Difference between revisions of "PublicServer:Archive - Games 211 - 220"

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{{Archive_PublicServer|Public Server Game 214|10.9.11 - 18.09.11|  {{User|V453000}}, {{User|vinnie}}, {{User|Chris_Booth}} | Cargo | TL5 | 512 x 512 Artic | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | |213|File:PSG214.png| Probably the best use of everything ever by V45000}}
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{{Archive_PublicServer|Public Server Game 214| 10.9.11-18.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Godde}}, {{User|LoPo}},  {{User|LXSJason}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Dilandau}}, {{User|Tray}}, {{User|iklucas}}, {{User|Absolutis}}, {{User|Sigma}}, {{User|theos}},{{User|Makjes}}, {{User|tomas}} | Cargo | TL5 | 512 x 512 Arctic | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Main idea was a refitting SRNW. Every SL had an amount of trains to work with and those train refit to the appropriate cargo they needed. As it was quite open to creative solutions, this resulted in people teaming up and setting up their sidelines freely. This was not only extremely fun to play as it broke the client record, but it was also quite nice to look at due to the variety. Soon we noticed that our starting LLL_RRR mainline is definitely not going to be enough for long and we had to expand. Traffic was adding up so quickly that before we actually started, we needed 5L_5R. As the game progressed, the network required 7L_7R on the busiest end and our BBH grew super big as we reached 1200 trains in total.  |214|File:PSG214.png| Probably the best use of everything ever by V453000.}}
  
 
{{Archive_PublicServer|Public Server Game 213| 27.8.11-10.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|ODM}}, {{User|Sylf}}, {{User|MrD2DG}}, {{User|Vinnie}}, {{User|Godde}}, {{User|LoPo}}, {{User|Dilandau}}, {{User|Tray}},  {{User|Dilandau}}, {{User|iklucas}}, {{User|Absolutis}}, {{User|Sigma}}, {{User|theos}}, {{User|LXSJason}} | Cargo | TL4 | 512 x 512 Temperate | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was forged with iron ore - steel - goods refit which only NARS allows reasonably. This took a few things with it. Starting with using oil just as a "filling" cargo to make all steel trains pick up 100% of goods, making all the drops shuffled around . As we had double headed ASEAs, they were 10k hp instead of 14k hp strong. This resulted in full trains having significantly slower acceleration so we had to carefully prioritize full trains just like on MSH 03, or even make their acceleration place on a steep downhill just like on BBH 01 to make lines fuller and save our 4-line terminus station. Aside from symmetric 4way SLH 03 or reverser SLH 11, there was a whole lot of interesting primary stations with overflows and eyecandy all around the map. After almost the whole network was 4L_4R and had over 1100 trains, the game has successfully ended with just minor random jams. |213|File:PSG213.png| Fully balanced 4-line terminus refit station with stack-proof depots. }}
 
{{Archive_PublicServer|Public Server Game 213| 27.8.11-10.9.11 |  {{User|V453000}}, {{User|mfb}}, {{User|ODM}}, {{User|Sylf}}, {{User|MrD2DG}}, {{User|Vinnie}}, {{User|Godde}}, {{User|LoPo}}, {{User|Dilandau}}, {{User|Tray}},  {{User|Dilandau}}, {{User|iklucas}}, {{User|Absolutis}}, {{User|Sigma}}, {{User|theos}}, {{User|LXSJason}} | Cargo | TL4 | 512 x 512 Temperate | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | This game was forged with iron ore - steel - goods refit which only NARS allows reasonably. This took a few things with it. Starting with using oil just as a "filling" cargo to make all steel trains pick up 100% of goods, making all the drops shuffled around . As we had double headed ASEAs, they were 10k hp instead of 14k hp strong. This resulted in full trains having significantly slower acceleration so we had to carefully prioritize full trains just like on MSH 03, or even make their acceleration place on a steep downhill just like on BBH 01 to make lines fuller and save our 4-line terminus station. Aside from symmetric 4way SLH 03 or reverser SLH 11, there was a whole lot of interesting primary stations with overflows and eyecandy all around the map. After almost the whole network was 4L_4R and had over 1100 trains, the game has successfully ended with just minor random jams. |213|File:PSG213.png| Fully balanced 4-line terminus refit station with stack-proof depots. }}

Revision as of 18:47, 18 September 2011

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game {{{id}}}
Game Date: {{{date}}}
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Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
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Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
Public Server Game {{{id}}}
Game Date: {{{date}}}
Usual suspects: {{{players}}} (extend)
Gametype: {{{type}}}
Trainlength: {{{TL}}}
Mapsize: {{{mapsize}}}
Version used: {{{version}}}
Remarks: {{{description}}}
[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]]
Download: Public Server Game {{{id}}} Final / Direct Link to this entry
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