download PSG #204
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11.01.11 | Looping station | This station is basically a normal 2way eol ro-ro but with the difference that trains which fail to find a platform try again on a different line which lets us use less platforms per line. | V453000 | Download PSG #206
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10.08.11 | Balanced Station | One of the typical balanced stations with various exit techniques. | XeryusTC | Download PSG #210
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10.08.11 | 2 platform rows | The main point of this station is to have many platforms. Therefore very fitting to use in maglev games as seen in the picture. | V453000, MrD2DG | Download PSG #211
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19.11.11 | Unbalanced two-way drop | This station is focussed on high throughput. By forcing trains in to the nearest platforms no pre-signals are needed. In this case penalties by road crossings are used in combination with two-way signals. | Xotic750, V453000 | Download PSG #219
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12.1.12 | Semi-balanced drop | Sometimes it is just enough to make two 2 line entrance than a full balancing of 4 lines. Also note small signal gaps for high throughput. | V453000 | Download PSG #223
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Pickup Stations (what is that?) | ||||||
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Date | Screenshot | Specification | Description | Creator | additional | |
03.12.2009 | Fail-safe | This station uses the same logic as fail-safe joiners do. Making combo multiple combo signals leading to 1 signal block not break. As a result, it looks .. well ... this way. ;D | V453000 | Download PSG #193
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03.12.2009 | Overflow | An overflow with side detection of waiting bays and most notably with an escape route for lost trains. (when a lost train gets to the overflow, it would not see a path out through the terminus station and would stay stuck in the overflow forever, eventually would get hungry and die) | V453000 | Download PSG #197
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03.12.2009 | Overflow | Overflow based on detecting platforms. Also featuring an escape route for lost trains. | V453000 | Download PSG #197
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03.12.2009 | Overflow | A pickup station with quite an advanced overflow. NO, it is not presignal bypass! This combo signal arrays always checks if there is a train going to a platform and if the eventual platform is free. If there is a train, it is possible that this train would go to any other platform down the line and the overflow is not released. If there is no train but the waiting bay is full, the combo signals move onto checking the next waiting bay. | V453000 | Download PSG #204
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03.12.2009 | Balanced station | A standard powerful balanced station. | XeryusTC | Download PSG #210
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03.12.2009 | Overflow | A bit special overflow on a balanced station. Using block pre-signals to give some priority to the incoming trains which have PBS. | V453000 | Download PSG #219
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Combined Stations (what is that?) | ||||||
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Date | Screenshot | Specification | Description | Creator | additional | |
11.01.11 | Drop and pickup station | Here goes a typical Mark station with X-less terminus and a _ton_ of eyecandy. | Mark, Skasi | Download PSG #90
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11.01.11 | City station | Wonderfully looking city station. | Mark | Download PSG #105
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11.01.11 | Refit Station | A very simple refit station. | Combuster | Download PSG #141
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11.01.11 | PBS WTF | This pax terminal is very interesting by providing as few colliding paths as possible. | unknown | Download PSG #151
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11.01.11 | Tunnel bypass | This transfer station is special by the bypass for ML trains which is situated in tunnels under station. | Combuster | Download PSG #159
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11.01.11 | Double X-less Terminus | The one typical station for Mark. A terminus without X on the "main" side and the other station fitting into it. Awesome on the sight! | Mark | Download PSG #164
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11.01.11 | Refit Station | The first refit station with cargo return - on separate platforms. | V453000 | Download PSG #186
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11.01.11 | Reverser Exit, tunnel under station | This station is trying to save space for towns by reversers in tunnels and tunneled exit from the station. | V453000 | Download PSG #187
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11.01.11 | Space effectiveness | This was a double-station where trains transferted at one, loaded at the other. As the game had gotten many lines, the main challenge was to put the station within 64 tiles of station spread. | V453000 | Download PSG #192
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11.01.11 | Refit Station | A refit station with cargo return on the same platforms long TL+1, using the [near end] and [far end] orders. | V453000 | Download PSG #197
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11.01.11 | Transfer station | A terminus transfer station using a kind of X-less PBS entrance/exit.. | V453000 | Download PSG #200
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11.01.11 | Refit Station | A refit station with cargo return by TL+1 platforms and all platforms shared for all actions, be it drop, pickup or cargo return. | V453000 | Download PSG #200
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11.01.11 | Pax terminal | A very special station using one ML underground and the station on the surface. Also note the extremely important message on it. | V453000,mfb,sturmi | Download PSG #201
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11.01.11 | Refit Station | A very advanced refit station being not only balanced but also featuring cargo return by TL+1 platforms and mainly stac-proof depots. | V453000 | Download PSG #205
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11.01.11 | Merged pickup and drop | Every 2 platforms swap being drop/pickup. Quite an interesting way how to make a station. | V453000 | Download PSG #211
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11.01.11 | Merged pickup and drop | First drop, then pickup. That is how this station works when trains pass around the 2way eol. However the most interesting thing on this station is the exit. Using PBS and 2way entry signals helps trains decide which line to choose without unnecessary waiting in waiting bays. Also note that each choice fork is made after just 3 platforms so the throughput of each fork is quite low. | V453000 | Download PSG #216
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20.12.2011 | ICE station | Special design to make one side of the station drop passengers to the town and the other side load them to the next town. Entry and exit from two directions.. | LoPo | Download PSG #221
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26.12.2012 | Multiple pickup and drop | Using one incoming line for all of the pickup platforms is not the sanest idea. However throwing drop platforms in the mix made it a bit easier as they made more space for the overflow logic for pickups. It still made for a bridge/tunnel madness. | V453000 | Download PSG #222
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Special Stations (what is that?) | ||||||
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Date | Screenshot | Specification | Description | Creator | additional | |
03.12.2009 | SRNW Station | A nice SRNW station from the legendary psg 121. A so-called 3-bay SRNW station where dummy trains load, wait for other dummies to load, and then all dummies go to unload. The "waiting" part is usually solved by having 1TL waiting bay for those trains. However in this case it is smartly solved by using a NOT gate, effectively shortening the waiting bays to 1 tile. | Mark | Download PSG #121
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03.12.2009 | SRNW Station | A SRNW station using PBS to release trains. | Nickman | Download PSG #149
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03.12.2009 | SRNW Dummy | A NOT gated dummy SRNW station using platforms tightly together thanks to the mess on the exit. | V453000 | Download PSG #172
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03.12.2009 | SRNW PBS Dummy | Not too complicated SRNW station as in system, but effective on space. Making many platforms just next to each other. It is wonderful to watch when all trains release together, but at the same time it is a bit painful to see the huge wave of trains flood the network. :) (psg180 had no issue with waves due to the flipflops fortunately) | V453000 | Download PSG #180
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03.12.2009 | SRNW Dummy | A very simple SRNW station with just a few 3-bay dummies and full-TL waiting bays. | V453000 | Download PSG #180
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03.12.2009 | SRNW Transfer | A transfer station fitting in SRNW network. After using some intense madness, it worked absolutely properly. Question is whether this amount of logic is worth it as the total throughput is not that stunning. | V453000 | Download PSG #200
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03.12.2009 | SRNW Refit | A SRNW quadruple station. Uses refit orders between quarters, dummy trains with NOT gates, Mark's clock for overflow injection. | V453000 | Download PSG #214
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13.1.2011 | SRNW Transfer | Station based on having 1 set of platforms used by both feeder and pickup trains. Each platform gets its own logic consisting of (only) 2 logic gates - NOT and a green->absolute red. Unfortunately requires huge amount of logic wires so making it small is an issue. | V453000 | Download PSG #223
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17.1.2011 | SRNW Transfer | A transfer station which counts trains using (insane amount of) binary logic. Unfortunately some trains manage to run away without loading. | mfb | Download PSG #223
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14.7.2012 | SRNW Transfer | Yet another Self Regulating Transfer Station. The network trains are blocked by the reserved track by the feeder train - using PBS. Release then occurs when the feeder train reversed, and leaving the transfer station. With this mechanism, only a single logic "check" was needed to make this transfer working. Beside this, the station was also equipped with overflow depots for every cargo type. | LoPo | Download PSG #239
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14.7.2012 | SRNW Station | A SRNW station design with double Not-Gates. The first Not-Gate is to release the dummy trains - it will give a green signal when all dummy trains are loaded. This will then give a red signal to the second Not-Gate; which then releases the network trains. | LoPo | Download PSG #239
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14.7.2012 | SRNW Station | This new SRNW station design uses no Logic Gates, it uses some kind of cascade mechanism. The design is fully reliant on PBS. The first set of Path Signals make sure that the dummy trains block the network trains. The second set of Path Singals are needed to block the dummy trains, one for each other next to them, until all dummy trains are loaded. The last set of Path Signals is needed to block the dummy trains until they are all unloaded. When using this station, please make sure you really know how it works (it can break really easily), also it may occur that the last dummy loader is loaded at the same time as one of the others. This will also break the system, and thus meaning it needs expansion (the station will break if the production is to high for the dummy trains). | LoPo | Download PSG #239 |