Difference between revisions of "PublicServer:Archive - Games 111 - 120"

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{{Archive_PublicServer|Public Server Game 120|07.12.08-12.12.08| {{user|tneo}}, {{user|Mark}}, {{user|ODM}}, {{user|Bennythen00b}}, {{user|thomashauk}}, {{user|elske}}, {{user|starlite}}, {{user|planetmaker}}, {{user|Giles}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 3 |256x512 Temperate |r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The plan chosen was planned by our first female cooper, on this small map and was based on an LL_RR Mainline, which soon couldn't handle all the traffic and was converted to maglev and upgraded to LLLL_RRRR, running 600 trains smoothly. |120|Image:PSG120.png|Wood pickup and drop station screen shot}}
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{{Archive_PublicServer|Public Server Game 120|07.12.08-12.12.08| {{User|tneo}}, {{User|Mark}}, {{User|ODM}}, {{User|Bennythen00b}}, {{User|thomashauk}}, {{User|elske}}, {{User|starlite}}, {{User|planetmaker}}, {{User|Giles}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 3 |256x512 Temperate |r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The plan chosen was planned by our first female cooper, on this small map and was based on an LL_RR Mainline, which soon couldn't handle all the traffic and was converted to maglev and upgraded to LLLL_RRRR, running 600 trains smoothly. |120|Image:PSG120.png|Wood pickup and drop station screen shot}}
  
  
{{Archive_PublicServer|Public Server Game 119|23.11.08-07.12.08| {{user|tneo}}, {{user|Mark}}, {{user|Thijs}}, {{user|Misza}}, {{user|Chris booth}}, {{user|andyp}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 |1024x512 Sub-Arctic |r14607 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A plan with several one-way circles was choosen. All back bone hubs were [[Junctionary_-_3-Way_BBH|three-way]], splitting traffic in two directions. The game ended with over a 1000 trains and a staggering 500+ road vehicles without jams. |119|Image:PSG119.png|The town drop}}
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{{Archive_PublicServer|Public Server Game 119|23.11.08-07.12.08| {{User|tneo}}, {{User|Mark}}, {{User|Thijs}}, {{User|Misza}}, {{User|Chris booth}}, {{User|andyp}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 |1024x512 Sub-Arctic |r14607 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A plan with several one-way circles was choosen. All back bone hubs were [[Junctionary_-_3-Way_BBH|three-way]], splitting traffic in two directions. The game ended with over a 1000 trains and a staggering 500+ road vehicles without jams. |119|Image:PSG119.png|The town drop}}
  
{{Archive_PublicServer|Public Server Game 118|10.11.08-23.11.08| {{user|Addi}}, {{user|Chris booth}}, {{user|thomashauk}}, {{user|Combuster}} | [[Gametype:ICE_SBahn|ICE + Sbahn]] | 7 |1024x512 Temperate |r14573 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The map used in this plan was a custom scenario based around rebuilding the metro network for a large city which was destroyed during the Second World War. In this game we used a lot of selfregulating S-Bahns. |118|Image:PSG118.PNG|Showing Tarningwell Ridge's brand new selfregulating S-Bahn, which it got after the old metro was destroyed during WWII}}
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{{Archive_PublicServer|Public Server Game 118|10.11.08-23.11.08| {{User|Addi}}, {{User|Chris booth}}, {{User|thomashauk}}, {{User|Combuster}} | [[Gametype:ICE_SBahn|ICE + Sbahn]] | 7 |1024x512 Temperate |r14573 [[GRF|#openttdcoop-GRF-Pack 7.2]]| The map used in this plan was a custom scenario based around rebuilding the metro network for a large city which was destroyed during the Second World War. In this game we used a lot of selfregulating S-Bahns. |118|Image:PSG118.PNG|Showing Tarningwell Ridge's brand new selfregulating S-Bahn, which it got after the old metro was destroyed during WWII}}
  
  
{{Archive_PublicServer|Public Server Game 117|21.10.08-10.11.08| {{user|Kommer}}, {{user|andyp}}, {{user|SmatZ}}, {{user|Progman}}, {{user|Kirov}}, {{user|tneo}}, {{user|Chris booth}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |512x512 Temperate |r14565 [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game started with a revolutionary plan by {{user|Dihedral}}. Later on in the game there was too much cargo to transport and it was too hard to add 2 or 3 lanes to all loops so we finished the game when we had 1000 trains
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{{Archive_PublicServer|Public Server Game 117|21.10.08-10.11.08| {{User|Kommer}}, {{User|andyp}}, {{User|SmatZ}}, {{User|Progman}}, {{User|Kirov}}, {{User|tneo}}, {{User|Chris booth}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |512x512 Temperate |r14565 [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game started with a revolutionary plan by {{User|Dihedral}}. Later on in the game there was too much cargo to transport and it was too hard to add 2 or 3 lanes to all loops so we finished the game when we had 1000 trains
  
 
Note: This patch was capured by the [http://www.openttdcoop.org/blog/2008/11/04/timelapse-patch-on-a-psg/ timelapse patch]. |117|Image:PSG117.png|A BBH }}
 
Note: This patch was capured by the [http://www.openttdcoop.org/blog/2008/11/04/timelapse-patch-on-a-psg/ timelapse patch]. |117|Image:PSG117.png|A BBH }}
  
{{Archive_PublicServer|Public Server Game 116|10.10.08-21.10.08| {{user|Rob}}, {{user|andyp}}, {{user|tneo}}, {{user|Chris booth}}, {{user|StarLite}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |1024x256 Temperate |r14469 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A game with a lot of water and a lot of separate islands using Pikka's Basic Industries (PBI). This game was plagued by the low production level of the industries, and the fact that the mines and wells kept closing. (This is a "feature" of PBI where mines and wells have a fixed amount of materials to produce, then "dry up".) The network that never really got busy, even at the end. This would have worked better with a shorter TL to generate more traffic, as well as smooth out the economy. |116|Image:PSG116.png|The big sawmill pickup, which unfortunately wasn't very busy }}
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{{Archive_PublicServer|Public Server Game 116|10.10.08-21.10.08| {{User|Rob}}, {{User|andyp}}, {{User|tneo}}, {{User|Chris booth}}, {{User|StarLite}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 |1024x256 Temperate |r14469 [[GRF|#openttdcoop-GRF-Pack 7.2]]| A game with a lot of water and a lot of separate islands using Pikka's Basic Industries (PBI). This game was plagued by the low production level of the industries, and the fact that the mines and wells kept closing. (This is a "feature" of PBI where mines and wells have a fixed amount of materials to produce, then "dry up".) The network that never really got busy, even at the end. This would have worked better with a shorter TL to generate more traffic, as well as smooth out the economy. |116|Image:PSG116.png|The big sawmill pickup, which unfortunately wasn't very busy }}
  
{{Archive_PublicServer|Public Server Game 115|19.09.08-10.10.08| {{user|Chris booth}}, {{user|Avdg}}, {{user|Addi}}, {{user|Kirov}}, {{user|Levi}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 2 | 512x512 Temperate |r14412+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a TL2 game that was played for 20 days. In the end it ended up with more that 1500 trains and a 6 line CML, it has 4BBH's and intermediate SLHs at regual pacing. The game ended at about 85% completions, as we had a few minor jams left and not all industies were connected. |115|Image:PSG115.png|3 Way BBH 4 lanes west to north lanes lanes join from east }}
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{{Archive_PublicServer|Public Server Game 115|19.09.08-10.10.08| {{User|Chris booth}}, {{User|Avdg}}, {{User|Addi}}, {{User|Kirov}}, {{User|Levi}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 2 | 512x512 Temperate |r14412+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a TL2 game that was played for 20 days. In the end it ended up with more that 1500 trains and a 6 line CML, it has 4BBH's and intermediate SLHs at regual pacing. The game ended at about 85% completions, as we had a few minor jams left and not all industies were connected. |115|Image:PSG115.png|3 Way BBH 4 lanes west to north lanes lanes join from east }}
  
{{Archive_PublicServer|Public Server Game 114|14.09.08-19.09.08| {{user|Chris booth}}, {{user|planetmaker}}, {{user|Rob}}, {{user|Kirov}}, {{user|andyp}}, {{user|tneo}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 | 256 x 256 Temperate |r14316+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game was over planed for. The planing stage took to long, and a plan the would have been suited for a map of 1024^2 rather than this small map emerged to win. the plan had a 5 way central hub, this was the only BBH. With train that had a max speed of 50MPH / 80Km/h and only 100 train the network didnt have any traffic problems. |114|Image:PSG114.png| 5 way BBH 01}}
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{{Archive_PublicServer|Public Server Game 114|14.09.08-19.09.08| {{User|Chris booth}}, {{User|planetmaker}}, {{User|Rob}}, {{User|Kirov}}, {{User|andyp}}, {{User|tneo}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 7 | 256 x 256 Temperate |r14316+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This game was over planed for. The planing stage took to long, and a plan the would have been suited for a map of 1024^2 rather than this small map emerged to win. the plan had a 5 way central hub, this was the only BBH. With train that had a max speed of 50MPH / 80Km/h and only 100 train the network didnt have any traffic problems. |114|Image:PSG114.png| 5 way BBH 01}}
  
{{Archive_PublicServer|Public Server Game 113|08.09.08-14.09.08| {{user|Chris booth}}, {{user|planetmaker}}, {{user|kais58}}, {{user|Rob}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 / 7 | 256 x 2048 Temperate |r14268+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains. |113|Image:PSG113.png| bottleneck BBH 02}}
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{{Archive_PublicServer|Public Server Game 113|08.09.08-14.09.08| {{User|Chris booth}}, {{User|planetmaker}}, {{User|kais58}}, {{User|Rob}} | [[Gametype:Cargo_Concept| Cargo Concept]] | 5 / 7 | 256 x 2048 Temperate |r14268+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This map featured much water and a plan which had a long ML where short ML branched to the secondary industries in regular intervals. The result was finally a quite efficient network with many bridges which supported more than 900 trains. |113|Image:PSG113.png| bottleneck BBH 02}}
  
{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08| {{user|Chris booth}}, {{user|kais58}}, {{user|Rob}}, {{user|Thraxian}}, {{user|Kirov}}, {{user|andyp}} | Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:psg112.png| BBH 05 was one the most congested part of the network until it was rebuilt}}
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{{Archive_PublicServer|Public Server Game 112|?.08.08-08.09.08| {{User|Chris booth}}, {{User|kais58}}, {{User|Rob}}, {{User|Thraxian}}, {{User|Kirov}}, {{User|andyp}} | Cargo (inner-city pax)| 5 / 7 | 512 x 512 Subtropical |r14215+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This plan had a large cargo network delivering everything to a single large town drop. The goal of the plan was to grow the city to a population of 500,000. The coastal location of the city required heavy terraforming to achieve the goal. |112|Image:psg112.png| BBH 05 was one the most congested part of the network until it was rebuilt}}
  
  
{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08| {{user|Rob}}, {{user|Osai}} | Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}
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{{Archive_PublicServer|Public Server Game 111|27.08.08-?.08.08| {{User|Rob}}, {{User|Osai}} | Road Vehicles Only | 1 :) | ?x? Arctic (alpine) |r?+ [[GRF|#openttdcoop-GRF-Pack 7.2]]| This was a road vehicle-only game. We had over 1,300 road vehicles by the time the game ended. Several different station designs were used to see which type provided the best performance. |111|Image:PSG111.png| ...}}

Revision as of 14:58, 18 January 2009

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry


Public Server Game {{{id}}}
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Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
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