Difference between revisions of "PublicServer:Archive - Games 61 - 70"
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<noinclude>{{PublicServerArchiveMenu}}</noinclude> | <noinclude>{{PublicServerArchiveMenu}}</noinclude> | ||
− | {{ | + | {{Archive PublicServer |
+ | |id=70 | ||
+ | |date=19.11.07 - 24.11.07 | ||
+ | |players={{User|Floffe}}, {{User|SmatZ}}, {{User|LittleMikey}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=2 tiles | ||
+ | |mapsize=256x256 | ||
+ | |version=0.6.0-beta1 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]] | ||
+ | |description=A pretty crowded game due to the Tilelength of 2 and the very small map. We had to completly rebuild the ML because the ML could not handle the amount of trains. | ||
+ | |imagedescription=The South of the Map}} | ||
− | |||
− | {{ | + | {{Archive PublicServer |
+ | |id=69 | ||
+ | |date=12.11.07 - 18.11.07 | ||
+ | |players={{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|Kommer}}, {{User|Mark}}, {{User|Kul}}, {{User|LittleMikey}}, {{User|Shader}}, {{User|SmatZ}}, {{User|tneo}}, {{User|Floffe}}, {{User|Levi}}, {{User|eJoJ}} | ||
+ | |type=[[Gametype:Passenger_Concept|Maglev Pax with UKRS]] | ||
+ | |TL=3/6 tiles | ||
+ | |mapsize=512x512 | ||
+ | |version=r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]] | ||
+ | |description=Unfortunataly, this map was a bit small for the network design we chose. The network was quite good IMO, but was really suited for a map bigger then what we had. Also, the layout of the map was not very good, with only two towns lying in the north-east part of the map, effectivly making anything we built there useless. | ||
+ | |alt-image=PSG69_2.png | ||
+ | |imagedescription=The NE Terminal with transfer station.}} | ||
− | |||
− | {{ | + | {{Archive PublicServer |
+ | |id=68 | ||
+ | |date=21.10.07 - 12.11.07 | ||
+ | |players={{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|Kommer}}, {{User|Mark}}, {{User|Kul}}, {{User|LittleMikey}}, {{User|Shader}}, {{User|SmatZ}}, {{User|Floffe}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=5 tiles | ||
+ | |mapsize=512x512 | ||
+ | |version=r11369 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]] | ||
+ | |description=We pushed this network to the limits. There was a huge MSLH in the middle of the map but it never got used to its full potential because the rest of the network could not cope with that many trains. | ||
+ | |alt-image=PSG61MSLH01.png | ||
+ | |imagedescription=The MSLH sitting in the middle of the map.}} | ||
− | |||
− | {{ | + | {{Archive PublicServer |
+ | |id=67 | ||
+ | |date=7.10.07 - 21.10.07 | ||
+ | |players={{User|Phazorx}}, {{User|Franco}}, {{User|Thraxian}}, {{User|AntB}}, {{User|LittleMikey}}, {{User|Shader}}, {{User|Night-Eagle}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=5 tiles | ||
+ | |mapsize=512x512 | ||
+ | |version=r11235 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]] | ||
+ | |description=We made a central transfer area, where all the resources and secondary goods were unloaded, then transported to several small drop stations at the edges of the map. This was the first Public Server game with new industries (clay, plastic, fuel oil, etc.) | ||
+ | |alt-image=PSGame67.png | ||
+ | |imagedescription=One of the Backbone Hubs of the inner circle.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=66 | ||
+ | |date=29.09.07 - 03.10.07 | ||
+ | |players={{User|Mark}}, {{User|Godde}}, {{User|N101}}, {{User|AntB}}, {{User|LittleMikey}}, {{User|SmatZ}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] / [[Gametype:Chaos_Theory|Chaos]] / [[Gametype:TGV_Concept|TGV]] | ||
+ | |TL=3/5/7 tiles | ||
+ | |mapsize=512x512 | ||
+ | |version=r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]] | ||
+ | |description=In this game we supplied desert towns with water and food to make them grow. When the towns started growing we made a chaos-like PAX network between the towns. Also, Freight Train weight was x8 on full loads | ||
+ | |alt-image=PSGame66.png | ||
+ | |imagedescription=The central Food Proccessing plant, producing ~30.000 units of food every month.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=65 | ||
+ | |date=24.09.07 - 29.09.07 | ||
+ | |players={{User|Mark}}, {{User|LittleMikey}}, {{User|Kommer}}, {{User|Phazorx}}, {{User|Kolo}}, {{User|Thraxian}}, {{User|skol}}, {{User|Sedontane}}, {{User|grim4593}}, {{User|DeGhost}}, {{User|fr4g}}, {{User|AntB}}, {{User|hylje}}, {{User|B4light}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=7 tiles | ||
+ | |mapsize=1024x1024 | ||
+ | |version=r11152 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]] | ||
+ | |description=Chosen Dual SML plan set the limits pretty high and with standard 500 trains network was hardly even used. Following necesary move to more powerfull server (thanks to {{User|Ammler}} for hosting) some parts of the network shown signs of stress '''after''' reaching 1500 trains mark. Overall very well developed game, some things still left to conenct but average PC can barely play this with reasonable speed already. | ||
+ | |alt-image=Coopers Unlimited, 26th Apr 2234.png | ||
+ | |imagedescription=North west corner of the map, factory drop (a bit left from the center) serviced by more than 500 trains. Goods pickup on far left visited by ~200 trains, making £600,000 per trip. Most of trains are spending 80% of their time moving from and to stations.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=64 | ||
+ | |date=20.09.07 - 24.09.07 | ||
+ | |players={{User|Mark}}, {{User|LittleMikey}}, {{User|Kommer}}, {{User|Phazorx}}, {{User|N101}}, {{User|Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User|Ammler}}, {{User|XeryusTC}}, {{User|raWt}}, {{User|SmatZ}}, {{User|grim4593}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=5/2 tiles | ||
+ | |mapsize=256x256 | ||
+ | |version=r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]] | ||
+ | |description=This Game was a Challenge right from the start. Players choosing a unusal network plan, this game had many puzzeling elements to the game running a west and east network supplying each other with the raw goods, multiple train lengths. this network was a challenge. | ||
+ | |alt-image=Bells and Whistles, 4th Jan 2189.png | ||
+ | |imagedescription=The Main West Station Loading Raw Materials From The East.}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=63 | ||
+ | |date=16.09.07 - 20.09.07 | ||
+ | |players={{User|Mark}}, {{User|Little Mikey}}, {{User|Progman}}, {{User|Kommer}}, {{User|Phazorx}}, {{User|Shader}}, {{User|Thraxian}}, {{User|Gamer}}, {{User|thgergo}}, {{User|SmatZ}} | ||
+ | |type=[[Gametype:Cargo_Concept|Cargo]] | ||
+ | |TL=5 tiles | ||
+ | |mapsize=512x512 | ||
+ | |version=r11118 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set 6 beta]] | ||
+ | |description=One big main loop that serviced a factory, sawmill and oil refinery. Three separate main lines that service 1/3rd of the map and are connected to the main loop | ||
+ | |alt-image=Great Plains Rail, 11th Jun 2080.png | ||
+ | |imagedescription=}} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=62 | ||
+ | |date=09.09.07 - 16.09.07 | ||
+ | |players={{User|Mark}}, {{User|Little Mikey}}, {{User|Sian}}, {{User|Kommer}}, {{User|thgergo}}, {{User|Shader}}, {{User|N101}}, {{User|Thraxian}}, {{User|AntB}}, {{User|SmatZ}} | ||
+ | |type=[[Gametype:|??]] / [[Gametype:|??]] | ||
+ | |TL=7 tiles | ||
+ | |mapsize=512x512 | ||
+ | |version=r11086 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] | ||
+ | |description=WARNING: Savegame very likely corrupted and will crash OpenTTD. Pause immediately and you may be able to look around. | ||
+ | |||
+ | 3 islands. Neatly joined up, having many bridges did cause some congestion and queue's which slowed trains to a halt. | ||
+ | |alt-image=Islanders_Ltd.%2C_17th_Oct_2220.png | ||
+ | |imagedescription= }} | ||
+ | |||
+ | |||
+ | {{Archive PublicServer | ||
+ | |id=61 | ||
+ | |date=03.09.07 - 09.09.07 | ||
+ | |players={{User|SmatZ}} | ||
+ | |type=[[Gametype:TGV_Concept|TGV]] / [[Gametype:Chaos_Theory|Chaos]] | ||
+ | |TL=8 tiles | ||
+ | |mapsize=???x??? | ||
+ | |version=r11047 + [[Guides:Glossary:GRF|#openttdcoop-GRF-Set]] | ||
+ | |description=Breakdowns were enabled. Early on, the ML became a parking lot for broken down trains. Later, redundant lines were added to compensate. Players were harder to find, as this nightly build generated desync errors early and often. | ||
+ | |alt-image=Desync_Transport%2C_9th_May_2099.png | ||
+ | |imagedescription=}} |
Latest revision as of 22:33, 9 May 2013
Public Server Game 70
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Download: Public Server Game 70 Final / Direct Link to this entry |
Public Server Game 69
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Download: Public Server Game 69 Final / Direct Link to this entry |
Public Server Game 68
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Download: Public Server Game 68 Final / Direct Link to this entry |
Public Server Game 67
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Download: Public Server Game 67 Final / Direct Link to this entry |
Public Server Game 66
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Download: Public Server Game 66 Final / Direct Link to this entry |
Public Server Game 65
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Download: Public Server Game 65 Final / Direct Link to this entry |
Public Server Game 64
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Download: Public Server Game 64 Final / Direct Link to this entry |
Public Server Game 63
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Download: Public Server Game 63 Final / Direct Link to this entry |
Public Server Game 62
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Download: Public Server Game 62 Final / Direct Link to this entry |
Public Server Game 61
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Download: Public Server Game 61 Final / Direct Link to this entry |