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| Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground. The loop was made too large, and later shrunk to a more manageable size. The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network. In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}} | | Intended to be a proof of the Davil-style hub (a recent blog article), this plan never really got off the ground. The loop was made too large, and later shrunk to a more manageable size. The Mainlines radiating from the loop were developed, but no industries (and consequently no trains) ever touched the network. In the end, the graphics proved to be too hard on the eyes and the game was scrapped in favor of a new climate. |144|Image:PSG144.png| Part of the 3-way Town Drop station}} |
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− | {{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}}, {{User|Spike}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}}, | [[Gametype:Cargo_Concept|Cargo]] & Pax | TL 8 & 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]| | + | {{Archive_PublicServer|Public Server Game 143|23.05.09-01.06.09| {{User|tneo}}, {{User|Xaroth}}, {{User|Fice}}, {{User|Mensi}}, {{User|Bennythen00b}}, {{User|seandasheep}}, {{User|Kalaidos}}, {{User|Kalaidos}}, {{User|Suisse}}, {{User|Davil}}, {{User|^Spike^}}, {{User|Thraxian}}, {{User|Sepp}}, {{User|Avdg}}, {{User|Kala}}, | [[Gametype:Cargo_Concept|Cargo]] & Pax | TL 8 & 12 | 512 x 512 Temperate | r16381 [[GRF|#openttdcoop-GRF-Pack 7.3]]| |
| The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}} | | The original plan involving many twoway loops and lots of massive BBHs, combined with different trainspeeds and trainlengths proved to be too hard. We decided to get rid of the inner loop and seperate the pax and cargo network, in the end the map came out pretty well. |143|Image:PSG143.png| Showing an openttdcoop first: a full 5-way BBH.}} |
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