Game Date:
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22.9.11-29.10.11
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Usual supects:
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V453000, XeryusTC, mfb, LoPo, MrD2DG
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Gametype:
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Cargo
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Trainlength:
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TL3
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Mapsize:
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512 x 512 Temperate
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Version used:
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r23044
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NewGRF Set:
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#openttdcoop-GRF Pack7.3
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Remarks:
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A prime example of what happens when odd people decide to play with Lev4s. As Lev4 sets the network into completely different environment (because the trains accelerate so slowly in compare with their top speed) we had to make some special choices. Chronologically first of those was a convention of no tunnels/bridges on the ML to eliminate evil mode (because once Lev4 gets into evil mode, it might never solve itself). The other important way of playing was how to actually make the mergers. Many techniques we normally use just do not apply to Lev4 since they screw many things up. This also causes that Lev4 is less vulnerable to some bad things such as combo signal arrays leading to the same blocks. Therefore we used basically two kinds of merger - the 3->2 array propagated by V453000, and the all-choice merger propagated by XeryusTC. Both did their job, each in a bit different way. In the end our network counted 6L_6R at most and accomodated slightly over 1000 trains which is a nice result for a game with Lev4s.
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Post-game Discussion:
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Game 19 Analysis
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BBH 02 was a place where were used both kinds of the mergers we used. The 3->2 one on the left, the all-choice on the bottom right.
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