Search results

From #openttdcoop wiki

Jump to: navigation, search
  • * If you have a special intention about something, use the ingame signs. Use them to comment out your ideas, like programmers use comments in their * ''No Sign overkill is needed!'' If you see obsolete signs, delete them (if you are not sure, keep them).
    5 KB (880 words) - 04:15, 15 October 2019
  • ...don't do unnecessary tracks, make comments (by using signs) of your ideas. Signs do not cost anything at all - except some pressed keys on your keyboard.
    6 KB (955 words) - 10:08, 4 December 2013
  • ...ou do not overact this; too many signs won't get read. Furthermore, delete signs that became unimportant.
    2 KB (414 words) - 06:48, 4 December 2013
  • '''Exit Presignal''': It works same as normal signal, but it signs for the entry, or combo signals, if self is red. ...gnal alibities: It turns to red if all Exit/Combo are red after it, and it signs for the Entry/Combo Presignals, if the self is red.
    3 KB (597 words) - 09:49, 17 December 2013
  • ...sername> lives here..." or some such - if you live in the UK or to add any signs at landmarks you feel you should be on there...
    2 KB (267 words) - 20:28, 16 June 2007
  • ** Jinx: actually... visible signs is handy sometimes if people want to show you something. and is obligatory **Jinx: but a private team-based todo list is a good step as an extra to signs
    2 KB (332 words) - 19:14, 7 June 2007
  • * Use signs for things you built - its eases up bugtracking. Check our [[Naming_convent
    931 B (145 words) - 20:58, 23 May 2011
  • ...the most important feature of OpenTTD to our community since we are using signs a lot to guide people around and mark points of interest. Cooperative play With reference to these signs in the game, we dedicate the next pages to explain our ideas with the relev
    3 KB (462 words) - 12:25, 6 November 2013
  • ...wn on the screenshot. The last option is more elegant and doesn't add ugly signs to the landscape. If towns are not allowed to build roads (the default sett
    3 KB (467 words) - 12:19, 15 June 2014
  • |description=* We changed the plan in the middle of the game, check the signs at the network plans
    5 KB (639 words) - 22:49, 9 May 2013
  • ...ell as other important elements. Selecting placement for these, by putting signs in desired places, essentially charts the map to meet the plan's requiremen
    7 KB (1,138 words) - 03:44, 1 May 2014
  • /** Added by Thraxian for making openttd-style signs on the wiki */
    5 KB (525 words) - 14:54, 18 September 2008
  • ...er (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well develope
    7 KB (1,003 words) - 22:33, 9 May 2013
  • The double signs just in front of the platform entrance allow trains to exit the station at
    950 B (175 words) - 04:25, 8 November 2007
  • File:PSGame66.png
    I disabled the signs so we could see it.
    (1,280 × 800 (259 KB)) - 02:25, 5 October 2007
  • different levels <ref>Use of a heading created by single equal signs is discouraged as it appears with the same formatting and size as the page
    4 KB (549 words) - 15:14, 15 November 2010
  • ...4 etc. headings can be created the standard wiki markup way with ==equal== signs and '''must be on a line all by themselves''' to work.
    10 KB (1,433 words) - 08:29, 7 November 2013
  • ...any additional development. The vote would run while the game is paused (signs can still be placed), and the game would be unpaused at the end of voting.
    3 KB (596 words) - 22:47, 18 March 2008
  • Added entry for PSG #107. Also added player names for everyone I saw with signs in the final savegame. Sorry if I missed anyone. Added screenshot to go w
    605 B (102 words) - 21:45, 13 September 2008
  • ...restricted to only the IRC and in-game chat, but through the proper use of signs, station names, and other in-game tools, players can convey information to ...alphabetical list of all the signs in the game. To ensure that important signs are placed at the top of the list, it is common to add spaces at the front
    4 KB (625 words) - 10:26, 14 April 2013
  • ...d text in a format that resembles a sign from an #openttdcoop game. These signs are white text on an orange background, with a specific font type and size.
    572 B (78 words) - 18:11, 18 September 2008
  • ...gn" in the CSS. Hopefully, I can then use the tag to create openttd-style signs on the wiki page using this template.
    3 KB (469 words) - 16:39, 18 September 2008
  • ...as scenario for this game. The initial 4-lane wide ML soon started to show signs of stress and was extended to 6R_3L at places. No very advanced techniques
    8 KB (1,158 words) - 22:19, 9 May 2013
  • ...e as well. As distance between airports is calculated based on the station signs, it can be useful to begin station building with a rail tile as far away fr
    3 KB (559 words) - 12:33, 6 November 2013
  • ...detail the rules used. Please put these condition somewhere on the map in signs, preferable in a lake.
    8 KB (1,411 words) - 21:19, 18 June 2017
  • ...ng'''<br />Each player that wants to set up a plan cordons off a space and signs it with "!plan /{name}". See also: [[Planning]]. ...s to make up the core of the network (as per the accepted plan). Placement signs and purchased land are often used to help mark complex sections.<br />See [
    8 KB (1,260 words) - 20:25, 19 September 2014
  • ...re we see two areas we want to cover by catchment (marked by land purchase signs) and our first station with catchment over just one ...as Fig.A, two areas we want to cover by catchment (marked by land purchase signs) and our first station with catchment over just one
    2 KB (267 words) - 12:02, 7 November 2013
  • ...ully understand it until you've done it in practice. After placing a few ! signs on a public game where congestion appeared, I decided to retreat by saving
    3 KB (557 words) - 11:14, 12 December 2011
  • File:Testing Grounds, 22nd Dec 1950.png
    ...and LR Sideline SLH. Includes signs on ML and Sideline, a simple prio and signs to that.
    (1,366 × 746 (115 KB)) - 00:06, 15 March 2012
  • ...on this page are taken from this example savegame which also includes some signs with explanations. It is recommended to obtain it. Saved with r25071, Swedi
    20 KB (3,584 words) - 13:28, 7 March 2014
Powered by MediaWiki