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- ...ouble. Unless it is a mainline or the tunnels/ bridges are longer then the distance between trains.6 KB (955 words) - 10:08, 4 December 2013
- * Multiple trains passing each other on a close distance look awesome.3 KB (622 words) - 19:56, 7 July 2007
- ...as to the station, collect it's "[[Digital Income|virtual money]]" for the distance(s) that the cargo has traveled, and to load cargo until either the train is ...all cargo that it has to the station, collect it's "virtual money" for the distance(s) that the cargo has traveled, and load cargo until the train is full. So17 KB (2,980 words) - 21:58, 20 January 2024
- 1) Use long-distance carriages always 8 Tiles: Long-distance passenger trains, medium cargo stations4 KB (608 words) - 13:22, 18 June 2009
- |imagedescription=Long Distance station on the left, Regional in the middle and small 2 platform S-Bahn on8 KB (1,066 words) - 22:41, 9 May 2013
- ==4.2 Build trucks for short distance and gain further goods==2 KB (284 words) - 22:08, 5 August 2012
- ...other (within the maximal station spread of 64) are ideal. The farther the distance, the greater the earnings per trip. Always remember to communicate with you ...me. Crashes are disabled, so large airplanes can be used there as well. As distance between airports is calculated based on the station signs, it can be useful3 KB (559 words) - 12:33, 6 November 2013
- ...ble to exit the ML until they manage to get to the inner ring - which adds distance and randomness to the splitting towards various ICE stations.|[[File:SRNW_P15 KB (2,585 words) - 07:32, 6 June 2016
- <li>Max distance from edge for refineries: Anything between 20 and 40.</li>8 KB (1,411 words) - 21:19, 18 June 2017
- In OTTD this translates to the following concept; The longer the distance the train has to travel the less "splits/merges" he will cross to continue4 KB (725 words) - 12:05, 7 November 2013
- * Distance ...f cargo that should be transported in a new game is coal. It has the best distance/earnings ratio of any cargo. That means, the farther you take it, the more2 KB (397 words) - 12:32, 6 November 2013
- ...allow building on slopes and also all kind of bridges. Don’t reduce the distance where refineries can be built too much, keep it at 328 KB (1,437 words) - 19:09, 10 March 2014
- Since we try to pack as many trains as possible onto the MLs, [[Signalling]] distance is every other tile, any interruptions to signalling must be compensated fo2 KB (320 words) - 13:56, 6 August 2012
- ...ly (if both exit signals are red, the entry will be red too, making signal distance twice the size and delaying the second train). Second advantage is that you ...ity !! Total Power !! Full Weight !! Capacity !! Max Speed !! Acceleration Distance22 KB (3,721 words) - 17:51, 28 November 2012
- ...not possible, a theoretical work-around is to separate trains based on Gap Distance.5 KB (885 words) - 15:14, 15 November 2010
- ...e resulting path might visit the same roads multiple times and the average distance from the origin grows with the square root of the pathlength. This is fine, A tile is within a certain area if its squared distance to the town center is smaller than this range.12 KB (2,163 words) - 22:48, 10 January 2020
- ...s. The SML structure also made sure that trains would travel at least some distance before exiting the ML ring after joining it. The SML is also a great additi5 KB (844 words) - 08:31, 20 July 2018
- ...rd read through because the seller's English is so poor? Uh, uh, keep your distance. The seller might be shipping from Chicago fakes that were made several con3 KB (457 words) - 01:30, 26 February 2014
- ...Note that signal distance is set to 2. This is the highest capacity signal distance. There is no reason to use a spacing of 1, as any network will have junctio9 KB (1,653 words) - 05:46, 7 June 2015
- SD = signal distance10 KB (1,706 words) - 20:15, 12 August 2016