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  • ...there's still something about squeezing a regular hub in between a couple of towns. I propose we play again like we used to. For an example, look at [[C
    1 KB (241 words) - 17:04, 24 July 2006
  • All players should be able to join a team of his/her choice, this should be accepted by the team founder. ...as this is internal data storage design. This is our little documentation of the data storage.'''
    5 KB (916 words) - 22:27, 26 August 2006
  • ...irst successful [[Coopetition|Coopetition Game]] I thought about the usage of Brianettas Autopilot in Coopetition Games. '''Note:''' Some of this ideas are already in preparation for a possible league/ladder system a
    5 KB (813 words) - 22:27, 26 August 2006
  • |date=30.04.09-08.05.09 |imagedescription=This is a screen shot of Thijs S-Bahn}}
    8 KB (1,179 words) - 22:18, 9 May 2013
  • {{out of date}} ...road stations (especially when properly used) can be used to improve parts of a network where a train would be overkill.
    4 KB (766 words) - 09:18, 4 December 2013
  • |date=22.01.07 - 30.01.08 |description=This game started out with a chaos-style cargo network, and a separate maglev pax net, with just
    7 KB (892 words) - 08:59, 7 November 2013
  • |date=17.04.08 - 23.04.08 ...eventually use 5 entrance and exit lines, serving 19 coal stations. Items of note in this game include the Factory Island, Refinery Complex, and the thr
    8 KB (1,203 words) - 22:25, 9 May 2013
  • |date=22.08.08-27.08.08 |imagedescription=SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big t
    9 KB (1,235 words) - 22:23, 9 May 2013
  • |date=07.12.08-12.12.08 |date=23.11.08-07.12.08
    6 KB (913 words) - 07:17, 7 November 2013
  • |date=16.02.09-21.02.09 ...e for a lot of editing in various places, including a total rebuild of one of the major stations at one point.
    8 KB (1,158 words) - 22:19, 9 May 2013
  • ...next game is generally quite large. This is because there are always a lot of different propositions and requests for the new map, and someone has to mak ...use. Subsequent modification may work, but it may also introduce all kinds of bugs which can render a game unplayable. When choosing grfs, mind that some
    8 KB (1,411 words) - 21:19, 18 June 2017
  • |date=09.07.09-16.07.09 ...ersing it, ending up being 7 lanes. The final result sported a grand total of over 1100 trains and 150 other units.
    8 KB (1,185 words) - 22:14, 9 May 2013
  • |date=24.09.09-03.10.09 |date=15.09.09-24.09.09
    8 KB (1,089 words) - 22:13, 9 May 2013
  • ...out requiring further changes. The key to this is to prepare afitting list of '''newgrfs''' and to choose the right '''advanced settings''' '''''BEFORE'' ...use. Subsequent modification may work, but it may also introduce all kinds of bugs which can render a game unplayable. General rule: per grf type choose
    8 KB (1,437 words) - 19:09, 10 March 2014
  • |date=29.03.10-10.4.10 ...g regulated together all the time. As trains without orders are dumb, none of the hubs looked normal - all were logic-based in order to regulate the traf
    12 KB (1,749 words) - 22:10, 9 May 2013
  • ...help is welcome on the idea or the write-up. There is a sample save game of both Fail Safe and non-Fail Safe varieties: [[File:Yield_FS.sav]] or [[File ...by the presence of slower trains. This can happen when trains are out of date and haven't replaced yet, or simply when they are carrying full loads back
    5 KB (885 words) - 15:14, 15 November 2010
  • |date=1.1.11-2.2.11 |description=The game of sixteen different gametypes, each on a single island, reaching in stunning
    11 KB (1,629 words) - 22:09, 9 May 2013
  • |date=19.11.11-3.12.11 ...around the map. These rings had BBH's connecting them which required a lot of upgrading throughout the game. We ended the game with 1634 trains and most
    10 KB (1,551 words) - 22:08, 9 May 2013
  • |date=16.07.12 - 02.08.2012 |imagedescription=Typical stations in PSG 240 - most of them were disconnected later, to focus on a few industries with high produc
    9 KB (1,392 words) - 06:54, 20 July 2013
  • |date=30.05.2013 - 11.06.2013 ...traffic on mostly wood the network quickly evolved into a set of huge set of linked BBH and MSH. It provided some good learning experience for new playe
    8 KB (1,156 words) - 18:27, 11 June 2013

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