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  • : [[Cargo]] • [[PAX]] • [[Chaos]] • [[Refit]] • [[SRNW]] • [ : [[Gametype:ICE SBahn|ICE/SBahn]] • [[Gametype:Chaos Theory|Chaos]] • [[Gametypes|more...]]
    5 KB (618 words) - 07:15, 22 November 2013
  • ===The Inter City Express and SBahn gametype (ICE/SBahn)=== ...stations, which means: '''pick up passengers and go on''' (transfer & take cargo).
    3 KB (575 words) - 19:49, 16 April 2009
  • |type=[[Gametype:ICE_SBahn|ICE/SBahn]] with Maglev/Rail |type=[[Gametype:Chaos_Theory|Chaos Theorie]] with Rail
    6 KB (900 words) - 10:04, 7 November 2013
  • ...ation, Cargo and Passenger Hubs in a special network, able to handle both, Cargo and Passenger trains, in one network and much more interesting stuff.|11|Im ...UK|MooUK]] and [[User:Hans|Hans]]|Arctic - Rail - [[Gametype:Cargo_Concept|Cargo]]|5-Tile trains|512x512 - Scenario: Big Rivers|Nightly r8979 + [[Guides:Glo
    6 KB (794 words) - 13:12, 4 December 2010
  • In our games we [[Gametype:Chaos_Theory|usually]] don't just start building something- this may work i ...ions consisting of only two or three platforms per station. However, every cargo type should have its own pickup station; if, for example, consider a coal m
    8 KB (1,364 words) - 08:51, 4 December 2013
  • |type=[[Gametype:ICE_SBahn|ICE + S-Bahn]] |type=Cargo + PAX
    8 KB (1,179 words) - 22:18, 9 May 2013
  • |type=Temperate Islands - Rail - [[Gametype:ICE_SBahn|ICE]] |type=Temperate Islands - Rail - [[Gametype:Cargo Concept|Cargo]] with feeders, think: ICE/Sbahn
    5 KB (684 words) - 21:48, 9 May 2013
  • |type=Temperate Climate - Rail - [[Gametype:ICE_SBahn|ICE / SBahn-Concept]] |type=Temperate Climate - Rail - [[Gametype:Cargo_Concept|Cargo]]
    6 KB (788 words) - 21:45, 9 May 2013
  • |type=Temperate Landmass, Rail+Shinkansen ([[Gametype:ICE_SBahn|S-Bahn/ICE]]) |type=Temperate Landmass - Rail - [[Gametype:Cargo_Concept|Cargo]]
    5 KB (639 words) - 22:49, 9 May 2013
  • ...iption=One of farm group terminals, producing about 7500 units of combined cargo per month served by more tha 80 trains.}} |description=Changed from Nighly because of bug's. we used the Chaotic gametype but it didn't realy got chaotic
    8 KB (1,066 words) - 22:41, 9 May 2013
  • |type=[[Gametype:Cargo_Concept|Cargo]] |type=[[Gametype:Cargo_Concept|Cargo]]
    4 KB (498 words) - 22:35, 9 May 2013
  • |type=[[Gametype:Cargo_Concept|Cargo]] |type=[[Gametype:Cargo_Concept|Cargo]] (Experimental PZ-like Plan)
    7 KB (1,017 words) - 22:11, 9 May 2013
  • |type=[[Gametype:Cargo_Concept|Cargo]] |type=[[Gametype:Passenger_Concept|Maglev Pax with UKRS]]
    7 KB (1,003 words) - 22:33, 9 May 2013
  • ## Network plan - [[Gametype:Chaos_Theory]] # One Cargo Game
    3 KB (407 words) - 16:12, 30 December 2012
  • |type=[[Gametype:Cargo_Concept|Cargo]] and Pax |TL=5 tiles for cargo and 6 tiles for pax
    7 KB (892 words) - 08:59, 7 November 2013
  • |type=[[Gametype:Chaos Theory|Chaos]] |type=[[Gametype:Cargo_Concept|Cargo]]
    8 KB (1,203 words) - 22:25, 9 May 2013
  • |type=[[Gametype:Cargo_Concept|Cargo]] |type=[[Gametype:Cargo_Concept|Cargo]]
    9 KB (1,269 words) - 22:24, 9 May 2013
  • |type=Cargo SML |type=Cargo + Pax
    9 KB (1,235 words) - 22:23, 9 May 2013
  • |type=[[Gametype:Cargo_Concept|Cargo Concept]] |type=[[Gametype:Cargo_Concept|Cargo Concept]]
    6 KB (913 words) - 07:17, 7 November 2013
  • ...an as drop/pickup stations, as well as major transfer stations (like pax [[Gametype:ICE SBahn|ICE]] terminals). Other stations (like primary industries) can o ...prefix to group them together (no leading spaces), or a suffix to indicate cargo type, and are typically mixed-case
    4 KB (625 words) - 10:26, 14 April 2013

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