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| The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. |146|Image:PSG146.png| Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}} | | The game featured an organic ML layout designed to follow the mountain ranges and coasts that made up this map. This plan featured an LLL_RRR central loop to which all main stations were connected. This resulted in some nice and big BBHs. After the primary industries began to produce some seious output traffic levels increased fast and and some places the mainline had to be extended to twice its original width. |146|Image:PSG146.png| Showing BBH04 and BBH05, these were seperated when the game started but were later on optimized to remove join-before-splits and cope with the huge amounts of wood and paper}} |
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− | {{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}} | [[Gametype:Cargo_Concept|Cargo]] & PAX | TL 4 & 6 | 512 x 512 Temperate | r16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]| | + | {{Archive_PublicServer|Public Server Game 145|05.06.09-16.06.09| {{User|Thraxian}}, {{User|Mark}}, {{User|Strix}}, {{User|ODM}}, {{User|mensi}}, {{User|uliko}}, {{User|Combuster}}, {{User|theholyduck}}, {{User|hafai}}, {{User|Xaroth}}, {{User|DCritic}} | [[Gametype:Cargo_Concept|Cargo]] & PAX | TL 4 & 6 | 512 x 512 Temperate | r16520 [[GRF|#openttdcoop-GRF-Pack 7.3]]| |
| After selecting a plan, construction began. Then construction continued. And some more construction. Practically everything in the game was reworked at least once, so it took time before trains starting moving. Several new players joined the server, so the late-game included lots of instruction and guidance. In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}} | | After selecting a plan, construction began. Then construction continued. And some more construction. Practically everything in the game was reworked at least once, so it took time before trains starting moving. Several new players joined the server, so the late-game included lots of instruction and guidance. In the end, the network ran fairly smoothly, and most industries were connected. |145|Image:PSG145.png| BBHs and MSHs were packed in tightly on this map}} |
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