Difference between revisions of "PublicServer:Archive - Games 211 - 220"

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{{Archive_PublicServer|Public Server Game 213| 27.8.11-10.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|ODM}}, {{User|Sylf}}, {{User|MrD2DG}}, {{User|Vinnie}}, {{User|Godde}}, {{User|LoPo}}, {{User|Dilandau}}, {{User|Tray}},  {{User|Dilandau}}, {{User|iklucas}}, {{User|Absolutis}}, {{User|Sigma}}, {{User|theos}}, {{User|LXSJason}} | Cargo | TL4 | 512 x 512 Temperate | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was forged with iron ore - steel - goods refit which only NARS allows reasonably. This took a few things with it. Starting with using oil just as a "filling" cargo to make all steel trains pick up 100% of goods, making all the drops shuffled around . As we had double headed ASEAs, they were 10k hp instead of 14k hp strong. This resulted in full trains having significantly slower acceleration so we had to carefully prioritize full trains just like on MSH 03, make their acceleration place on a steep downhill just like on BBH 01 to make lines fuller and save our 4-line terminus station. Aside from symmetric 4way SLH 03 or reverser SLH 11, there was a whole lot of interesting primary stations with overflows and eyecandy all around the map. After almost the whole network was 4L_4R and had over 1100 trains, the game has successfully ended with just minor random jams. |213|File:PSG213.png| Fully balanced 4-line terminus refit station with stack-proof depots. }}
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{{Archive_PublicServer|Public Server Game 213| 27.8.11-10.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|ODM}}, {{User|Sylf}}, {{User|MrD2DG}}, {{User|Vinnie}}, {{User|Godde}}, {{User|LoPo}}, {{User|Dilandau}}, {{User|Tray}},  {{User|Dilandau}}, {{User|iklucas}}, {{User|Absolutis}}, {{User|Sigma}}, {{User|theos}}, {{User|LXSJason}} | Cargo | TL4 | 512 x 512 Temperate | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was forged with iron ore - steel - goods refit which only NARS allows reasonably. This took a few things with it. Starting with using oil just as a "filling" cargo to make all steel trains pick up 100% of goods, making all the drops shuffled around . As we had double headed ASEAs, they were 10k hp instead of 14k hp strong. This resulted in full trains having significantly slower acceleration so we had to carefully prioritize full trains just like on MSH 03, or even make their acceleration place on a steep downhill just like on BBH 01 to make lines fuller and save our 4-line terminus station. Aside from symmetric 4way SLH 03 or reverser SLH 11, there was a whole lot of interesting primary stations with overflows and eyecandy all around the map. After almost the whole network was 4L_4R and had over 1100 trains, the game has successfully ended with just minor random jams. |213|File:PSG213.png| Fully balanced 4-line terminus refit station with stack-proof depots. }}
  
 
{{Archive_PublicServer|Public Server Game 212| 12.8.11-27.8.11 |  {{User|Chris_Booth}}, {{User|mfb}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Sylf}}, {{User|MrD2DG}}, {{User|V453000}}, {{User|persil}}, {{User|Tray}}, {{User|Absolutis}}, {{User|Godde}}, {{User|Sigma}}, {{User|theos}}, {{User|JesseW}}, {{User|Keiya}} | Cargo & Pax | TL5 | 512 x 512 Arctic | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | For this game, we were given a scenario.  It has somewhat watery AND hilly landscape with five cities.  Our task was to cultivate the resources from farms, mines and wells, and serve the local cities, as well as give the residents the means of transportation.  The plan we chose did not work well, and the game became somewhat painful.  But in the end, we were able to deploy just over 800 trains, and 80 ships to do the task, and the network was mostly running smooth. |212|File:PSG212.png| Transfer station from the land to the sea. }}
 
{{Archive_PublicServer|Public Server Game 212| 12.8.11-27.8.11 |  {{User|Chris_Booth}}, {{User|mfb}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Sylf}}, {{User|MrD2DG}}, {{User|V453000}}, {{User|persil}}, {{User|Tray}}, {{User|Absolutis}}, {{User|Godde}}, {{User|Sigma}}, {{User|theos}}, {{User|JesseW}}, {{User|Keiya}} | Cargo & Pax | TL5 | 512 x 512 Arctic | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | For this game, we were given a scenario.  It has somewhat watery AND hilly landscape with five cities.  Our task was to cultivate the resources from farms, mines and wells, and serve the local cities, as well as give the residents the means of transportation.  The plan we chose did not work well, and the game became somewhat painful.  But in the end, we were able to deploy just over 800 trains, and 80 ships to do the task, and the network was mostly running smooth. |212|File:PSG212.png| Transfer station from the land to the sea. }}
  
 
{{Archive_PublicServer|Public Server Game 211| 7.8.11-12.8.11 |  {{User|XeryusTC}}, {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Mazur}}, {{User|MrD2DG}}, {{User|valhallasw}}, {{User|Sigma}}, {{User|Iklucas}} | Cargo | TL2 | 256 x 256 Subtropic | r22727 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A TTT maglev game packed with fun. The four circle network made for some nice spots. On as small map as 256x256 tiles we reached an amount of 800 trains which is quite satisfying. The most dense spot was our town drop, being regularly visited by more than 400 trains. |211|File:PSG211.png| The town drop, multiple times rebuilt to cope with the train counts.}}
 
{{Archive_PublicServer|Public Server Game 211| 7.8.11-12.8.11 |  {{User|XeryusTC}}, {{User|V453000}}, {{User|mfb}}, {{User|Absolutis}}, {{User|Sylf}}, {{User|Twerkhoven}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Mazur}}, {{User|MrD2DG}}, {{User|valhallasw}}, {{User|Sigma}}, {{User|Iklucas}} | Cargo | TL2 | 256 x 256 Subtropic | r22727 [[GRF|#openttdcoop-GRF-Pack 8.0]] | A TTT maglev game packed with fun. The four circle network made for some nice spots. On as small map as 256x256 tiles we reached an amount of 800 trains which is quite satisfying. The most dense spot was our town drop, being regularly visited by more than 400 trains. |211|File:PSG211.png| The town drop, multiple times rebuilt to cope with the train counts.}}

Revision as of 13:45, 10 September 2011

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
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