Search results

From #openttdcoop wiki

Jump to: navigation, search

Page title matches

Page text matches

  • : [[Tutorial Savegame Mainline|Mainline]] • [[Tutorial Savegame Sideline|Sideline]] : [[Mainline]] • [[Sideline]] • [[Signalling]]
    5 KB (618 words) - 07:15, 22 November 2013
  • *Stick to our construction guides for a proper building style unless a plan says something different. In case *On 2+/2+ lines ([[Mainline|''Mainlines'']]) be sure to leave some spaces in between the two lanes (the
    5 KB (880 words) - 04:15, 15 October 2019
  • ...[Guides:Building|^^ Back to Building Guides Index]] | [[Mainline_Junctions|Mainline Junctions >>]] ...wo tracks in each direction). The '''SLH''' has to connect a sideline to a mainline. This is the simplest case of a hub in our games. It is usually called '''"
    6 KB (955 words) - 10:08, 4 December 2013
  • [[Planning|<< Planning]] | [[Guides|^^ Back to Guides-Index]] ...rtant in order to find certain spots in a game. In our games we name every Mainline-Hub and Sideline-Hub in order they are built. Be sure to use '''exactly'''
    2 KB (414 words) - 06:48, 4 December 2013
  • [[Guides:Glossary|<< Glossary]] | [[Guides|^^ Back to Guides-Index]] | [[Guides:Presignals|Presignals-Index >>]] To help our new members and for reference, we have written a number of guides that will help you to understand how our games work. It is recommended that
    2 KB (382 words) - 21:41, 6 November 2013
  • ...ver you want - you'll see the errors coming up in a growing network. Our [[Guides]] will help you on the very basics of good networking etc. ...a Sideline-to-Mainline-Hub) or " BBH number / username" for a Mainline-to-Mainline-Hub. Be sure to use '''''exactly''''' this string (beginning with a space)
    6 KB (1,059 words) - 20:36, 18 June 2017
  • |version=r10532 +[[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] w. DBSetXL |version=r10532 +[[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] w. CanadianSet
    6 KB (900 words) - 10:04, 7 November 2013
  • ...network and much more interesting stuff.|11|Image:MainserverGame11.png|The mainline in this area built by {{User|thgergo}} is merged into the city areas.}} ...ept|Cargo]]|5-Tile trains|512x512 - Scenario: Big Rivers|Nightly r8979 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]||10|Image:MainserverGame10.png|The cent
    6 KB (794 words) - 13:12, 4 December 2010
  • ...ists of at least 3 cardinal directions of [[Basic_Networking#Mainline (ML)|mainline]] Track, and is also usually [[Balancing|balanced]] as well. A BBH connects [[Basic_Networking#Mainline (ML)|mainline]] segments to each other, most often in [[Junctionary_-_BBHs_-_4way|4-way]]
    4 KB (624 words) - 04:37, 7 August 2016
  • ...l mines or forests) to the [[Mainline|mainline]], and are connected to the mainline with [[Sideline_Hub|sideline hubs]]. Sidelines usually have a single track Sideline hubs connect sidelines to the mainline.
    2 KB (280 words) - 09:25, 17 December 2013
  • ...ht|thumb|500px|A functional scheme for a Sideline Hub connected to a LL_RR mainline]] ...22nd Dec 1950-1.png|right|thumb|500px|A very simple SLH connected to a L_R mainline]]
    847 B (131 words) - 17:56, 25 January 2016
  • Sometimes when building the [[Mainline|main line]], [[Sideline|side line]] or a station you come across some [[Use [[Category:Guides]]
    3 KB (504 words) - 23:00, 2 August 2014
  • [[Guides:Presignals|<< Presignals-Index]] | [[Guides|^^ Back to Guides-Index]] | [[Tutorial_Savegame|Tutorial Savegame >>]] Sometimes cities get in the way of building a [[Mainline|mainline]] or something else. Here's how to get rid of it.
    902 B (125 words) - 10:01, 4 December 2013
  • ...on the line hierarchy. When our train leaves the sideline it will join the mainline, where it will probably spend the longer part of its journey. == Mainline (ML) ==
    8 KB (1,364 words) - 08:51, 4 December 2013
  • ...he usual thing" it is basically the type of game described in our [[Guides|guides]] and [[Ruleset|Ruleset]]. * Start with passengers. It brings a good revenue for [[Guides:Glossary:Cashmaker|moneymaking]].
    931 B (145 words) - 20:58, 23 May 2011
  • [[Guides:Altering|<< Altering]] | [[Guides|^^ Back to Guides-Index]] | [[Moneymaker|Moneymaker >>]] ...torialSavegameMenu|Guides|<< Back to Guides|Tutorial Savegame Mainline|1.x Mainline >>|Tutorial Savegame}}
    3 KB (462 words) - 12:25, 6 November 2013
  • |version=r6668 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]]) |TL=Feeder: 3 tiles, Mainline 10 tiles
    5 KB (684 words) - 21:48, 9 May 2013
  • |version=r9796-r10170 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] |description=The game was very slow at start due to unorthodox and complex mainline design. Eventualy most structure was in place, and we learne that server ca
    8 KB (1,066 words) - 22:41, 9 May 2013
  • {{TutorialSavegameMenu|Tutorial Savegame Mainline|<< 1.x Mainline|Tutorial Savegame Stations|3.x Stations >>|Tutorial Savegame Sideline}} ...loser rail if this rail is already occupied by another train moving on the Mainline. It is obvious that we need some kind of solution to this problem.
    3 KB (500 words) - 12:57, 12 February 2010
  • ...he row, effectively making trains on the sideline wait when a train on the mainline is within 9 tiles of the merging point. ...the connections to the parallel track becomes longer than the train on the mainline, in which case the prio won't trigger. This makes it pretty much un-usable
    4 KB (684 words) - 09:40, 17 December 2013
  • |version=r10996 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] |description=This game featured a 3x3 SML mainline loop and dual-RoRo stations (as shown on the right). The sidelines origina
    4 KB (498 words) - 22:35, 9 May 2013
  • {{Jargon|ML|Mainline|Mainline|The most important line in a network, it is where most of the trains spend ...ine. It leads from stations to the sideline hub which connects them to the mainline.}}
    4 KB (620 words) - 16:44, 29 August 2019
  • |version=r11947 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack]] |TL=12 on Mainline and 4 tiles on feederline
    7 KB (892 words) - 08:59, 7 November 2013
  • |version=r12805 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]] |version=r12639 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]
    8 KB (1,203 words) - 22:25, 9 May 2013
  • ...The jammed part of the mainline would jam too and block other parts of the mainline, until the mess is complete. To avoid a situation like this, you can take v [[Category:Guides]]
    2 KB (409 words) - 10:16, 4 December 2013
  • |version='''0.4.5''' + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]] |version=r13374 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]
    9 KB (1,269 words) - 22:24, 9 May 2013
  • : [[Tutorial Savegame Mainline|Mainline]] &bull; [[Tutorial Savegame Sideline|Sideline]] ; [[Mainline]]
    5 KB (641 words) - 01:48, 22 January 2024
  • ...ed more trains to service your industry. Also this puts more stress on the mainline at parts where trains don't have to go. So just connect it to both directio ...LH. It is tempting to only connect the sideline hub to the Southwest bound mainline, as no train will go to the iron ore drop. You should however keep in mind
    5 KB (942 words) - 08:35, 4 December 2013
  • [[Image:Mainline.png|thumb|none|500px|A LL_RR bi-directional ML]][[Image:BigML.png|thumb|500 Flow on a mainline is paramount, nothing should interrupt clean flow of traffic. As per the [[
    2 KB (320 words) - 13:56, 6 August 2012
  • ...rt, is a term used in coop games when splitting a line (in most cases, a [[mainline]]). The split lines are "in sync" if they are the same length, and "out of * [[Mainline]]
    3 KB (441 words) - 03:37, 31 March 2015
  • ...the same place. The most common error is combining a double bridging of a mainline with the exit of a track. ...to an actual station and so create more balanced traffic or we can balance mainline mergers. There are occasions where the inner lane is preferred so much we w
    7 KB (1,153 words) - 02:21, 22 January 2024
  • ...ed signals themselves have their own unique features, which are detailed [[Guides:Advanced_Signals|here]]. Read more: http://wiki.openttdcoop.org/Guides:Presignals
    10 KB (1,595 words) - 02:43, 22 January 2024
  • IMPORTANT: These are guides. Other ways of building something are on the revlant page. [[Guide: Your first Mainline]]-Reducing unnecessary slowdowns.
    1 KB (153 words) - 06:58, 20 January 2024
Powered by MediaWiki