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  • * If you have a special intention about something, use the ingame signs. Use them to comment out your ideas, like programmers use comments in their * ''No Sign overkill is needed!'' If you see obsolete signs, delete them (if you are not sure, keep them).
    5 KB (880 words) - 04:15, 15 October 2019
  • ...don't do unnecessary tracks, make comments (by using signs) of your ideas. Signs do not cost anything at all - except some pressed keys on your keyboard.
    6 KB (955 words) - 10:08, 4 December 2013
  • ...ou do not overact this; too many signs won't get read. Furthermore, delete signs that became unimportant.
    2 KB (414 words) - 06:48, 4 December 2013
  • '''Exit Presignal''': It works same as normal signal, but it signs for the entry, or combo signals, if self is red. ...gnal alibities: It turns to red if all Exit/Combo are red after it, and it signs for the Entry/Combo Presignals, if the self is red.
    3 KB (597 words) - 09:49, 17 December 2013
  • ...sername> lives here..." or some such - if you live in the UK or to add any signs at landmarks you feel you should be on there...
    2 KB (267 words) - 20:28, 16 June 2007
  • ** Jinx: actually... visible signs is handy sometimes if people want to show you something. and is obligatory **Jinx: but a private team-based todo list is a good step as an extra to signs
    2 KB (332 words) - 19:14, 7 June 2007
  • * Use signs for things you built - its eases up bugtracking. Check our [[Naming_convent
    931 B (145 words) - 20:58, 23 May 2011
  • ...the most important feature of OpenTTD to our community since we are using signs a lot to guide people around and mark points of interest. Cooperative play With reference to these signs in the game, we dedicate the next pages to explain our ideas with the relev
    3 KB (462 words) - 12:25, 6 November 2013
  • ...wn on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape. If towns are not allowed to build roads (the default sett
    3 KB (467 words) - 12:19, 15 June 2014
  • |description=* We changed the plan in the middle of the game, check the signs at the network plans
    5 KB (639 words) - 22:49, 9 May 2013
  • ...ell as other important elements. Selecting placement for these, by putting signs in desired places, essentially charts the map to meet the plan's requiremen
    7 KB (1,138 words) - 03:44, 1 May 2014
  • ...er (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well develope
    7 KB (1,003 words) - 22:33, 9 May 2013
  • ...restricted to only the IRC and in-game chat, but through the proper use of signs, station names, and other in-game tools, players can convey information to ...alphabetical list of all the signs in the game. To ensure that important signs are placed at the top of the list, it is common to add spaces at the front
    4 KB (625 words) - 10:26, 14 April 2013
  • ...as scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques
    8 KB (1,158 words) - 22:19, 9 May 2013
  • ...e as well. As distance between airports is calculated based on the station signs, it can be useful to begin station building with a rail tile as far away fr
    3 KB (559 words) - 12:33, 6 November 2013
  • ...detail the rules used. Please put these condition somewhere on the map in signs, preferable in a lake.
    8 KB (1,411 words) - 21:19, 18 June 2017
  • ...ng'''<br />Each player that wants to set up a plan cordons off a space and signs it with "!plan /{name}". See also: [[Planning]]. ...s to make up the core of the network (as per the accepted plan). Placement signs and purchased land are often used to help mark complex sections.<br />See [
    8 KB (1,260 words) - 20:25, 19 September 2014
  • ...re we see two areas we want to cover by catchment (marked by land purchase signs) and our first station with catchment over just one ...as Fig.A, two areas we want to cover by catchment (marked by land purchase signs) and our first station with catchment over just one
    2 KB (267 words) - 12:02, 7 November 2013
  • ...on this page are taken from this example savegame which also includes some signs with explanations. It is recommended to obtain it. Saved with r25071, Swedi
    20 KB (3,584 words) - 13:28, 7 March 2014
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