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  • ** The station names for the '''Main-Stations''' ...k,grain), !FACTORY PICKUP, !WOOD DROPOFF, !WOOD PICKUP, !OIL DROPOFF, !OIL PICKUP
    2 KB (289 words) - 18:11, 31 August 2010
  • ...e:SL_stations_example.png|right|500px|thumb|Two typical sideline-connected stations]] ...ave two tracks per direction and up to 20 industries attached to them. New stations for industries can be connected directly to sidelines.
    2 KB (280 words) - 09:25, 17 December 2013
  • ...n example of a cluster of properly built sideline stations, note the split stations for the farm. [[File:sideline_stations.PNG|400px|thumb|none|Primary pickup stations]]
    8 KB (1,364 words) - 08:51, 4 December 2013
  • ...connected to the mainlines are Cargo Stations and Industry Drop off/Pickup stations *Small Trains (5 tiles is a good size) drop off cargo to the Cargo Stations
    1,007 B (162 words) - 18:04, 22 May 2008
  • ...both the stations to the order list. We usually begin the orders with the pickup station: ...nt area), it is possible for a primary industry to open up within the drop stations catchment area at a later point in the game. When this happens, and yes it
    17 KB (2,980 words) - 21:58, 20 January 2024
  • |imagedescription=This Picture shows the Iron and Goods Drop and the Steel Pickup.}} |imagedescription=The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}
    8 KB (1,179 words) - 22:18, 9 May 2013
  • |imagedescription=The Oil dropoff, Wood dropoff and Goods pickup area. It was so huge, this game was massive.}} |imagedescription=One of the main stations, its eye-candy with those dead-tracks included into the look and feel.}}
    8 KB (1,066 words) - 22:41, 9 May 2013
  • ...SRNW pickup trains (ensure full load but only pickup then transfer at same stations).}} {{Jargon|MSH|MSH|Main station hub|A hub that connects main stations to mainlines}}
    4 KB (620 words) - 16:44, 29 August 2019
  • ...roadways and trains move much faster than trucks and buses. However, road stations (especially when properly used) can be used to improve parts of a network w ...road stations were introduced it is much better to use these than terminus stations. A terminus road station is as inefficient as a standard terminus rail stat
    4 KB (766 words) - 09:18, 4 December 2013
  • |imagedescription=The Wood/Ore drops, and the Steel/Goods pickup, created by {{User|Chris Booth}} using a unique station which can be entere |imagedescription=The factory drop and pickup re-worked a total of 3 times}}
    7 KB (1,017 words) - 22:11, 9 May 2013
  • ...and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new ind ...per trip. Most of trains are spending 80% of their time moving from and to stations.}}
    7 KB (1,003 words) - 22:33, 9 May 2013
  • ...where all raw materials are transported to. Logic in this was the transfer stations would send the cargo to the furthest drop. |imagedescription=Showing one of the transfer stations.}}
    7 KB (892 words) - 08:59, 7 November 2013
  • ...and expanded to eventually use 5 entrance and exit lines, serving 19 coal stations. Items of note in this game include the Factory Island, Refinery Complex, a ...e limited space and approx. 1/3 of all trains running between a large wood pickup and the factory drop. Also the initially unknown details of the Canadian tr
    8 KB (1,203 words) - 22:25, 9 May 2013
  • ...n the middle of the map and multiple, seperate feeder systems for the main stations. ...er 1000 trains eventually serving the main station acting as both drop and pickup.
    9 KB (1,235 words) - 22:23, 9 May 2013
  • ...transfer stations (like pax [[Gametype:ICE SBahn|ICE]] terminals). Other stations (like primary industries) can optionally use a prefix to assist in sorting. ...pace, industry type in all caps, 1 space, optional identifier and 1 space, PICKUP or DROP
    4 KB (625 words) - 10:26, 14 April 2013
  • ...e was no actual plan to follow player of the Pro Zone just discussed where stations should be placed, and where we needed to build a BBH. This lead to a nice l ...t served alot of trains.|2|Image:ProZone2.png|Showing the factory drop and pickup, together serving over 1000 trains, giving a pretty good impression of the
    5 KB (800 words) - 16:13, 14 February 2010
  • ...f editing in various places, including a total rebuild of one of the major stations at one point. ...g the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation result
    8 KB (1,158 words) - 22:19, 9 May 2013
  • ...of Self-regulating network is to have an amount (eventually all) of pickup stations automatically used by one group of trains. 1. SL works as a ring, while the only way out of the SL is through pickup stations
    15 KB (2,585 words) - 07:32, 6 June 2016
  • ...'build around' towns,industries,etc or to enlarge the catchment area of a pickup station to include nearby resources of the same type. * Fig.B : Two stations are built touching and off to the side of the existing station (only 1x1 he
    2 KB (267 words) - 12:02, 7 November 2013
  • ...has been done to make more efficient, larger or just plain cooler looking stations. ...up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary
    8 KB (1,185 words) - 22:14, 9 May 2013

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