Difference between revisions of "PublicServer:Archive - Games 101 - 110"

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{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:psg105.PNG| Add Description}}
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{{Archive_PublicServer|Public Server Game 105|18.07.08 - 23.07.08|{{user|fmauNeko}}, {{user|CommieSi}}, {{user|einKarl}}, (add yourself) |Cargo + Pax |Variable| 512*512 Temperate|r13776+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|This game featured a custom map with big rivers dividing the map in 8 islands. People could choose as island they wanted to manage, which resulted in small, local networks on the islands connected with an interregional network. |105|Image:psg105.PNG| Add Description}}
  
{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}} (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were use; Firstly the side line mergers used on the Drop ML, Secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to being with but as the game progressed the netowrk ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}
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{{Archive_PublicServer|Public Server Game 104|14.07.08 - 18.07.08|{{user|fmauNeko}}, {{User|planetmaker}}, {{User|sbn}}, {{user|CommieSi}}, {{user|einKarl}}, (add yourself) |Cargo |TL7 for Drop; TL6 for Town ML| 512*2048 Tropical|r13697+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.1]]|Marks winning plan was based around growing desert towns.  To achieve this 2 concepts were use; Firstly the side line mergers used on the Drop ML, Secondly the timer circuits used on the town ML to balance line load and delivery.  This unorthodox plan cause a little confusion to being with but as the game progressed the netowrk ultimately took shape and performed rather well.  Over 1000 trains eventually serving the main station acting as both drop and pickup.|104|Image:OTTDC, Inc, 1st Apr 2168.png| Image showing the Main Station complete with eyecandy, you can see the self regulating system in the bottom right}}
  
 
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there was 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industires. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}
 
{{Archive_PublicServer|Public Server Game 103|06.06.08 - 14.07.08|{{User|Ben}}, {{User|planetmaker}}, {{User|fmauNeko}}, {{User|Logix}}, {{User|Levi}}, {{User|andyp}}, {{user|CommieSi}}, (add yourself) |Cargo |TL5| 512*1024 Temperate|r13677+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Planetmaker had the winning plan for a game which involved the use of many different industies, as a result over 20 Major Stations had to be built with 8 BBH's. This took alot of time, and with the interuption of the wottdgd mid game the game was almost finished for a long time and only a few changes had to be made on the last day. Overall there was 750 trains, with no strain on the network, which is a good sign that the hubs network was produced to a high standard or not enough trains...  How ever that point aside, Ottd Coopers managed to build a good solid network even through the confusion of having different (more Realistic) industires. |103|Image:COOP%27ies_Transport%2C_3rd_Dec_2236.png| Image Showing BBH 04, which was a brilliant piece of work, giving a good impression of the Fast flowing network, which stopped all jams.}}
  
{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}
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{{Archive_PublicServer|Public Server Game 102|28.06.08 - 05.07.08|{{User|Mark}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Ammler}}, {{User|Addi}}, {{User|Logix}}, {{user|CommieSi}}, {{user|einKarl}} (add yourself) |Cargo |TL3| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| Mark created the winning plan for a cargo game using erail and TL3. We had all the secondary stations in the corners, connected to the ML with 4 BBHs, and 4 SLHs for the primary industries. The network developed very well, except for one SLH, which was turned to chaos by people adding lots of bits to the original construction done by Mark.  |102|Image:PSG102.png|Showing the steel mill station with some nice eyecandy, and a lot of trains loading; due to TL3, there were always a lot of trains on the move}}
  
{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.  |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}
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{{Archive_PublicServer|Public Server Game 101|13.06.08 - 28.06.08|{{User|Mark}}, {{User|Powell}}, {{User|planetmaker}}, {{User|andyp}}, {{User|Levi}}, {{User|Logix}}, {{User|XeryusTC}}, {{user|einKarl}}, (add yourself) |Multipoint to Multipoint Passenger |TL4| 512*512 Temperate|r13607+ [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| The plan chosen involved the goal to connect all 104 (!) towns, this seemed like an impossible thing to achieve at first but we managed to connect all of them toward the end of the game. Lots of big cities, nice stations and clean building everywhere. Overall a very well developed game.  |101|Image:PSG101.png|Showing a station nicely imbedded in cities, giving a pretty good impression of what this game looked like.}}

Revision as of 07:12, 26 July 2008

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game {{{id}}}
Game Date: {{{date}}}
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Gametype: {{{type}}}
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Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
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Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
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Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
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Mapsize: {{{mapsize}}}
Version used: {{{version}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
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