Difference between revisions of "PublicServer:Archive - Hall of Fame"
From #openttdcoop wiki
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Please use the [[PublicServer:Archive_-_Vote_-_HoF|Voting Page]] to make a proposal or vote a game. | Please use the [[PublicServer:Archive_-_Vote_-_HoF|Voting Page]] to make a proposal or vote a game. | ||
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+ | {{Archive_PublicServer|Public Server Game 121|13.12.08-18.12.08|{{User|SmatZ}}, {{User|Bennythen00b}}, {{User|Mark}}, {{User|ODM}}, {{User|Osai}}, {{User|Kirov}} | [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ Self-Regulating Network], [[Gametype:Cargo_Concept| Cargo Concept]]|5|512x512 Temperate|r14660 [[GRF|#openttdcoop-GRF-Pack 7.2]]|The goal of was to transport enough grain and livestock to produce 100,000 crates of goods per month.[http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/]. Later in the game we were limited by OTTD production limit of secondaries, which is roughly 2295 per industry tile per month. For factories, it means 27,540 crates of goods per month - so we had to build four factories and balance them well. We managed to accomplish our goal in 2177. | ||
+ | The self-regulating game concept was very interesting, there were many clever ideas how to make the best (in means of effectivity, niceness, speed, ...) self-regulating loops and stations. | ||
+ | The the [http://www.openttdcoop.org/blog/2008/12/15/the-magic-of-srnw-self-regulating-networks/ blog entry] for more information. | ||
+ | |121|Image:PSG121.png|Our central drop station with factories, at the point where we hit the 100k goal. The factories are fed by an amazing 21 fully-loaded Mainlines.}} | ||
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+ | {{Archive_PublicServer|Public Server Game 96|23.05.08 - 26.05.08| {{User|Mark}}, {{User|Combuster}}, {{User|planetmaker}}, {{User|Rob}}, {{User|planetmaker}}, {{User|Satyap}}, {{User|Walle}},{{User|BenTotterdell}}, {{User|Altaree}} |[[Gametype:ICE_SBahn|S-Bahn + ICE]] |TL3 S-Bahn Trains, TL9 ICE-Trains| 1024*256 Arctic|r13210 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]| In this game we started off with a plain map which had only 3 cities on it. After the S-Bahns were built town growth was enabled and the cities started growing rapidly. We ended up with a total population of more than 2 million and moving many millions of passengers each year. |96|Image:PSG96.png|The shopping mall at Shanghai, situated between the two main traffic lines through the city.}} | ||
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+ | {{Archive_PublicServer|Public Server Game 89|27.03.08 - 16.04.08| {{User|pm}}, {{User|tneo}} , {{User|Mark}}, {{User|Rob}}, {{User|Kolbur}}, {{User|mixrin}}, {{User|Progman}}, {{User|Combuster}} |[[Gametype:Cargo_Concept|Cargo]] |7 tiles (secondary) and 5 tiles (primary) | 1024*512 Sub-Tropical|r12639 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 7.0]]|Due to the upcoming Olympic games {{User|pm}} and {{User|Kolbur}} came up with a plan to resamble the Olympic rings. Using Shift main line and in some spots the new concept of prios on TL they made a plan that had it all. Seven BBH's were created and other spots tracks crossed by bridge or tunnels. We ended the game with a flow of a 1000 trains.|89|Image:PSG89.png|Main drop station area of the Olympic Rings.}} | ||
{{Archive_PublicServer|Public Server Game 81|31.01.07 - 08.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|Floffe}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|mazen}}, {{User|Phoenix}}, {{User|Kolo}}, {{User|pmatt}} , {{User|Addi}}, {{User|Jortuny}}, {{User|fR4g}}, {{User|Thraxian}}, {{User|Mark}}, {{User|Tim}}, {{User|ODM}}, {{User|Matte}}, {{User|Kolbur}}, {{User|Rob}} |[[Gametype:Cargo_Concept|Cargo]]|5 tiles|1024x1024 Temperate|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 6]]| This game was meant as a test for the new public server with an aim of 2000 trains running and every secondary industry producing about 10k our montly output. Layout was a square grid for the ML with a central factory and good drops at all corners as well as refinery and steel plant. Central factory and oil refinery with each 15k monthly output proved a real challange for the stations and also for the ML which were partly extended to LL__RRRRRR (factory to steel pickup) to cope with the load. Unfortunately the game was too huge for many clients |81|Image:psg81.png|Huge oil drop station designed by tneo, built by many.}} | {{Archive_PublicServer|Public Server Game 81|31.01.07 - 08.02.08|{{User|tneo}}, {{User|Kommer}}, {{User|Floffe}}, {{User|DJ-Nekkid}}, {{User|pm}}, {{User|mazen}}, {{User|Phoenix}}, {{User|Kolo}}, {{User|pmatt}} , {{User|Addi}}, {{User|Jortuny}}, {{User|fR4g}}, {{User|Thraxian}}, {{User|Mark}}, {{User|Tim}}, {{User|ODM}}, {{User|Matte}}, {{User|Kolbur}}, {{User|Rob}} |[[Gametype:Cargo_Concept|Cargo]]|5 tiles|1024x1024 Temperate|r12025 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Pack 6]]| This game was meant as a test for the new public server with an aim of 2000 trains running and every secondary industry producing about 10k our montly output. Layout was a square grid for the ML with a central factory and good drops at all corners as well as refinery and steel plant. Central factory and oil refinery with each 15k monthly output proved a real challange for the stations and also for the ML which were partly extended to LL__RRRRRR (factory to steel pickup) to cope with the load. Unfortunately the game was too huge for many clients |81|Image:psg81.png|Huge oil drop station designed by tneo, built by many.}} | ||
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+ | {{Archive_PublicServer|Public Server Game 51|18.07.07 - 05.08.07|{{User|Phazorx}}, {{User|Ammler}}, {{User|Adm.Spock}}, {{User|raWt}}, {{User|Dark_Link}}, {{User|Mark}} |[[Gametype:Cargo_Concept|Cargo]] |5 tiles|1024x512|r10620 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] with DBSetXL|One network, 4 BBHs, lots of junctions. SML and 1610 trains, not CPU friendly, but amazing network capacity.|51|Image:PublicServerGame51.jpg|North factory entry, in wait of a better picture}} | ||
{{Archive_PublicServer|Public Server Game 34|26.03.07 - 06.04.07|[[User:Hdp|Hdp]], [[User:AdmSpock|AdmSpock]], [[User:Ammler|Ammler]], [[User:Addi|Addi]], [[User:Behrooz|Behrooz]], [[User:hylje|hylje]], [[User:Progman|Progman]], {{User|Osai}}, [[User:JameiLei|JameiLei]], [[User:welterde|welterde]], {{User|XeryusTC}}|Temperate Climate, Cargo+Pax|2-Tiles|256x256|r9533 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|The first TTT-Game (TwoTileTrains) since ages. This is a hard competition, the number of trains would be unlimited and only the sky is the limit. In our case the network-capacity stays the limit. All in all 744 trains and the oil/wooddrop was served by 205! trains.|34|Image:SandboxGame34.png|1680x1050 pixels full of tracks, we do _not_ need to comment that, do we?}} | {{Archive_PublicServer|Public Server Game 34|26.03.07 - 06.04.07|[[User:Hdp|Hdp]], [[User:AdmSpock|AdmSpock]], [[User:Ammler|Ammler]], [[User:Addi|Addi]], [[User:Behrooz|Behrooz]], [[User:hylje|hylje]], [[User:Progman|Progman]], {{User|Osai}}, [[User:JameiLei|JameiLei]], [[User:welterde|welterde]], {{User|XeryusTC}}|Temperate Climate, Cargo+Pax|2-Tiles|256x256|r9533 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]]|The first TTT-Game (TwoTileTrains) since ages. This is a hard competition, the number of trains would be unlimited and only the sky is the limit. In our case the network-capacity stays the limit. All in all 744 trains and the oil/wooddrop was served by 205! trains.|34|Image:SandboxGame34.png|1680x1050 pixels full of tracks, we do _not_ need to comment that, do we?}} | ||
{{Archive_PublicServer|Public Server Game 9|09.07.06 - 19.07.06|[[User:XeryusTC|XeryusTC]], [[User:Walle|Walle]], [[User:Osai|Osai]], [[User:OwenS|OwenS]], [[User:Zavior|Zavior]], [[User:Ammler|Ammler]], [[User:thgergo|thgergo]], [[User:Doke|Doke]], [[User:Nickman|Nickman]], [[Users:Death|Death]]|Temperate Climate - Rail - [[Gametype:Cargo_Concept|Cargo]]|3-Tiles|1024x256|r5431 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|Medium Industry|09|Image:SandboxGame9.png|A massive LLL__RRR to LL_RR BBH}} | {{Archive_PublicServer|Public Server Game 9|09.07.06 - 19.07.06|[[User:XeryusTC|XeryusTC]], [[User:Walle|Walle]], [[User:Osai|Osai]], [[User:OwenS|OwenS]], [[User:Zavior|Zavior]], [[User:Ammler|Ammler]], [[User:thgergo|thgergo]], [[User:Doke|Doke]], [[User:Nickman|Nickman]], [[Users:Death|Death]]|Temperate Climate - Rail - [[Gametype:Cargo_Concept|Cargo]]|3-Tiles|1024x256|r5431 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] ([[GRF settings for old saves]])|Medium Industry|09|Image:SandboxGame9.png|A massive LLL__RRR to LL_RR BBH}} |
Revision as of 21:59, 2 March 2009
The games in our Hall of Fame are very famous, mainly because of new inventions or insane networks.
Please use the Voting Page to make a proposal or vote a game.
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |