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  • #REDIRECT [[Template:Expand-section]]
    37 B (3 words) - 16:17, 21 April 2009

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  • {{expand}}
    1 KB (187 words) - 08:28, 4 December 2013
  • The community also decided to change and expand its own structure:
    3 KB (437 words) - 11:48, 7 November 2013
  • ...'s plan itself, "Experimental pz-like plan", "Mainlines start off with LR, expand when needed".
    7 KB (1,017 words) - 22:11, 9 May 2013
  • ...callback environment please note that these details are bound to change / expand
    8 KB (1,241 words) - 15:27, 3 September 2010
  • #REDIRECT [[Template:Expand-section]]
    37 B (3 words) - 16:17, 21 April 2009
  • {{expand}}
    810 B (125 words) - 15:43, 9 November 2009
  • ...tructural elements are spaced accordingly - it would be relatively easy to expand them as time goes w/o disrupting existing ML functionality. It is also impo
    22 KB (3,721 words) - 17:51, 28 November 2012
  • ...fic. Since the central 4way hub got barely any traffic, we did not need to expand it, which could have been almost impossible (as in case of most 4way hubs). ...d quite quickly (once we capped at 6th line of the roundabout, not able to expand more) with 750 trains.
    11 KB (1,629 words) - 22:09, 9 May 2013
  • ...L_RRR mainline is definitely not going to be enough for long and we had to expand. Traffic was adding up so quickly that before we actually started, we neede
    10 KB (1,551 words) - 22:08, 9 May 2013
  • ...tandard SL all the way to SRNW. As the network had no BBHs, it was easy to expand all the way to 8L_8R and maintain a staggering count of 2100 trains.
    9 KB (1,286 words) - 22:07, 9 May 2013
  • Shifters are a technique how to easily expand the mainline. While this technique is not used often as it makes the game l
    2 KB (280 words) - 08:21, 7 November 2013
  • ...oat trains. With a mountainous nature of this map, it became difficult to expand quickly, so we ended the game quickly too. We still ended the game with ne
    7 KB (989 words) - 19:28, 7 June 2015
  • ...e your trains drive on the same side of LR tracks. This makes it easier to expand, as you never have to cross tracks. On #openttdcoop we always drive on righ ...re planning to keep expanding our network by adding more coal mines, let's expand our power station drop to 4 platforms. This can be done in exactly the same
    9 KB (1,653 words) - 05:46, 7 June 2015
  • ...ade some hubs large and tricky to make fit, especially when it was time to expand.
    7 KB (1,058 words) - 10:03, 4 December 2016
  • ...to a certain degree with everything needing expansion before returning to expand the same, busier areas again. Some areas ultimately ending with 5 lines .Th
    6 KB (821 words) - 18:46, 29 May 2019
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