Difference between revisions of "PublicServer:Archive - Games 161 - 170"
From #openttdcoop wiki
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(Added Names + Magicly Converted a Cargo game to PAX + Fixed 163) |
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− | {{Archive_PublicServer|Public Server Game 164|25.10.09-31.10.09| {{User|Mark}}, {{User|Chris Booth}}, {{User|ZarenorDarkstalker}}, {{User|Thraxian}} | [[Gametype: | + | {{Archive_PublicServer|Public Server Game 164|25.10.09-31.10.09| {{User|Mark}}, {{User|Chris Booth}}, {{User|ZarenorDarkstalker}}, {{User|Thraxian}}, {{User|^Spike^}}, {{User|pugi}}, {{User|DJNekkid}} | [[Gametype:ICE_SBahn|PAX (SBahn)]] | TL7 | 1024 x 256 Temperate| r17847 [[GRF|#openttdcoop-GRF-Pack 7.3]]| A PAX game over a long stretch of map, connecting towns using the Japanese TrainSet.|164|File:PSG164.png|One of the Main Transfer Hubs in the game, using a great double RoRo technique}} |
− | {{Archive_PublicServer|Public Server Game 163|20.10.09-25.10.09| {{User|insulfrog}}, {{User|Chris Booth}}, {{User|Petert}}, {{User|ZarenorDarkstalker}}, {{User|Thraxian}}, {{User|atdt}}, {{User|Mark}}, {{User|jondisti}}, {{User|tneo}}, {{User|Gleeb}}, {{User|Spuuukie}}, {{User|pugi}}| [[Gametype:Cargo_Concept|Cargo]] | TL3 | 256 x 512 Temperate| r17847 [[GRF|#openttdcoop-GRF-Pack 7.3]]| An exciting mountainous game, led by {{User|insulfrog}} constructed over a period of 4-5 days made the map look covered head to toe, except for some small spaces containing no industries. The beauty of the plan was it's simplicity.|163|File:PSG163.png|BBH | + | {{Archive_PublicServer|Public Server Game 163|20.10.09-25.10.09| {{User|insulfrog}}, {{User|Chris Booth}}, {{User|Petert}}, {{User|ZarenorDarkstalker}}, {{User|Thraxian}}, {{User|atdt}}, {{User|Mark}}, {{User|jondisti}}, {{User|tneo}}, {{User|Gleeb}}, {{User|Spuuukie}}, {{User|pugi}}| [[Gametype:Cargo_Concept|Cargo]] | TL3 | 256 x 512 Temperate| r17847 [[GRF|#openttdcoop-GRF-Pack 7.3]]| An exciting mountainous game, led by {{User|insulfrog}} constructed over a period of 4-5 days made the map look covered head to toe, except for some small spaces containing no industries. The beauty of the plan was it's simplicity.|163|File:PSG163.png|BBH 01 by Mark, what one could consider the structure of the entire network.}} |
{{Archive_PublicServer|Public Server Game 162|11.10.09-20.10.09| {{User|Chris Booth}}, {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Petert}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 1024 Temperate| r17814 [[GRF|#openttdcoop-GRF-Pack 7.3]]| It all started with a two-way SML ML loop with main stations on the corners and a single BBH on each edge. Over 1650 trains later, most of the farms had closed - wood, coal, and oil became the chief exports. Later in the game, balancing the loads on the sidelines became the challenge, as some sidelines were sparse while others were over capacity. Shifting some stations from one mainline to another helped alleviate a lot of the congestion.|162|File:PSG162.png| One of several high-output wood stations}} | {{Archive_PublicServer|Public Server Game 162|11.10.09-20.10.09| {{User|Chris Booth}}, {{User|Thraxian}}, {{User|ZarenorDarkstalker}}, {{User|Petert}} | [[Gametype:Cargo_Concept|Cargo]] | TL3 | 512 x 1024 Temperate| r17814 [[GRF|#openttdcoop-GRF-Pack 7.3]]| It all started with a two-way SML ML loop with main stations on the corners and a single BBH on each edge. Over 1650 trains later, most of the farms had closed - wood, coal, and oil became the chief exports. Later in the game, balancing the loads on the sidelines became the challenge, as some sidelines were sparse while others were over capacity. Shifting some stations from one mainline to another helped alleviate a lot of the congestion.|162|File:PSG162.png| One of several high-output wood stations}} | ||
{{Archive_PublicServer|Public Server Game 161|03.10.09-11.10.09| {{User|Chris Booth}}, {{User|DCritic}}, {{User|AlexanderB}}, {{User|Petert}}, {{User|Tussengas}}, {{User|tneo}}, {{User|^Spike^}}, {{User|Stoffe}} | [[Gametype:Cargo_Concept|Cargo]] & RV | TL7 | 128 x 2048 Temperate| r17687 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Originally intended to be an RV-only game, the 2048 dimension made several players rethink that strategy. Instead, local RV networks were connected by a backbone rail line. 2000 cars and 600 trains carried cargo as fast as they could - which wasn't very fast (iron trucks carried 19 tons each at 80km/h). |161|File:PSG161.png| Don't drink and drive - you might get lost!}} | {{Archive_PublicServer|Public Server Game 161|03.10.09-11.10.09| {{User|Chris Booth}}, {{User|DCritic}}, {{User|AlexanderB}}, {{User|Petert}}, {{User|Tussengas}}, {{User|tneo}}, {{User|^Spike^}}, {{User|Stoffe}} | [[Gametype:Cargo_Concept|Cargo]] & RV | TL7 | 128 x 2048 Temperate| r17687 [[GRF|#openttdcoop-GRF-Pack 7.3]]| Originally intended to be an RV-only game, the 2048 dimension made several players rethink that strategy. Instead, local RV networks were connected by a backbone rail line. 2000 cars and 600 trains carried cargo as fast as they could - which wasn't very fast (iron trucks carried 19 tons each at 80km/h). |161|File:PSG161.png| Don't drink and drive - you might get lost!}} |
Revision as of 13:23, 1 November 2009
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Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |
Public Server Game {{{id}}}
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[[File:PSG{{{id}}}.png|thumb|250px|center|{{{imagedescription}}}]] | ||||||||||||||
Download: Public Server Game {{{id}}} Final / Direct Link to this entry |