Difference between revisions of "PublicServer:Archive - Games 321 - 330"

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{{PublicServerArchiveMenu}}
 
{{PublicServerArchiveMenu}}
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{{Archive PublicServer
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|id=330
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|date= 18.04.18 - 03.07.18
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|players= {{User|Vinnie}}, {{User|AlphaSC}}, {{User|loeky}}, {{User|bio}}, {{User|virtualrandomnumber}}, {{User|V453000}}
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|type=Cargo
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|TL=3 & 5
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|mapsize=512x256 Temperate
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|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]
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|description=TL3 in the east vs TL5 in the west. See in-game plan for details :)
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|imagedescription=Some rails here.}}
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{{Archive PublicServer
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|id=329
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|date= 28.12.17 - 17.04.18
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|players= {{User|V453000}}, {{User|Mark}}, {{User|Jam35}}, {{User|Bio}},  {{User|Arveen}}, {{User|Loeky}}, {{User|AlphaSC}}
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|type=Tropic
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|TL= 2
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|mapsize=512x512
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|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]
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|description=As most FIRS games, a lot of planning is required to make the network construction go smoothly. We chose a plan where all of the engineering supplies would be distributed evenly to all primaries at a rate sufficient to make them reach maximum production. Only when they would all be at gung-ho and fully serviced, we would add more primaries. Turns out we only needed 2 primary industries of each type to cause massive traffic of 3430 slugs.
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|imagedescription=The ES pickup, distributing ES evenly over all industries.}}
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{{Archive PublicServer
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|id=328
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|date= 23.10.17 - 28.12.17
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|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Deactivated}},  {{User|Arveen}}, {{User|John}}, {{User|V453000}}, {{User|Imutrainfolks}}, {{User|John}}, {{User|Mark}}
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|type=Arctic
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|TL= 5
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|mapsize=512x256
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|version=r27951 [[GRF|#openttdcoop-GRF-Pack 8.0]]
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|description=Little arctic map to try out the awesome new BRIX. Original trainset's Lev3 Pegasus turned out to be tricky to work with on this small map. In the end we managed to have 750 trains running smoothly on a mostly LLL_RRR network.
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|imagedescription=Boats, Trucks, and Trains}}
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{{Archive PublicServer
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|id=327
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|date= 26.07.17 - 23.10.17
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|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}},  {{User|Arveen}}
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|type=Temperate
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|TL= 3
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|mapsize=512x512
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|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]
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|description=Another nice game.
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|imagedescription=BBH 01}}
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{{Archive PublicServer
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|id=326
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|date= 02.04.17 - 26.07.17
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|players= {{User|Loeky}}, {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}},  {{User|Arveen}}
 +
|type=Toyland
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|TL= 2
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|mapsize=256x256
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|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]
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|description= A game to welcome BRIX 0.0.1. People built and kept expanding over months which lead the game to end with many trains.
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|imagedescription=BRIX apparently doesn't stop people from building a lot of trains.}}
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{{Archive PublicServer
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|id=325
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|date= 30.01.17 - 02.04.17
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|players= {{User|Jam35}}, {{User|Lejving}}, {{User|Maraxus}}, {{User|AzureSpeed|}}, {{User|Vinnie}}, {{User|Clockworker}}, {{User|Deactivated}}, {{User|Loeky}}
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|type=YETI game utilizing PURR Barcode
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|TL= 5
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|mapsize=256x512
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|version=r27742 [[GRF|#openttdcoop-GRF-Pack 8.0]]
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|description= A nice game making use of the PURR/MEOW magic for conditional orders on a whole-map scale. Even though this game didn't grow to it's full potential, the system works quite nicely.
 +
|imagedescription=A pickup station with 6 different colour patterns for 6 different outputs.}}
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 +
{{Archive PublicServer
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|id=324
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|date= 14.01.17 - 30.01.17
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|players={{User|V453000}}, {{User|Lejving}},  {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|happpy}}, {{User|TheRisen}}, {{User|AzureSpeed|}}, {{User|mari_kari|}}
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|type=Standard cargo in Toyland
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|TL= 5
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|mapsize=512x512
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|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]
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|description= There was initially three plans which none of them felt just right, so V453000 took the best part of them all and created the winning plan. The games glory piece was the really big HELL secondary station {{User|V453000}} created, one of the biggest in PSG history. To add further to this we had a nice LLLL_RRRR system going with many good and creative MSHs which the CL 1,5 can take some credit for. Game ended with 2000 trains, capped Fizzy Drinks factory (9180), 8 lane hell and 8 lane drop!
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|imagedescription=HELL!}}
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{{Archive PublicServer
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|id=323
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|date= 04.01.17 - 14.01.17
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|players={{User|V453000}}, {{User|Lejving}},  {{User|absolutis}}, {{User|zxbiohazardzx}}, {{User|Jam35}}, {{User|Maraxus}}, {{User|Cornelius}}, {{User|TheRisen}}, {{User|Mark}}
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|type=Cargo Refit
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|TL= 3
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|mapsize=1024 x 256
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|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]
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|description= A simple 'snake' style network with refitting at each end and return stuff to SL drop. We got to 5 lines end to end and 2600+ trains before getting some laggy connections. Game ended slightly prematurely but still a nice game.
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|imagedescription=Unfinished in the end but still impressive.}}
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{{Archive PublicServer
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|id=322
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|date= 27.12.16 - 04.01.17
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|players={{User|Jam35}}, {{User|Lejving}}, {{User|zxbiohazardzx}}, {{User|V453000}}, {{User|Techinica}}, {{User|Deactivated}}, {{User|fleet75}}, {{User|TheRisen}}
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|type=Simplified YETI
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|TL= n/a (Many different)
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|mapsize=256x512 Sub-arctic
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|version=r27680 [[GRF|#openttdcoop-GRF-Pack 8.0]]
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|description=An easygoing and short game for the end of 2016. Plan was chaos mode, so we utilized all modes of transportation (planes, ships, trains, rvs, trams). Happy new year!
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|imagedescription=Station with nearly all modes of transportation}}
  
 
{{Archive PublicServer
 
{{Archive PublicServer

Latest revision as of 18:46, 29 May 2019

Public Server Archive II
Hall of Fame II
Games 331 - 340 II
Games 321 - 330 II
Games 311 - 320 II
Games 301 - 310 II
Games 291 - 300 II
Games 281 - 290 II
Games 271 - 280 II
Games 261 - 270 II
Games 251 - 260 II
Games 241 - 250 II
Games 231 - 240 II
Games 221 - 230 II
Games 211 - 220 II
Games 201 - 210 II
Games 191 - 200 II
Games 181 - 190 II
Games 171 - 180 II
Games 161 - 170 II
Games 151 - 160 II
Games 141 - 150 II
Games 131 - 140 II
Games 121 - 130 II
Games 111 - 120 II
Games 101 - 110 II
Games 091 - 100 II
Games 081 - 090 II
Games 071 - 080 II
Games 061 - 070 II
Games 051 - 060 II
Games 041 - 050 II
Games 031 - 040 II
Games 021 - 030 II
Games 011 - 020 II
Games 001 - 010 II
Public Server Game 330
Game Date: 18.04.18 - 03.07.18
Usual suspects: Vinnie, AlphaSC, loeky, bio, virtualrandomnumber, V453000 (extend)
Gametype: Cargo
Trainlength: 3 & 5
Mapsize: 512x256 Temperate
Version used: r27951 #openttdcoop-GRF-Pack 8.0
Remarks: TL3 in the east vs TL5 in the west. See in-game plan for details :)
Some rails here.
Download: Public Server Game 330 Final / Direct Link to this entry
Public Server Game 329
Game Date: 28.12.17 - 17.04.18
Usual suspects: V453000, Mark, Jam35, Bio, Arveen, Loeky, AlphaSC (extend)
Gametype: Tropic
Trainlength: 2
Mapsize: 512x512
Version used: r27951 #openttdcoop-GRF-Pack 8.0
Remarks: As most FIRS games, a lot of planning is required to make the network construction go smoothly. We chose a plan where all of the engineering supplies would be distributed evenly to all primaries at a rate sufficient to make them reach maximum production. Only when they would all be at gung-ho and fully serviced, we would add more primaries. Turns out we only needed 2 primary industries of each type to cause massive traffic of 3430 slugs.
The ES pickup, distributing ES evenly over all industries.
Download: Public Server Game 329 Final / Direct Link to this entry
Public Server Game 328
Game Date: 23.10.17 - 28.12.17
Usual suspects: Loeky, Jam35, Deactivated, Arveen, John, V453000, Imutrainfolks, John, Mark (extend)
Gametype: Arctic
Trainlength: 5
Mapsize: 512x256
Version used: r27951 #openttdcoop-GRF-Pack 8.0
Remarks: Little arctic map to try out the awesome new BRIX. Original trainset's Lev3 Pegasus turned out to be tricky to work with on this small map. In the end we managed to have 750 trains running smoothly on a mostly LLL_RRR network.
Boats, Trucks, and Trains
Download: Public Server Game 328 Final / Direct Link to this entry
Public Server Game 327
Game Date: 26.07.17 - 23.10.17
Usual suspects: Loeky, Jam35, Lejving, Maraxus, AzureSpeed, Vinnie, Clockworker, Deactivated, Arveen (extend)
Gametype: Temperate
Trainlength: 3
Mapsize: 512x512
Version used: r27742 #openttdcoop-GRF-Pack 8.0
Remarks: Another nice game.
BBH 01
Download: Public Server Game 327 Final / Direct Link to this entry


Public Server Game 326
Game Date: 02.04.17 - 26.07.17
Usual suspects: Loeky, Jam35, Lejving, Maraxus, AzureSpeed, Vinnie, Clockworker, Deactivated, Arveen (extend)
Gametype: Toyland
Trainlength: 2
Mapsize: 256x256
Version used: r27742 #openttdcoop-GRF-Pack 8.0
Remarks: A game to welcome BRIX 0.0.1. People built and kept expanding over months which lead the game to end with many trains.
BRIX apparently doesn't stop people from building a lot of trains.
Download: Public Server Game 326 Final / Direct Link to this entry
Public Server Game 325
Game Date: 30.01.17 - 02.04.17
Usual suspects: Jam35, Lejving, Maraxus, AzureSpeed, Vinnie, Clockworker, Deactivated, Loeky (extend)
Gametype: YETI game utilizing PURR Barcode
Trainlength: 5
Mapsize: 256x512
Version used: r27742 #openttdcoop-GRF-Pack 8.0
Remarks: A nice game making use of the PURR/MEOW magic for conditional orders on a whole-map scale. Even though this game didn't grow to it's full potential, the system works quite nicely.
A pickup station with 6 different colour patterns for 6 different outputs.
Download: Public Server Game 325 Final / Direct Link to this entry
Public Server Game 324
Game Date: 14.01.17 - 30.01.17
Usual suspects: V453000, Lejving, absolutis, zxbiohazardzx, Jam35, Maraxus, happpy, TheRisen, AzureSpeed, mari_kari (extend)
Gametype: Standard cargo in Toyland
Trainlength: 5
Mapsize: 512x512
Version used: r27680 #openttdcoop-GRF-Pack 8.0
Remarks: There was initially three plans which none of them felt just right, so V453000 took the best part of them all and created the winning plan. The games glory piece was the really big HELL secondary station V453000 created, one of the biggest in PSG history. To add further to this we had a nice LLLL_RRRR system going with many good and creative MSHs which the CL 1,5 can take some credit for. Game ended with 2000 trains, capped Fizzy Drinks factory (9180), 8 lane hell and 8 lane drop!
HELL!
Download: Public Server Game 324 Final / Direct Link to this entry


Public Server Game 323
Game Date: 04.01.17 - 14.01.17
Usual suspects: V453000, Lejving, absolutis, zxbiohazardzx, Jam35, Maraxus, Cornelius, TheRisen, Mark (extend)
Gametype: Cargo Refit
Trainlength: 3
Mapsize: 1024 x 256
Version used: r27680 #openttdcoop-GRF-Pack 8.0
Remarks: A simple 'snake' style network with refitting at each end and return stuff to SL drop. We got to 5 lines end to end and 2600+ trains before getting some laggy connections. Game ended slightly prematurely but still a nice game.
Unfinished in the end but still impressive.
Download: Public Server Game 323 Final / Direct Link to this entry
Public Server Game 322
Game Date: 27.12.16 - 04.01.17
Usual suspects: Jam35, Lejving, zxbiohazardzx, V453000, Techinica, Deactivated, fleet75, TheRisen (extend)
Gametype: Simplified YETI
Trainlength: n/a (Many different)
Mapsize: 256x512 Sub-arctic
Version used: r27680 #openttdcoop-GRF-Pack 8.0
Remarks: An easygoing and short game for the end of 2016. Plan was chaos mode, so we utilized all modes of transportation (planes, ships, trains, rvs, trams). Happy new year!
Station with nearly all modes of transportation
Download: Public Server Game 322 Final / Direct Link to this entry
Public Server Game 321
Game Date: 04.12.16 - 27.12.16
Usual suspects: Jam35, Lejving, zxbiohazardzx, lol, Techinica, Maraxus, Ethereal, mari, happpy (extend)
Gametype: Cargo
Trainlength: 4 Maglev 'Get Heavy'
Mapsize: 512x512 Arctic
Version used: r27680 #openttdcoop-GRF-Pack 8.0
Remarks: A cargo game with two drops for most primaries. It was hoped that this would give a balanced network overall with traffic spreading in all directions fairly evenly. This worked to a certain degree with everything needing expansion before returning to expand the same, busier areas again. Some areas ultimately ending with 5 lines .The game was getting hard for some to join so it was ended.
MSH 04
Download: Public Server Game 321 Final / Direct Link to this entry
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  • This page was last modified on 29 May 2019, at 18:46.