Difference between revisions of "PublicServer:Archive - Games 211 - 220"
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+ | {{Archive_PublicServer|Public Server Game 215| 18.9.11-22.9.11 | {{User|V453000}}, {{User|mfb}}, {{User|XeryusTC}}, {{User|Vinnie}}, {{User|LoPo}}, {{User|LXSJason}}, {{User|Godde}}, {{User|Kangoo}}, {{User|MrD2DG}}, {{User|Chris_Booth}}, {{User|Dilandau}}, {{User|imus}}, {{User|Tray}}, {{User|leshrac}}, {{User|Absolutis}}, {{User|theos}},{{User|Makjes}} | PAX | TL8 | 128 x 1024 Temperate | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As the map was very long, we made a very simple ML structure. As we built no BBH, the main line was easy and we focused more on town construction. The game ran so quickly that just in a few days the map was full and we did not even had too many jams. The only thing which ended up quite messy were train orders. Originally we expected all trains to have a home station which was not true for all of them in the end. None the less, game was quick, fun, and ended up with 860 trains in total, no road vehicles were used for Sbahns. |215|File:PSG215.png| One of the nicer towns on the map.}} | ||
{{Archive_PublicServer|Public Server Game 214| 10.9.11-18.9.11 | {{User|V453000}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Godde}}, {{User|LoPo}}, {{User|LXSJason}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Dilandau}}, {{User|Tray}}, {{User|iklucas}}, {{User|Absolutis}}, {{User|Sigma}}, {{User|theos}},{{User|Makjes}}, {{User|tomas}} | Cargo | TL5 | 512 x 512 Arctic | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Main idea was a refitting SRNW. Every SL had an amount of trains to work with and those train refit to the appropriate cargo they needed. As it was quite open to creative solutions, this resulted in people teaming up and setting up their sidelines freely. This was not only extremely fun to play as it broke the client record, but it was also quite nice to look at due to the variety. Soon we noticed that our starting LLL_RRR mainline is definitely not going to be enough for long and we had to expand. Traffic was adding up so quickly that before we actually started, we needed 5L_5R. As the game progressed, the network required 7L_7R on the busiest end and our BBH grew super big as we reached 1200 trains in total. |214|File:PSG214.png| Probably the best use of everything ever by V453000.}} | {{Archive_PublicServer|Public Server Game 214| 10.9.11-18.9.11 | {{User|V453000}}, {{User|mfb}}, {{User|Vinnie}}, {{User|Godde}}, {{User|LoPo}}, {{User|LXSJason}}, {{User|Kangoo}}, {{User|Ryton}}, {{User|Dilandau}}, {{User|Tray}}, {{User|iklucas}}, {{User|Absolutis}}, {{User|Sigma}}, {{User|theos}},{{User|Makjes}}, {{User|tomas}} | Cargo | TL5 | 512 x 512 Arctic | r22815 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Main idea was a refitting SRNW. Every SL had an amount of trains to work with and those train refit to the appropriate cargo they needed. As it was quite open to creative solutions, this resulted in people teaming up and setting up their sidelines freely. This was not only extremely fun to play as it broke the client record, but it was also quite nice to look at due to the variety. Soon we noticed that our starting LLL_RRR mainline is definitely not going to be enough for long and we had to expand. Traffic was adding up so quickly that before we actually started, we needed 5L_5R. As the game progressed, the network required 7L_7R on the busiest end and our BBH grew super big as we reached 1200 trains in total. |214|File:PSG214.png| Probably the best use of everything ever by V453000.}} |
Revision as of 12:42, 22 September 2011
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |