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| {{Archive_PublicServer|Public Server Game 100|10.06.08 - 13.06.08|{{User|Mark}}, {{User|Chris booth}}, {{User|andyp}}, {{User|mixrin}}, {{User|Combuster}} (add yourself) |[[Gametype:Cargo_Concept|Cargo]] |TL3| 256*256 Temperate|'''0.4.5''' + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| For the Public game #100 we decided to relive some old time, therefore we used the 3-year-old 0.4.5 version and various other "old-skool"-elements. In the beginning many people were not too happy with these settings but the game ended up as a nice, relatively clean, chaotic game. On to #200! |100|Image:PSG100.png|Showing some nice, "oldskool" spaghetti.}} | | {{Archive_PublicServer|Public Server Game 100|10.06.08 - 13.06.08|{{User|Mark}}, {{User|Chris booth}}, {{User|andyp}}, {{User|mixrin}}, {{User|Combuster}} (add yourself) |[[Gametype:Cargo_Concept|Cargo]] |TL3| 256*256 Temperate|'''0.4.5''' + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| For the Public game #100 we decided to relive some old time, therefore we used the 3-year-old 0.4.5 version and various other "old-skool"-elements. In the beginning many people were not too happy with these settings but the game ended up as a nice, relatively clean, chaotic game. On to #200! |100|Image:PSG100.png|Showing some nice, "oldskool" spaghetti.}} |
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− | {{Archive_PublicServer|Public Server Game 99|03.06.08 - 10.06.08| {{User|planetmaker}}, {{User|Combuster}}, {{User|satyap}}, {{User|SmatZ}}, {{User|DASPRiD}}, {{User|DJNekkid}}, {{User|tneo}}, {{User|hzzzln}}, {{User|Altaree}}, {{User|Logix}},(add yourself) |[[Gametype:Cargo_Concept|Cargo]] |TL7| 512*512 Temperate|r13374 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| This game revolved around one epically huge station in the center of the map, serving all cargo. From there, four RRR rings would go around the map serving the primary industries. A separate network connected a steel mill and oil refinery which were fed from the main station, as wel as a dedicated MagLev goods line. Building styles were varied a lot, in the sense that you could find both SML and classic hubs, RoRo and terminus stations, feeders and direct connections for oil rigs. After careful optimisation, the game boasted a network running over a thousand trains smoothly. |99|Image:PSG99.png|Screenshot of a part of the main central drop, with some great eye-cany by {{User|Combuster}}. Certainly worth a look in game.}} | + | {{Archive_PublicServer|Public Server Game 99|03.06.08 - 10.06.08| {{User|planetmaker}}, {{User|Combuster}}, {{User|satyap}}, {{User|SmatZ}}, {{User|DASPRiD}}, {{User|DJNekkid}}, {{User|tneo}}, {{User|hzzzln}}, {{User|Altaree}}, {{User|Logix}} ,(add yourself) |[[Gametype:Cargo_Concept|Cargo]] |TL7| 512*512 Temperate|r13374 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| This game revolved around one epically huge station in the center of the map, serving all cargo. From there, four RRR rings would go around the map serving the primary industries. A separate network connected a steel mill and oil refinery which were fed from the main station, as wel as a dedicated MagLev goods line. Building styles were varied a lot, in the sense that you could find both SML and classic hubs, RoRo and terminus stations, feeders and direct connections for oil rigs. After careful optimisation, the game boasted a network running over a thousand trains smoothly. |99|Image:PSG99.png|Screenshot of a part of the main central drop, with some great eye-cany by {{User|Combuster}}. Certainly worth a look in game.}} |
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| {{Archive_PublicServer|Public Server Game 98|31.05.08 - 03.06.08| {{User|Mark}}, {{User|satyap}}, {{User|Addi}}, {{User|andyp}}, {{User|Altaree}}, {{User|Levi}}, (add yourself) |[[Gametype:Cargo_Concept|Cargo]] |TL7 for Primaries, TL9 for Secondaries| 256*2048 Temperate|r13346 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| This game developped into a nice, well-flowing SML-based network. We had primary trains, running on two seperated SML-Networks with a drop at each end of the map and secondary steel and goods trains making complete loops between the two major stations.|98|Image:PSG98.png|Showing one of many feeders stations, that were used to feed cargo to main drop stations.}} | | {{Archive_PublicServer|Public Server Game 98|31.05.08 - 03.06.08| {{User|Mark}}, {{User|satyap}}, {{User|Addi}}, {{User|andyp}}, {{User|Altaree}}, {{User|Levi}}, (add yourself) |[[Gametype:Cargo_Concept|Cargo]] |TL7 for Primaries, TL9 for Secondaries| 256*2048 Temperate|r13346 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| This game developped into a nice, well-flowing SML-based network. We had primary trains, running on two seperated SML-Networks with a drop at each end of the map and secondary steel and goods trains making complete loops between the two major stations.|98|Image:PSG98.png|Showing one of many feeders stations, that were used to feed cargo to main drop stations.}} |