Difference between revisions of "PublicServer:Archive - Games 171 - 180"

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{{Archive_PublicServer|Public Server Game 180|29.03.10-10.4.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|avdg}}, {{User|Intexon}}, {{User|XeryusTC}}, {{User|Hirundo}}, {{User|Vitus}}, {{User|sonic}}, {{User|RockerTimmy}}, {{User|Headshot119}}, {{User|Lukeus Maximus}}, {{User|xarx}}, {{User|Kolo}}, {{User|leg3nd}}, {{User|Mitcian}}, {{User|shawn}}, {{User|thomashauk}}, {{User|LordAro}}, {{User|VictorOfSweden}}, {{User|MrRuben5}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 1024x256 | r19523 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Madness, insanity, weirdness, nuts. Probably the most suitable words for this game. A self-regulation based game where trains didnt have any orders at all. Logic everywhere, meant like E.verywhere! Over 700 logic trains can be found all around the map. The network looks like two mirrored parts, but in fact, it behaves as one single piece, being regulated together all the time. As trains without orders are dumb, none of the hubs looked normal - all were logic-based in order to regulate the traffic as desired. In total, this game had 3000, Three Thousand! Trains. (note that wood trains were "only" almost 2200, rest is dummies and logic) Do you need any further comments? |180|File:PSG180.png| Core part of the most interesting feature of this game - ML Split 06, "The Shredder"}}
 
{{Archive_PublicServer|Public Server Game 180|29.03.10-10.4.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|avdg}}, {{User|Intexon}}, {{User|XeryusTC}}, {{User|Hirundo}}, {{User|Vitus}}, {{User|sonic}}, {{User|RockerTimmy}}, {{User|Headshot119}}, {{User|Lukeus Maximus}}, {{User|xarx}}, {{User|Kolo}}, {{User|leg3nd}}, {{User|Mitcian}}, {{User|shawn}}, {{User|thomashauk}}, {{User|LordAro}}, {{User|VictorOfSweden}}, {{User|MrRuben5}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 1024x256 | r19523 [[GRF|#openttdcoop-GRF-Pack 7.3]] | Madness, insanity, weirdness, nuts. Probably the most suitable words for this game. A self-regulation based game where trains didnt have any orders at all. Logic everywhere, meant like E.verywhere! Over 700 logic trains can be found all around the map. The network looks like two mirrored parts, but in fact, it behaves as one single piece, being regulated together all the time. As trains without orders are dumb, none of the hubs looked normal - all were logic-based in order to regulate the traffic as desired. In total, this game had 3000, Three Thousand! Trains. (note that wood trains were "only" almost 2200, rest is dummies and logic) Do you need any further comments? |180|File:PSG180.png| Core part of the most interesting feature of this game - ML Split 06, "The Shredder"}}
  
{{Archive_PublicServer|Public Server Game 179|17.03.10-29.03.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Pirate87}}, {{User|VictorOfSweden}},  {{User|Petert}}, {{User|csuke}}, {{User|Giddorah}}, {{User|Commie Si}}, {{User|sonic}}, {{User|Chris Booth}}, {{User|haseo}}, {{User|Leg}}, {{User|N101}}, {{User|Razmir}}, {{User|skol}}, {{User|thomashauk}}, {{User|ukilo}} | [[Gametype:Cargo Concept|Cargo]] | TL5 | 512x512 | r19443 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was pretty unordinary. Not only we played with the US trainset which we use rarely, but we also used the Go to nearest depot and refit to a cargo order, completely replacing food and goods trains. So we had to make weird, strange ... different drop stations than normally because we needed the depots to refit in. The ML looked like a LLLL_RRRR ring all around the map with no BBHs, 4MSHs and several SLHs. Wood got a majority on the map and paper mill production ended at about 18 000 tonnes of paper per month, Food Processing Plant following with about 10000 food per month.. The game ended with almost 1200 trains. |179|File:PSG179.png| The hypnotizer. Stop looking at it! You must stop looking! Stoppp... Ahhh I am lost. }}
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{{Archive_PublicServer|Public Server Game 179|17.03.10-29.03.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Pirate87}}, {{User|VictorOfSweden}},  {{User|Petert}}, {{User|csuke}}, {{User|Giddorah}}, {{User|Commie Si}}, {{User|sonic}}, {{User|Chris Booth}}, {{User|haseo}}, {{User|leg3nd}}, {{User|N101}}, {{User|Razmir}}, {{User|skol}}, {{User|thomashauk}}, {{User|ukilo}} | [[Gametype:Cargo Concept|Cargo]] | TL5 | 512x512 | r19443 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was pretty unordinary. Not only we played with the US trainset which we use rarely, but we also used the Go to nearest depot and refit to a cargo order, completely replacing food and goods trains. So we had to make weird, strange ... different drop stations than normally because we needed the depots to refit in. The ML looked like a LLLL_RRRR ring all around the map with no BBHs, 4MSHs and several SLHs. Wood got a majority on the map and paper mill production ended at about 18 000 tonnes of paper per month, Food Processing Plant following with about 10000 food per month.. The game ended with almost 1200 trains. |179|File:PSG179.png| The hypnotizer. Stop looking at it! You must stop looking! Stoppp... Ahhh I am lost. }}
  
 
{{Archive_PublicServer|Public Server Game 178|27.02.10-17.03.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Sander_Buruma}}, {{User|Pirate87}}, {{User|VictorOfSweden}}, {{User|SmatZ}}, {{User|Zuu}}, {{User|Petert}}, {{User|gr00vaLisTic}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 256x1024 | r19410 [[GRF|#openttdcoop-GRF-Pack 7.3]] | "FIRS game" says it almost all. This was quite a hard map as it was rough, watery and atop of it all very mountainous with high multiplier/slope steepness settings. The network design was an outer ring of LL_RR or LLL_RRR with inner LL_RR spokes. The outer ring was intensively used but due to massive amount of secondary industries, trains got splitted there and most of the MSHs remained an overkill. As there were many MSHs to be built even though we grouped 2 or 4 industries per MSH, the game took a very long time in game years and ended just after year 2500 with almost 1000 trains and 175 road vehicles. |178|File:PSG178.png| Oil refinery area, the most stressed secondary. }}
 
{{Archive_PublicServer|Public Server Game 178|27.02.10-17.03.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|jondisti}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Sander_Buruma}}, {{User|Pirate87}}, {{User|VictorOfSweden}}, {{User|SmatZ}}, {{User|Zuu}}, {{User|Petert}}, {{User|gr00vaLisTic}} | [[Gametype:Cargo Concept|Cargo]] | TL3 | 256x1024 | r19410 [[GRF|#openttdcoop-GRF-Pack 7.3]] | "FIRS game" says it almost all. This was quite a hard map as it was rough, watery and atop of it all very mountainous with high multiplier/slope steepness settings. The network design was an outer ring of LL_RR or LLL_RRR with inner LL_RR spokes. The outer ring was intensively used but due to massive amount of secondary industries, trains got splitted there and most of the MSHs remained an overkill. As there were many MSHs to be built even though we grouped 2 or 4 industries per MSH, the game took a very long time in game years and ended just after year 2500 with almost 1000 trains and 175 road vehicles. |178|File:PSG178.png| Oil refinery area, the most stressed secondary. }}

Revision as of 10:01, 10 April 2010

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
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