| + | {{Archive_PublicServer|Public Server Game 217| 30.9.11-10.10.11 | {{User|V453000}}, {{User|mfb}}, {{User|LoPo}}, {{User|Dilandau}}, {{User|Vinnie}}, {{User|LXSJason}}, {{User|Godde}}, {{User|Kangoo}}, {{User|MrD2DG}}, {{User|imus}}, {{User|Tray}}, {{User|Absolutis}}, {{User|theos}}, {{User|aldor}}, {{User|Franco}}, {{User|Maraxus}}, {{User|Steven}}, {{User|BigElephant}} | Cargo | TL7 & 50 | 512 x 1024 Tropic | r22950 [[GRF|#openttdcoop-GRF-Pack 8.0]] | As this map was 2 times bigger than our standard size, we decided to use longer trains than usual so we would not reach that high amounts of trains early and delay some of the lag. By saying we used longer trains than usual is meant we used train length 50(fifty!) for goods trains and combined it with TL7 for primary trains. Due to the absence of BBHs, the different lengths did not make any problems. After expanding a few lines to the ML, we ended up having 1200 trains out of which only 31 were goods/food trains. |217|File:PSG217.png| Mixed TL main line with spaced lines to keep ML straight and avoid CL50 problems.}} |
| {{Archive_PublicServer|Public Server Game 216| 22.9.11-30.9.11 | {{User|V453000}}, {{User|mfb}}, {{User|hylje}}, {{User|Vinnie}}, {{User|LoPo}}, {{User|LXSJason}}, {{User|Godde}}, {{User|Kangoo}}, {{User|MrD2DG}}, {{User|Dilandau}}, {{User|imus}}, {{User|Tray}}, {{User|leshrac}}, {{User|Absolutis}}, {{User|theos}}, {{User|md}}, {{User|Sleeper}}, {{User|Vindicaire}} | Cargo | TL2 | 256 x 256 Temperate | r22950 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Square map, original land generator, two oneway rings connected with 4 spokes. If that reminds you of ProZoneGame 5, then you are correct. This game had the exact same plan with the difference of engines. This game used TL2 AL10 which are insanely strong and fill the lines like crazy. The other difference was that this map was 4x smaller. After expanding many places we have reached over 1800 trains on this tiny map. |216|File:PSG216.png| TRAINS! TRAINS EVERYWHERE!.}} | | {{Archive_PublicServer|Public Server Game 216| 22.9.11-30.9.11 | {{User|V453000}}, {{User|mfb}}, {{User|hylje}}, {{User|Vinnie}}, {{User|LoPo}}, {{User|LXSJason}}, {{User|Godde}}, {{User|Kangoo}}, {{User|MrD2DG}}, {{User|Dilandau}}, {{User|imus}}, {{User|Tray}}, {{User|leshrac}}, {{User|Absolutis}}, {{User|theos}}, {{User|md}}, {{User|Sleeper}}, {{User|Vindicaire}} | Cargo | TL2 | 256 x 256 Temperate | r22950 [[GRF|#openttdcoop-GRF-Pack 8.0]] | Square map, original land generator, two oneway rings connected with 4 spokes. If that reminds you of ProZoneGame 5, then you are correct. This game had the exact same plan with the difference of engines. This game used TL2 AL10 which are insanely strong and fill the lines like crazy. The other difference was that this map was 4x smaller. After expanding many places we have reached over 1800 trains on this tiny map. |216|File:PSG216.png| TRAINS! TRAINS EVERYWHERE!.}} |