| {{Archive_PublicServer|Public Server Game 179|17.03.10-29.3.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Pirate87}}, {{User|VictorOfSweden}}, {{User|Petert}}, {{User|csuke}}, {{User|Giddorah}}, {{User|Commie Si}}, {{User|sonic}}, {{User|Chris Booth}}, {{User|haseo}}, {{User|Leg}}, {{User|N101}}, {{User|Razmir}}, {{User|skol}}, {{User|thomashauk}}, {{User|ukilo}}, {{User|Victor Of Sweden}} | [[Gametype:Cargo Concept|Cargo]] | TL5 | 512x512 | r19443 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was pretty unordinary. Not only we played with the US trainset which we use rarely, but we also used the Go to nearest depot and refit to a cargo order, completely replacing food and goods trains. So we had to make weird, strange ... different drop stations than normally because we needed the depots to refit in. The ML looked like a LLLL_RRRR ring all around the map with no BBHs, 4MSHs and several SLHs. Wood got a majority on the map and paper mill production ended at about 18 000 tonnes of paper per month, Food Processing Plant following with about 10000 food per month.. The game ended with almost 1200 trains. |179|File:PSG179.png| The hypnotizer. Stop looking at it! You must stop looking! Stoppp... Ahhh I am lost. }} | | {{Archive_PublicServer|Public Server Game 179|17.03.10-29.3.10| {{User|V453000}}, {{User|XeryusTC}}, {{User|Thraxian}}, {{User|OwenS}}, {{User|Thorinbur}}, {{User|Zerpa}}, {{User|Intexon}}, {{User|Pirate87}}, {{User|VictorOfSweden}}, {{User|Petert}}, {{User|csuke}}, {{User|Giddorah}}, {{User|Commie Si}}, {{User|sonic}}, {{User|Chris Booth}}, {{User|haseo}}, {{User|Leg}}, {{User|N101}}, {{User|Razmir}}, {{User|skol}}, {{User|thomashauk}}, {{User|ukilo}}, {{User|Victor Of Sweden}} | [[Gametype:Cargo Concept|Cargo]] | TL5 | 512x512 | r19443 [[GRF|#openttdcoop-GRF-Pack 7.3]] | This game was pretty unordinary. Not only we played with the US trainset which we use rarely, but we also used the Go to nearest depot and refit to a cargo order, completely replacing food and goods trains. So we had to make weird, strange ... different drop stations than normally because we needed the depots to refit in. The ML looked like a LLLL_RRRR ring all around the map with no BBHs, 4MSHs and several SLHs. Wood got a majority on the map and paper mill production ended at about 18 000 tonnes of paper per month, Food Processing Plant following with about 10000 food per month.. The game ended with almost 1200 trains. |179|File:PSG179.png| The hypnotizer. Stop looking at it! You must stop looking! Stoppp... Ahhh I am lost. }} |