Game Date:
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??.8.12-1.9.12
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Usual supects:
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V453000, mfb, LoPo, MrD2DG
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Gametype:
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Cargo
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Trainlength:
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TL3
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Mapsize:
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512 x 512 MARS
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Version used:
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r24463
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NewGRF Set:
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#openttdcoop-GRF Pack7.3
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Remarks:
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First of all we decided to make a visit on Mars to see how it combines with NUTS. After that we decided to build 4-way hubs. Four seemed to be like just the number so we went for a relatively simple # shaped network. We also used full load orders at both end for secondaries, so secondaries were traded on each of the I or - lines, which made a great synergy with the # shape. Because of full load orders on both ends we of course needed to make a large buffer for pickup trains, resulting in large amount of platforms and overflows on all secondary pickups. We built not only 4 different 4-way hubs, but also a large variety of different one and two-sided sideline hubs, not to mention various stations. The game ended with about 1200 trains, LLL_RRR in most places and roughly 5 trains per second going through all the 4-way junctions.
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Post-game Discussion:
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Game 20 Analysis
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BBH02 represents a technique of utter chaos, which allowed it to be the smallest 4-way BBH in this game.
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