Search results

From #openttdcoop wiki

Jump to: navigation, search
  • ...ck. Needless to say the mainline receives [[Priority|priority]] during the merge, right?
    8 KB (1,364 words) - 08:51, 4 December 2013
  • * Merge before split.
    2 KB (316 words) - 08:11, 7 November 2013
  • {{Merge |Wiki/Server Administration}}
    6 KB (912 words) - 04:53, 30 October 2014
  • : Hubs include [[BBH]]s, [[SLH]]s, and any other significant merge or join in the track. It is currently not necessary to sign connections fr
    4 KB (625 words) - 10:26, 14 April 2013
  • {{merge|Map Preparation}}
    8 KB (1,411 words) - 21:19, 18 June 2017
  • ...a train will never block the platform it just left when it has to wait to merge in with the other trains.
    9 KB (1,562 words) - 04:34, 30 January 2014
  • {{Merge|Game Creation}}
    8 KB (1,437 words) - 19:09, 10 March 2014
  • ...mmon to see sections of ML split into two or more tracks briefly and later merge. This type of construct is called doubling and it is important to maintain
    2 KB (320 words) - 13:56, 6 August 2012
  • {{Merge |Server Administration}}
    584 B (91 words) - 04:53, 30 October 2014
  • ...Shift ML is 2 lanes. One of these lanes is arbitrarily selected as the '''merge lane''' and the other lanes are '''switch lanes'''. In order to permit side Merge lane is used for entering sideline traffic, it requires full sized priority
    22 KB (3,721 words) - 17:51, 28 November 2012
  • ...al Mainline (a [[SLH]] junction), the sideline should be able to choose to merge with any of the ML lanes. These merges are [[priority|prioritized]] to ens When a sideline merges to a Shift Mainline, the sideline is only allowed to merge to one (or possibly more) of the ML lanes. Again, these merges are priorit
    6 KB (1,044 words) - 09:35, 4 December 2013
  • ...e split, count the number of straight tracks on each route until the lines merge again. Also count the number of diagonal tracks. If all routes have the s
    3 KB (441 words) - 03:37, 31 March 2015
  • ...fere with each other. This requires, of course, that the track leaving the merge is temporarily blocked. * Another train arrives at the merge just before the first train clears it. It is forced to stop.
    4 KB (621 words) - 17:27, 7 December 2013
  • |imagedescription=The main merge after the stations, combined with a split into 6+6 lines}}
    11 KB (1,641 words) - 22:08, 9 May 2013
  • ...make for 2 output lines, one is "rather randomly" added as the inner lines merge to make for the 3 line output. |{{User|Mark}}|{{ProZoneGameSave|10}} }}
    1 KB (211 words) - 01:14, 20 March 2013
  • ...0px|]]|'''Inner merge'''|A nice example of a merger which makes use of the merge inner, keep outer lines. | {{User|mfb}}, {{User|Vinnie}}|{{PublicServerGame
    1 KB (194 words) - 16:17, 19 March 2012
  • ...psg 186. The name came from the brainmelting center which is an all to all merge from each side, first seen in this hub which melted many brains as a result
    914 B (117 words) - 23:29, 14 March 2012
  • |imagedescription=Factory exit, with reversers and merge into the inner ring. }}
    9 KB (1,355 words) - 21:53, 9 May 2013
  • {{Merge |Category:Gametypes}}
    2 KB (280 words) - 08:21, 7 November 2013
  • ...of merging where one direction gets priority, can also be called SLH-style merge. A very crucial component of many points where tracks merge are [[priorities]]. As one of the first logic mechanisms our players learn,
    20 KB (3,584 words) - 13:28, 7 March 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)

Powered by MediaWiki