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  • ** The station names for the '''Main-Stations''' ...k,grain), !FACTORY PICKUP, !WOOD DROPOFF, !WOOD PICKUP, !OIL DROPOFF, !OIL PICKUP
    2 KB (289 words) - 18:11, 31 August 2010
  • ...e:SL_stations_example.png|right|500px|thumb|Two typical sideline-connected stations]] ...ave two tracks per direction and up to 20 industries attached to them. New stations for industries can be connected directly to sidelines.
    2 KB (280 words) - 09:25, 17 December 2013
  • ...n example of a cluster of properly built sideline stations, note the split stations for the farm. [[File:sideline_stations.PNG|400px|thumb|none|Primary pickup stations]]
    8 KB (1,364 words) - 08:51, 4 December 2013
  • ...connected to the mainlines are Cargo Stations and Industry Drop off/Pickup stations *Small Trains (5 tiles is a good size) drop off cargo to the Cargo Stations
    1,007 B (162 words) - 18:04, 22 May 2008
  • ...both the stations to the order list. We usually begin the orders with the pickup station: ...nt area), it is possible for a primary industry to open up within the drop stations catchment area at a later point in the game. When this happens, and yes it
    17 KB (2,980 words) - 21:58, 20 January 2024
  • |imagedescription=This Picture shows the Iron and Goods Drop and the Steel Pickup.}} |imagedescription=The Wood Vector Transfer, one of the busiest stations in the game, by narc and Chris Booth.}}
    8 KB (1,179 words) - 22:18, 9 May 2013
  • |imagedescription=The Oil dropoff, Wood dropoff and Goods pickup area. It was so huge, this game was massive.}} |imagedescription=One of the main stations, its eye-candy with those dead-tracks included into the look and feel.}}
    8 KB (1,066 words) - 22:41, 9 May 2013
  • ...SRNW pickup trains (ensure full load but only pickup then transfer at same stations).}} {{Jargon|MSH|MSH|Main station hub|A hub that connects main stations to mainlines}}
    4 KB (620 words) - 16:44, 29 August 2019
  • ...roadways and trains move much faster than trucks and buses. However, road stations (especially when properly used) can be used to improve parts of a network w ...road stations were introduced it is much better to use these than terminus stations. A terminus road station is as inefficient as a standard terminus rail stat
    4 KB (766 words) - 09:18, 4 December 2013
  • |imagedescription=The Wood/Ore drops, and the Steel/Goods pickup, created by {{User|Chris Booth}} using a unique station which can be entere |imagedescription=The factory drop and pickup re-worked a total of 3 times}}
    7 KB (1,017 words) - 22:11, 9 May 2013
  • ...and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new ind ...per trip. Most of trains are spending 80% of their time moving from and to stations.}}
    7 KB (1,003 words) - 22:33, 9 May 2013
  • ...where all raw materials are transported to. Logic in this was the transfer stations would send the cargo to the furthest drop. |imagedescription=Showing one of the transfer stations.}}
    7 KB (892 words) - 08:59, 7 November 2013
  • ...and expanded to eventually use 5 entrance and exit lines, serving 19 coal stations. Items of note in this game include the Factory Island, Refinery Complex, a ...e limited space and approx. 1/3 of all trains running between a large wood pickup and the factory drop. Also the initially unknown details of the Canadian tr
    8 KB (1,203 words) - 22:25, 9 May 2013
  • ...n the middle of the map and multiple, seperate feeder systems for the main stations. ...er 1000 trains eventually serving the main station acting as both drop and pickup.
    9 KB (1,235 words) - 22:23, 9 May 2013
  • ...transfer stations (like pax [[Gametype:ICE SBahn|ICE]] terminals). Other stations (like primary industries) can optionally use a prefix to assist in sorting. ...pace, industry type in all caps, 1 space, optional identifier and 1 space, PICKUP or DROP
    4 KB (625 words) - 10:26, 14 April 2013
  • ...e was no actual plan to follow player of the Pro Zone just discussed where stations should be placed, and where we needed to build a BBH. This lead to a nice l ...t served alot of trains.|2|Image:ProZone2.png|Showing the factory drop and pickup, together serving over 1000 trains, giving a pretty good impression of the
    5 KB (800 words) - 16:13, 14 February 2010
  • ...f editing in various places, including a total rebuild of one of the major stations at one point. ...g the S-Bahn in their own place, with a global network connecting the main stations. Even though the network layout was left undefined, good cooperation result
    8 KB (1,158 words) - 22:19, 9 May 2013
  • ...of Self-regulating network is to have an amount (eventually all) of pickup stations automatically used by one group of trains. 1. SL works as a ring, while the only way out of the SL is through pickup stations
    15 KB (2,585 words) - 07:32, 6 June 2016
  • ...'build around' towns,industries,etc or to enlarge the catchment area of a pickup station to include nearby resources of the same type. * Fig.B : Two stations are built touching and off to the side of the existing station (only 1x1 he
    2 KB (267 words) - 12:02, 7 November 2013
  • ...has been done to make more efficient, larger or just plain cooler looking stations. ...up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary
    8 KB (1,185 words) - 22:14, 9 May 2013
  • ...ed 1/4 or 1/8 trains off, making sure pax was distributed equally over the stations. Of course this resulted in some nice overly complex constructions. hacked ...ll the hubs when we added the fourth and fifth main line. The factory drop/pickup was rebuilt several times, and multiple exit strategies were used. In the e
    8 KB (1,089 words) - 22:13, 9 May 2013
  • ...h suitable for another purpose. First we'll look into the function of main stations and the standards they should meet for different purposes, then we will loo ...10/09/28/advanced-building-revue-07-stations/ Advanced building reuve 07 - Stations]
    9 KB (1,562 words) - 04:34, 30 January 2014
  • ...u're lucky; you only have to connect it to the eastbound ML. The only main stations that are further down the mainline are a Steel Drop and a Goods Drop. These BBH04 is up next. As you can see, the only stations further west of BBH04 are the Food Drop and the Goods Drop. Both food and g
    5 KB (942 words) - 08:35, 4 December 2013
  • ...food and goods trains. So we had to make weird, strange ... different drop stations than normally because we needed the depots to refit in. The ML looked like ...4-6 line traffic. The drop was smartly splitted into multiple sawmill drop stations in on complex and trains were ordered by entrance and exit waypoints of the
    12 KB (1,749 words) - 22:10, 9 May 2013
  • ...riety of different one and two-sided sideline hubs, not to mention various stations. The game ended with about 1200 trains, LLL_RRR in most places and roughly ...ing part and so it ends just as a nice little game with some nice hubs and stations. Lets move on to the next one! |18|Image:ProZone18.png|description}}
    8 KB (1,310 words) - 22:26, 1 September 2012
  • [[File:MSRN-P.png|600px|thumb||Pickup based MSRN]] ...inciples) while drops could be designed as suggested in [[Timer Based Drop Stations]]
    4 KB (613 words) - 08:39, 16 March 2012
  • |imagedescription=The primary pickup station that got the most care, in the end working quite nicely. :) }} ...even get to the central backbone. As for other primaries, we had two main stations divided by kind of wagons used - Liquids Drop, and Solid Things Drop, which
    11 KB (1,629 words) - 22:09, 9 May 2013
  • ...nctionaryTableHeader|headline=Pickup Stations <font size="small">([[Pickup Stations|what is that?]])}} ...ary|03.12.2009|[[Image:psg204_BRIDGES.png|center|140px|]]|'''Overflow'''|A pickup station with quite an advanced overflow. NO, it is not presignal bypass! Th
    2 KB (286 words) - 00:46, 16 February 2012
  • ...onaryTableHeader|headline=Combined Stations <font size="small">([[Combined Stations|what is that?]])}} {{Junctionary|11.01.11|[[Image:psg90_factory.png|center|140px|]]|'''Drop and pickup station'''|Here goes a typical Mark station with X-less terminus and a _ton
    5 KB (648 words) - 21:49, 15 February 2012
  • ...tionaryTableHeader|headline=Special Stations <font size="small">([[Special Stations|what is that?]])}} ...sfer'''|Station based on having 1 set of platforms used by both feeder and pickup trains. Each platform gets its own logic consisting of (only) 2 logic gates
    5 KB (707 words) - 18:19, 5 December 2012
  • ...he CPU requirements, but also made us not build larger secondary RV pickup stations which was a shame. Learning from our mistakes, we hope to do it better next ...getting-there stations. A station with good traffic should require penalty stations. }}
    9 KB (1,286 words) - 22:07, 9 May 2013
  • |description=Steel was SRNW and split by flipflops after the steel pickup and mixed with normal traffic. The game ended with about 1.400 trains runni |description=The large TL/CL meant it was convenient to build transfer stations at sidelines with some nice results. Perhaps the challenging nature of ML e
    7 KB (1,066 words) - 11:18, 24 November 2013
  • ...aths invisible to trains. Hence the abundant use of reversers and terminus stations. We ended the game with the main loops having 7 lines and 1100 trains. ...supplies. Apart from that there appeared various primary stations, double-stations for farms, or even clusters of industries. All in all this game was very in
    9 KB (1,355 words) - 21:53, 9 May 2013
  • ...is the Intercity network which interchanges passengers between various ICE stations. ICE is usually based a lot around growing towns and creating local network ...games are generally using many groups of trains which go between each two stations, therefore it is necessary to name and group trains properly.
    5 KB (844 words) - 08:31, 20 July 2018
  • |imagedescription=The food factory drop & pickup}} ...ng different cargo. Overflow also worked as refit area. The game did not pickup much interest from the users. The game was abandoned after having about 14
    7 KB (989 words) - 19:28, 7 June 2015
  • ...one. Do not add signals just yet and don't place any track paralel to the stations. == Stations ==
    9 KB (1,653 words) - 05:46, 7 June 2015
  • ...find a coal mine making hardly any coal, but close to one of your existing stations? Trains are too expensive for that, at least early on. (Eventually, the ind First find a coal mine close to one of your pickup stations, without much water in between.
    2 KB (297 words) - 01:35, 22 January 2024
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