Difference between revisions of "ProZone:Archive - Games 21 - 30"
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− | {{Archive_ProZone|Pro Zone Game 2013|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|Vinnie}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Jam35}}, {{User|tycoondemon}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 1024 Sub-Tropic |r25627|#openttdcoop-GRF Pack8.0| A major update to ProZoneGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 624 goods per month produced. More can be found at http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ |2013|Image:ProZone2013screenshot.png| Mayhem.}} | + | {{Archive_ProZone|Pro Zone Game 2013|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|Vinnie}}, {{User|mfb}}, {{User|Maraxus}}, {{User|Ryton}}, {{User|Jam35}}, {{User|tycoondemon}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 1024 Sub-Tropic |r25627|#openttdcoop-GRF Pack8.0| A major update to ProZoneGame 13 - one of the most concept-specific games, making the concept not only work again, but also work better! The game ended with 5000 trains and 204 624 goods per month produced. More can be found at http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ |2013|Image:ProZone2013screenshot.png| Mayhem.}} |
{{Archive_ProZone|Pro Zone Game 23|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Dom}}, {{User|Vinnie}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 256 Sub-Arctic |r25186|#openttdcoop-GRF Pack8.0| More of making my typical game, with the rules I use for my own games, and the playing style I personally use. From 1920 to about 2100, the network turned into a true Slug Nest which I consider quite a definition of how exactly I like to play when I play my own games, and also a demonstration of one of the many things NUTS actually allows - CL1 lets me focus on network structure instead of layout, and lets track density be truly high. Also, thanks to all who participated :) |23|Image:ProZone23screenshot.png| One of the rail clutters, this one near coal drop, showing the power of CL1.}} | {{Archive_ProZone|Pro Zone Game 23|13.1.13-16.4.13| {{User|V453000}}, minions ( {{User|mfb}}, {{User|LoPo}}, {{User|Tray}}, {{User|Dom}}, {{User|Vinnie}} ) | [[Gametype:Cargo|Cargo]] |TL5| 256 x 256 Sub-Arctic |r25186|#openttdcoop-GRF Pack8.0| More of making my typical game, with the rules I use for my own games, and the playing style I personally use. From 1920 to about 2100, the network turned into a true Slug Nest which I consider quite a definition of how exactly I like to play when I play my own games, and also a demonstration of one of the many things NUTS actually allows - CL1 lets me focus on network structure instead of layout, and lets track density be truly high. Also, thanks to all who participated :) |23|Image:ProZone23screenshot.png| One of the rail clutters, this one near coal drop, showing the power of CL1.}} |
Revision as of 18:07, 6 August 2013
Pro Zone Archive | II |
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Hall of Fame | II |
Games 21 - 30 | II |
Games 11 - 20 | II |
Games 1 - 10 | II |
Pro Zone Game 2013
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Download: Pro Zone Server Game 2013 Final/ Direct Link to this entry |
Pro Zone Game 23
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Download: Pro Zone Server Game 23 Final/ Direct Link to this entry |
Pro Zone Game 22
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Download: Pro Zone Server Game 22 Final/ Direct Link to this entry |
Pro Zone Game 21
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Download: Pro Zone Server Game 21 Final/ Direct Link to this entry |